Rémi Verschelde
03e105f677
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
2021-12-10 10:59:30 +01:00
Rémi Verschelde
db70957a5f
Merge pull request #53323 from xMakerx/patch-1
2021-12-10 10:42:20 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
Rémi Verschelde
daccf48929
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
2021-12-10 10:03:10 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Rémi Verschelde
7e32a27879
Merge pull request #55739 from Paulb23/text-edit-base-performance
2021-12-10 09:46:15 +01:00
Yuri Roubinsky
dcf3594500
Merge pull request #55763 from Chaosus/shader_hint_completion
2021-12-10 11:44:01 +03:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
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Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Yuri Roubinsky
b66510d509
Added completion for uniform hints in a shader
2021-12-10 10:12:25 +03:00
cdemirer
98a3948bf9
Clarify that replace_by keeps child nodes in tree
2021-12-10 13:48:00 +08:00
Rémi Verschelde
5ad9d8bad6
Merge pull request #55766 from FelipeMatoba/master
2021-12-10 01:03:19 +01:00
Rémi Verschelde
89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
2021-12-09 23:04:41 +01:00
Rémi Verschelde
e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
2021-12-09 23:03:10 +01:00
Rémi Verschelde
1a2cdcbcc8
Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master
2021-12-09 23:01:30 +01:00
ne0fhyk
862c0d06fb
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:25:48 -08:00
FelipeMatoba
29178d3564
Increased time delay on selection when opening a popup
2021-12-09 16:44:56 -03:00
PouleyKetchoupp
0c354047e1
Handle test body motion with 0 margin
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Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).
Fixes issues with test motion returning no collision in some cases with
margin equal to 0.
2021-12-09 10:52:27 -07:00
Rémi Verschelde
f0b5cd51b6
Merge pull request #55714 from Geometror/fix-fog-spotlight
2021-12-09 18:05:17 +01:00
Fredia Huya-Kouadio
cfa81ff32a
Enable configuration of the android:excludeFromRecents
activity attribute.
2021-12-09 08:50:47 -08:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Haoyu Qiu
84982f5778
Center the indeterminate spinner on HTML5 page
2021-12-09 23:18:48 +08:00
Rémi Verschelde
012b2b5385
Merge pull request #55700 from Razoric480/raz/lsp-extraneous-code
2021-12-09 13:12:49 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
31ded7e126
Fixup last commit, change misleading CodeEditor for consistency
2021-12-09 11:40:46 +01:00
Rémi Verschelde
3752e8f52e
Fix mid-air conflict between #55299 and #55692
2021-12-09 11:17:16 +01:00
Fabio Alessandrelli
41e5f9227c
Merge pull request #55594 from Fro-Z/fix-html-file-drop
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Fix files_dropped in HTML5 export mono builds.
2021-12-09 10:41:43 +01:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames
2021-12-09 10:22:24 +01:00
Rémi Verschelde
dcca8aba4f
Merge pull request #55748 from cptchuckles/fix-sprite-validate-property
2021-12-09 10:18:14 +01:00
Rémi Verschelde
1a8741aaca
Merge pull request #49473 from cptchuckles/fix-auto-reload-scripts
2021-12-09 10:06:22 +01:00
Rémi Verschelde
eac3885283
Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode
2021-12-09 09:41:49 +01:00
Yuri Roubinsky
8ae4960cfd
Merge pull request #55745 from KoBeWi/commit_farming
2021-12-09 10:55:13 +03:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
kobewi
3f4728fe54
Fix some containers disabling wrong scrollbars
2021-12-09 00:25:17 +01:00
Jonathan Gollnick
0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D
2021-12-08 16:59:11 -06:00
Hendrik Brucker
1da732af35
Fix volumetric fog in combination with spotlights
2021-12-08 22:17:09 +01:00
Paulb23
bfe2cd2f03
Optimise TextEdit base operations
2021-12-08 18:23:07 +00:00
Fredia Huya-Kouadio
2e7e6502dd
Add configs to specify the min and target sdk versions.
2021-12-08 09:13:07 -08:00
Rémi Verschelde
f1e3c87244
Merge pull request #55709 from raulsntos/expose_script_edit
2021-12-08 17:15:18 +01:00
Raul Santos
9535831866
Expose ScriptEditor::edit
to scripting
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Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
Rémi Verschelde
e53e357a2b
Merge pull request #55725 from KoBeWi/id(x)
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Improve PopupMenu doc about id and index
2021-12-08 14:08:55 +01:00
Yuri Roubinsky
04fac59f3f
Merge pull request #51381 from Chaosus/shader_compile_enchancement
2021-12-08 15:15:07 +03:00
kobewi
347e50f73b
Improve PopupMenu doc about id and index
2021-12-08 13:02:42 +01:00
Ignacio Roldán Etcheverry
6ab7657464
Merge pull request #55672 from raulsntos/csharp-docs
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Various fixes to C# documentation
2021-12-08 11:25:26 +01:00
Yuri Roubinsky
76f6c0849c
Make compile
shader function to use struct instead long parameter list
2021-12-08 11:34:40 +03:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
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ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Rémi Verschelde
f48b9367bc
Merge pull request #55677 from Calinou/rename-gpu-particles-3d-attractor-collision-nodes
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Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08 09:15:14 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
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GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
Rémi Verschelde
ff118d7a88
Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offset
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Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 22:38:26 +01:00
jmb462
083ff9a133
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 20:55:12 +01:00
PouleyKetchoupp
8682adcb87
Add physics solver settings to project settings
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Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.
Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00