Gilles Roudière
9a593fa1aa
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 18:44:45 +01:00
Rémi Verschelde
4368191a9f
Merge pull request #72018 from bruvzg/x11_ime_loop
...
[X11] Prevent IME activation from entering infinite loop.
2023-01-25 09:44:50 +01:00
bruvzg
b713cfdccd
[X11] Prevent IME activation from entering infinite loop.
2023-01-25 10:21:27 +02:00
Rémi Verschelde
3f4b635077
Merge pull request #72017 from bruvzg/win_touc_no_reset
...
[Windows] Fix ToUnicodeEx resetting some dead key states.
2023-01-25 09:20:50 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
...
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
...
Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
f710516bab
Merge pull request #72004 from Riteo/xkb-really-common
...
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 09:19:37 +01:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
...
Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde
893310fbd1
Merge pull request #71948 from dsnopek/webxr-godot4-world-scale
...
Correctly apply world_scale in WebXR (Godot 4)
2023-01-25 09:18:48 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
...
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
0218b1cf6b
Merge pull request #71982 from Sauermann/fix-heightmap-docu
...
Fix documentation about depth and width of Height map
2023-01-25 09:17:54 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
...
Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fc1610a063
Merge pull request #71963 from dalexeev/clarify-script-level-annotation-error
...
Clarify error message about script-level annotation
2023-01-25 09:17:03 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
...
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Rémi Verschelde
2ac8d401b0
Merge pull request #71858 from reduz/disable-stream-import-loop-by-default
...
Disable OGG and MP3 looping by default on import
2023-01-25 09:16:10 +01:00
Rémi Verschelde
93c650c10d
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
...
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25 09:15:45 +01:00
Rémi Verschelde
5df9a84128
Merge pull request #71968 from bruvzg/def_keys_no_label
...
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-25 09:15:13 +01:00
bruvzg
8d51af1c8d
[Windows] Fix ToUnicodeEx resetting some dead key states.
2023-01-25 09:49:14 +02:00
SaracenOne
fc74cbe835
Fix path for unsaved inherited scenes.
2023-01-25 03:06:59 +00:00
Riteo
beaff2f5cb
Move xkbcommon dynamic loading code into generic linuxbsd folder
...
Since Wayland uses it too, it only makes sense to have it in the parent
directory of both.
2023-01-25 03:28:13 +01:00
Yuri Sizov
a3a42159e3
Merge pull request #70290 from aaronfranke/tree-signal
...
Improve clarity of Tree's activated/double-clicked signals
2023-01-25 02:05:13 +03:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
...
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
...
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii
034c445a67
Changed Camera3D Ortho Size Limit
2023-01-24 13:20:17 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
...
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
kobewi
1d062e8538
Add method picker to signal connect dialog
...
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24 20:11:48 +01:00
Markus Sauermann
1dce1cbe58
Fix documentation about depth and width of Height map
2023-01-24 17:56:49 +01:00
Yuri Sizov
9de0c73e45
Merge pull request #71757 from aXu-AP/animation_node_transition-improvements
...
Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24 17:48:34 +03:00
aXu-AP
ad10d1a726
Add missing property and method descriptions to AnimationNodeTransition class
...
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24 16:07:39 +02:00
bruvzg
57b5d112f7
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-24 14:49:11 +02:00
Danil Alexeev
13215638a9
Clarify error message about script-level annotation
2023-01-24 13:10:45 +03:00
Rémi Verschelde
4fa6edc888
Merge pull request #64930 from raulsntos/dotnet/docs
...
Update C# signal documentation and remove bind array
2023-01-24 09:55:02 +01:00
Rémi Verschelde
a17e0a0250
Merge pull request #71932 from raulsntos/dotnet/lin2db-to-math
...
C#: Move `LinearToDb` and `DbToLinear` to Mathf
2023-01-24 09:54:32 +01:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
...
Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
...
Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
Rémi Verschelde
ffb7c6e2fc
Merge pull request #71957 from aXu-AP/remotetransform2d-doc
...
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 09:35:46 +01:00
Rémi Verschelde
06523b358c
Merge pull request #71956 from SaracenOne/zero_bone_skeleton_improvements
...
Improve editor handling of Skeleton3D nodes with zero bones.
2023-01-24 09:35:19 +01:00
aXu-AP
c1e1ce86a3
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 10:18:25 +02:00
Rémi Verschelde
3275428b1f
Merge pull request #71917 from m4gr3d/update_godot_android_editor_label
...
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-24 09:15:50 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
...
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
SaracenOne
1594b6ffaf
Improve editor handling of Skeleton3D nodes with zero bones.
...
Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
514b348619
Merge pull request #71941 from aXu-AP/gpuparticles2d-doc
...
Add documentation for GpuParticles2D collisions
2023-01-24 09:15:01 +01:00
Rémi Verschelde
d2e8bf7089
Merge pull request #71938 from aXu-AP/curve2d-doc
...
Add Curve2D/tessellate_even_length description class-reference
2023-01-24 09:14:33 +01:00
David Snopek
9196c47032
Correctly apply world_scale in WebXR
2023-01-23 21:26:38 -06:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Fredia Huya-Kouadio
6b400d2fd1
Update the Godot Android Editor name from Godot Editor 4.x
to Godot Editor v4
2023-01-23 14:04:05 -08:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
...
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
84b8986a39
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
...
Update the logic to calculate the screen scale on Android
2023-01-23 22:30:46 +01:00
Rémi Verschelde
600fcf22ed
Merge pull request #71939 from clayjohn/RD-texture-format
...
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 22:30:19 +01:00