Rémi Verschelde
8304a7d4cb
Merge pull request #91003 from NicolasPetton/3.x
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[3.x] Allow LSP to process multiple messages per poll
2024-04-25 12:51:09 +02:00
Rémi Verschelde
eda5b021fa
Merge pull request #88886 from Ovnuniarchos/LocaleFallbackFixup
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[3.x] Fix locale fallback selector not appearing in project options.
2024-04-25 12:50:24 +02:00
Rémi Verschelde
d7e2a6f525
Merge pull request #88186 from Cammymoop/backport-shape-index-docfix
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[3.x] Backport code snippet correct usage of shape index in class docs
2024-04-25 12:50:21 +02:00
Ovnuniarchos
0f638507a6
FIXED: Locale fallback selector doesn't appear in project options.
2024-04-25 12:21:59 +02:00
Mikael Hermansson
38b646ca4a
Allow LSP to process multiple messages per poll
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(cherry-picked from commit e2485044a1
)
2024-04-25 11:47:51 +02:00
Rémi Verschelde
3f1caf6640
Merge pull request #91001 from lawnjelly/fix_editor_view_enum
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[3.x] Fix `spatial_editor_plugin` enum
2024-04-22 11:35:01 +02:00
lawnjelly
6d036c5a3a
Fix spatial_editor_plugin
enum
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* The `view_mesh_stats` feature introduced a new enum value `VIEW_SLECTED_INFO` within the unnamed `VIEW` enum.
* This turns out to be saved somehow, which means the view settings can get out of sync when reloading the project in an older version of the editor.
* The solution is simply to move the new value to the end of the enum so there are no conflicts.
2024-04-22 07:08:55 +01:00
lawnjelly
561a8eaf6e
Merge pull request #88207 from lawnjelly/view_mesh_stats
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[3.x] Editor 3D view mesh stats
2024-04-21 19:31:57 +01:00
lawnjelly
36474d6142
Merge pull request #90928 from timothyqiu/toggle-tab-icon-3.x
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[3.x] Fix TabContainer not updating content rect after toggling tab icon
2024-04-21 19:29:38 +01:00
lawnjelly
bdf0f78e07
Editor 3D view mesh stats
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Similar to information window, add a small optional window to display face count and other stats.
2024-04-21 08:20:18 +01:00
lawnjelly
a73715cf55
Merge pull request #58577 from pfertyk/issue_58543_audio_not_paused
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[3.x] Fix AudioStreamPlayer not paused on pause mode change
2024-04-20 09:18:46 +01:00
Haoyu Qiu
30dead8a5e
Fix TabContainer not updating content rect after toggling tab icon
2024-04-20 16:12:45 +08:00
lawnjelly
9401e18568
Merge pull request #90330 from timothyqiu/gizmo-toggle-3.x
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[3.x] Add option to toggle visibility of position gizmos in 2D editor
2024-04-20 08:52:51 +01:00
lawnjelly
fae70792a0
Merge pull request #82248 from lawnjelly/child_order_changed
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[3.x] Deprecate `NOTIFICATION_MOVED_IN_PARENT`
2024-04-20 08:15:40 +01:00
lawnjelly
d56d1ff4d2
Deprecate NOTIFICATION_MOVED_IN_PARENT
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* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
Rémi Verschelde
1869243644
Merge pull request #88807 from lawnjelly/portals_fix_enter_tree_order
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[3.x] Portals - defer setting active in `VisualServer` until enter tree
2024-04-19 10:24:37 +02:00
lawnjelly
c4296edcc5
Merge pull request #53489 from aaronfranke/3.x-ci-minimal
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[3.x] Add option `modules_enabled_by_default` and minimal CI build
2024-04-19 09:19:07 +01:00
totlmstr
cae1844c5c
[3.x] Add option modules_enabled_by_default
and minimal CI build
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2024-04-18 15:54:54 -07:00
lawnjelly
ea68c2bfab
Merge pull request #88946 from lawnjelly/fix_physics_on_floor_body
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[3.x] Fix physics `on_floor_body` crash
2024-04-16 15:02:00 +01:00
lawnjelly
db3fe5e5c3
Merge pull request #90669 from timothyqiu/owner-id-3.x
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[3.x] Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-16 13:49:58 +01:00
lawnjelly
5f7e65ef05
Merge pull request #90670 from timothyqiu/scene-tree-return
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[3.x] Fix SceneTree not respecting virtual process methods
2024-04-16 13:22:43 +01:00
lawnjelly
d63c33fa78
Merge pull request #90068 from timothyqiu/ok-i-know-3.x
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[3.x] Don't error multiple times when trying to load missing default bus layout
2024-04-16 13:12:21 +01:00
Haoyu Qiu
4551bd9386
Add option to toggle visibility of position gizmos in 2D editor
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Co-authored-by: J. N. Witch <127793256+J-N-Witch@users.noreply.github.com>
2024-04-16 20:10:41 +08:00
Haoyu Qiu
33043c63d5
Fix SceneTree not respecting virtual process methods
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-16 18:49:02 +08:00
Haoyu Qiu
43862fbf44
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:32:17 +08:00
lawnjelly
a885e8322d
Merge pull request #90484 from timothyqiu/zero-approx
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[3.x] Add `is_zero_approx` methods to `Vector{2,3}`
2024-04-11 08:10:17 +01:00
Haoyu Qiu
ed952f82bd
Add is_zero_approx methods to Vector{2,3}
2024-04-10 19:02:42 +08:00
lawnjelly
2b97d143a2
Merge pull request #62574 from kdiduk/50971-duplicate-keys-in-dictionary-literal
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[3.x] Check duplicate keys in dictionary literals: enums and const variables
2024-04-09 08:34:08 +01:00
lawnjelly
2dcd4141b8
Merge pull request #90417 from lawnjelly/tighter_light_cull_colinear_fix3
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[3.x] Tighter shadow culling - fix light colinear to frustum edge
2024-04-09 08:22:30 +01:00
lawnjelly
46a04d160e
Tighter shadow culling - fix light colinear to frustum edge
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In rare situations if a light is placed near colinear to a frustum edge, the extra culling plane derived can have an inaccurate normal due to floating point error.
This PR detects colinear triangles, and prevents adding a culling plane in this situation.
2024-04-09 07:25:35 +01:00
lawnjelly
f7e9369665
Merge pull request #90381 from timothyqiu/node-ready-3.x
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[3.x] Add `Node.is_node_ready()`
2024-04-08 15:39:27 +01:00
Rémi Verschelde
ab2bdd8752
Merge pull request #90252 from akien-mga/3.x-nanosvg-2023-12
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[3.x] nanosvg: Sync with upstream 93ce879
2024-04-08 15:01:08 +02:00
Haoyu Qiu
fe65682937
Add Node.is_node_ready
2024-04-08 17:44:23 +08:00
Paweł Fertyk
90cf873979
Fix AudioStreamPlayer not paused on pause mode change
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Fixes #58543 .
2024-04-05 14:20:44 +02:00
Rémi Verschelde
abee48d063
nanosvg: Sync with upstream 93ce879
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93ce879dc4
2024-04-05 11:19:09 +02:00
lawnjelly
1a9b5b7c99
Merge pull request #88345 from SysError99/3.x-get_or_add
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[3.x] Add a `get_or_add` method to Dictionary
2024-04-04 13:04:16 +01:00
lawnjelly
75cadbabcb
Merge pull request #81089 from SysError99/3.x-dont-warm-about-return-value-discarded
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[3.x] GDScript: Don't warn about `RETURN_VALUE_DISCARDED` by default
2024-04-04 13:02:22 +01:00
Haoyu Qiu
fbd9d389f0
Don't error multiple times when trying to load missing default bus layout
2024-03-31 17:34:13 +08:00
Kirill Diduk
52507443d3
Check duplicate keys in dictionary literals: enums and const variables
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Check identifiers (const variables and unnamed enums) and named
enums when parsing dictionary literals whether the keys are not
duplicated.
In case of duplicate key is encountered, highlight the line with it
and print error message:
`Duplicate key "foo" found in Dictionary literal`
This commit is a logical continuation of the commit dab73c7
which
implemented such checks only for literal keys (which fixed #7034 ).
Apart from that, this commit also fixes the issue with the error
message itself, which was shown one line below the duplicated key
in case it was the last one in the dictionary literal and there
was no hanging comma.
Also, the format of the error message has been changed so that now
the error message also contains the value of the key which is duplicated.
Instead of `Duplicate key found in Dictionary literal`, it now prints
`Duplicate key "<value>" found in Dictionary literal`
Fixes #50971
2024-03-25 00:07:51 +01:00
Rémi Verschelde
02c02403e0
Merge pull request #89149 from AThousandShips/math_improve_3_x
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[3.x][Core] Codestyle improvements to math types
2024-03-23 16:43:09 -07:00
lawnjelly
975046932c
Merge pull request #89636 from lawnjelly/optimize_anim_tree
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[3.x] Optimize anim tree
2024-03-20 17:18:50 +00:00
lawnjelly
bb9608a7e6
Merge pull request #89609 from 0xafbf/automatic-provisioning-on-release-ios
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[3.x] Allow automatic provisioning in iOS when using development signature.
2024-03-19 12:34:46 +00:00
lawnjelly
a0f130e23c
Optimize AnimationTree::_process_graph()
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Removes redundant lookups on HashMap.
2024-03-18 09:01:41 +00:00
Andrés Botero
9c4035fb7b
Allow automatic provisioning in iOS when using development signature.
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Implements https://github.com/godotengine/godot/pull/86748/files in 3.x.
2024-03-17 08:56:48 -05:00
A Thousand Ships
3fb36bf395
[Core] Codestyle improvements to math types
2024-03-17 09:22:18 +01:00
lawnjelly
8eaf180f11
Merge pull request #89580 from lawnjelly/fti2d_transform_const_ref
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[3.x] Physics Interpolation 2D - change transform API to use const ref
2024-03-17 07:46:52 +00:00
lawnjelly
64457bab85
Merge pull request #89577 from lawnjelly/fti2d_fix_light_resets
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[3.x] Physics Interpolation 2D - fix light and light occluder resetting
2024-03-16 17:13:02 +00:00
lawnjelly
e5a4aee3a6
Physics Interpolation 2D - change transform API to use const ref
2024-03-16 16:50:47 +00:00
lawnjelly
f8438601ef
Physics Interpolation 2D - fix light and light occluder resetting
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It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.
Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-03-16 16:02:22 +00:00
lawnjelly
a3a43d9623
Merge pull request #65711 from mortarroad/3.x-scene-import-find-animation-player
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[3.x] Fix finding AnimationPlayer in scene import
2024-03-16 15:45:45 +00:00