Commit graph

3076 commits

Author SHA1 Message Date
Rémi Verschelde
97df6de4a7
Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spot
OpenGL: Fix scene shader error when using Omni or Spot but not both
2022-12-12 08:27:41 +01:00
Yuri Rubinsky
6e48db69a3 Changed RD::PipelineDynamicStateFlags type to enum flags 2022-12-11 15:37:35 +03:00
Rémi Verschelde
4454498d1e
OpenGL: Fix scene shader error when using Omni or Spot but not both
Fixes #69886.
2022-12-11 10:39:39 +01:00
Malcolm Nixon
deb2adf4bd Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state.
Update rasterizer_scene_gles3.cpp

Fix white-space to match godotengine checks.
2022-12-10 10:28:17 -05:00
Rémi Verschelde
60d7525d84
Merge pull request #69735 from clayjohn/Particles2D-sdf
Detect and report if 2D particles use the screen SDF
2022-12-08 09:52:01 +01:00
Rémi Verschelde
cf093f8e47
Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Properly free Skeleton RID in RenderingServer.free()
2022-12-07 22:23:40 +01:00
clayjohn
0a88c68d0a Detect and report if 2D particles use the screen SDF
This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07 10:03:08 -08:00
clayjohn
1aa61a877a Properly free Skeleton RID in RenderingServer.free() 2022-12-07 09:35:13 -08:00
Rémi Verschelde
6717c4cad2
Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions
Fix issue around incorrect Vulkan version
2022-12-06 16:11:10 +01:00
Rémi Verschelde
bd290ad566
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Fix mobile renderer sky_transform operations
2022-12-06 15:16:20 +01:00
Malcolm Nixon
0f8a968cd4 Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
Update rasterizer_scene_gles3.cpp

Apply sky_transform order fix to the gles3 renderer.
2022-12-06 06:47:50 -05:00
Rémi Verschelde
43e9ca40ff
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06 12:26:03 +01:00
Rémi Verschelde
8ec9701ad0
Merge pull request #69634 from clayjohn/GLES3-spec
Clean up specialization constants in OpenGL scene renderer
2022-12-06 11:00:28 +01:00
Rémi Verschelde
d321bae91e
Merge pull request #69633 from clayjohn/GLES3-textures
Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-06 11:00:23 +01:00
Rémi Verschelde
09a128761a
Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
2022-12-06 10:47:05 +01:00
clayjohn
975a8f9ada Clean up specialization constants in OpenGL scene renderer
Also add support for disabling omni and spot lights when not used
2022-12-05 18:10:13 -08:00
clayjohn
ac6b25f33e Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
Rémi Verschelde
0697d6f8cd
Merge pull request #69521 from clayjohn/GLES3-glsl
Expose emulated *Unorm4x8 glsl functions in non-android builds
2022-12-05 10:13:38 +01:00
Bastiaan Olij
2562c06032 Fix issue where we should be using device supported version instead of instance version for Vulkan 2022-12-05 10:12:07 +11:00
clayjohn
7bc11b5fe8 Exposure emulated *Unorm4x8 glsl functions in non-android builds
Originally these functions were exposed on all GLSL ES 300 devices. However, that causes a build error as Android devices expose the *Unorm4x8 functions despite them not being in the ES 300 spec
2022-12-04 14:05:14 -08:00
Nathan Franke
aef261aa2a
fix aabb errors on meshes with bones on multiple surfaces 2022-12-04 14:40:19 -06:00
David Snopek
5af751bfb7 [opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down 2022-12-04 14:09:52 -06:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Rémi Verschelde
daf168f4c8
Merge pull request #69522 from clayjohn/IBL-black-metal
Allow black metallic materials to reflect IBL
2022-12-03 12:46:30 +01:00
Rémi Verschelde
29ddbfa19a
Merge pull request #69514 from clayjohn/IBL-roughness
Properly remap roughness when reading from radiance map
2022-12-03 12:46:25 +01:00
clayjohn
1e05dd3504 Allow black metallic materials to reflect IBL 2022-12-02 19:54:59 -08:00
clayjohn
b2b89d7294 Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02 15:39:20 -08:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
David Snopek
310bf39cd3 Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
Rémi Verschelde
8177e5d7de
Merge pull request #69325 from clayjohn/GLES3-skeletons
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-12-01 23:22:42 +01:00
clayjohn
9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
clayjohn
f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer
This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.

Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Rémi Verschelde
2d1bf56510
Merge pull request #68740 from bruvzg/ios_fixes
[iOS] Fix getting Unicode executable path, fix error spam on start.
2022-11-28 08:31:53 +01:00
Yuri Rubinsky
5934eef44c Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
clayjohn
535f1adc8d Fix drawing of Mesh2D
The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles.
2022-11-24 13:00:42 -08:00
Bastiaan Olij
a479f5af22 Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
clayjohn
e81a1e5b5a Expose model_matrix in GLES3 scene fragment shader 2022-11-21 09:56:08 -08:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Rémi Verschelde
3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
clayjohn
0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Ayush Singla
75ba0a7957 fixed incorrect mesh normals in shaders 2022-11-19 11:06:03 +05:30
Rémi Verschelde
58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
Fix VRS issues
2022-11-18 16:19:22 +01:00
dzil123
8fab25f32f GLES3 TextureStorage - add missing null checks 2022-11-16 23:31:59 -08:00
bruvzg
6bf9594cfb
[iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.has(ti.inherits)" error spam on start. 2022-11-16 18:55:37 +02:00
Bastiaan Olij
616ba8745f Fix VRS issues 2022-11-17 00:32:42 +11:00
Rémi Verschelde
dbf6ff0cb6
Merge pull request #68372 from Riteo/glad2
Regenerate GL loader code with GLAD 2
2022-11-15 11:56:16 +01:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
Rémi Verschelde
64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00