* Adding and removing child nodes is now constant time, speed up should be huge.
* Searching for node paths as in ("path/to/node") should be far faster too.
This changes the children management and makes it a hashmap, optimizing most StringName based operations.
Most operations should be severe speed up without breaking compatibility.
This should fix many issues regarding to node access performance, and may also speed up editor start/end, but benchmarks are needed. So if you want to test, please make some benchmarks!
Further performance improvements will be done in the future by removing NOTIFICATION_MOVED_IN_PARENT and replacing by something less laborious.
With change 104392e the code to update node indices on removal was erronously removed.
The out of date indices would cause crashes while selecting nodes in a graph editor (e.g. animation tree) and selected nodes are oftern pushed to beginning or end of the child list for the parent.
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
You still need to select another node to see the tooltip updated first,
but you no longer need to save and reopen the scene to view the updated
tooltip.
* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.
Fixes#63718, probably other crashes too.
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
which is our current min SDK level. It's also only used for
`DirAccessUnix::get_space_left()` which is anyway overridden by
`DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
* Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.