Juan Linietsky
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9e477babb3
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-GDScript support for accessing properties directly
-Added code lookup and code completion support for properties too
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2017-01-04 17:37:45 -03:00 |
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Juan Linietsky
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
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Juan Linietsky
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828e1c092f
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
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Juan Linietsky
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1add52b55e
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
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Bojidar Marinov
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76ea995228
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Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well
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2016-08-05 13:44:12 +03:00 |
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Juan Linietsky
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36e754457f
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Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
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2016-06-29 21:06:16 -03:00 |
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Juan Linietsky
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5e816fd8c8
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Property reporty base type when a function fails, fixes #4581 probably also closes other issues
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2016-06-20 01:15:02 -03:00 |
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Juan Linietsky
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f860915ae0
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Made many built-in gdscript functions return more descriptive errors, closes #5150
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2016-06-11 19:43:38 -03:00 |
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Juan Linietsky
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df139f57b3
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Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
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2016-05-31 22:33:43 -03:00 |
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