Commit graph

4288 commits

Author SHA1 Message Date
Bastiaan Olij
1a128fcccd Properly clear material slots on mesh instance when material is freed 2023-05-22 23:00:00 +10:00
Rémi Verschelde
1086375785
Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_update
Fix calling `TextureStorage::texture_3d_update()` could cause a crash
2023-05-22 13:49:23 +02:00
Rémi Verschelde
05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Bastiaan Olij
57f343ab21 Conditionally free GI and FOG resources, they may not have been created 2023-05-22 12:59:34 +10:00
Rindbee
ebd2b9e299 Fix calling TextureStorage::texture_3d_update() could cause a crash 2023-05-22 06:24:13 +08:00
Arman Elgudzhyan
ac4ca89000 Take 3D resolution scaling into account for mesh LOD 2023-05-20 16:40:16 -07:00
Lyuma
791d8001db Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen
8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face"
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
Yuri Sizov
91f3cdfde0
Merge pull request #77171 from rburing/support_thresholds_3d
Restore edge and face support thresholds in 3D
2023-05-18 19:10:19 +02:00
Bastiaan Olij
dae58dd187 Fix a typo in the debug shadow split renderer 2023-05-18 10:36:12 +10:00
Ricardo Buring
8812d27bc7 Restore edge and face support thresholds in 3D 2023-05-17 20:14:19 +02:00
Rémi Verschelde
b42cea1373
Merge pull request #77089 from DearthDev/lightmapgi-dynamic-objects
LightmapGI dynamic object lighting fix
2023-05-17 11:25:25 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
dearthdev
53903f07dc Correctly insert lightmap captures and geometries. 2023-05-15 03:05:19 -05:00
Yuri Rubinsky
d7211b371c
Merge pull request #77086 from Chaosus/shaders_fix_render_mode_completion 2023-05-15 10:58:23 +03:00
Rémi Verschelde
9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Yuri Rubinsky
719741b0eb Exclude incorrect completion options for render_mode in shaders 2023-05-15 08:21:16 +03:00
kleonc
5d8219b4fd Fix modulation propagation for Y-sorted CanvasItems 2023-05-15 01:32:41 +02:00
Danil Alexeev
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Rémi Verschelde
668cf3c66f
Merge pull request #76832 from RandomShaper/cluster_render_prevail
Save cluster render shader from being optimized out entirely
2023-05-09 10:46:23 +02:00
Rémi Verschelde
1a987eb9ba
Merge pull request #76624 from myaaaaaaaaa/movie-stat
Print CPU and GPU usage statistics after Movie Maker is finished
2023-05-09 10:45:35 +02:00
Bastiaan Olij
c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
Pedro J. Estébanez
6465432570 Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
myaaaaaaaaa
c55892cc5c Print CPU and GPU usage statistics after Movie Maker is finished 2023-05-08 12:02:52 -04:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
70f69f6c72
Merge pull request #76379 from Black-Cat/fix-capsule2d-sleep
Fix precision in physics supports generation
2023-05-08 13:52:37 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Max Hilbrunner
d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Johan Aires Rastén
8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Patrick
e35bbd76a3 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-03 19:59:43 +02:00
Pedro J. Estébanez
c58e50adcc Fix additional cases of breakage of rendering effects 2023-05-03 11:57:54 +02:00
clayjohn
fb77021559 Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
VolTer
6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Black-Cat
d710af2e97
Fix precision in physics supports generation
Lower threshold for dot was (1.0 - threshold) which is incorrect.
Patch changes it to correct version sqrt(1.0 - threshold * threshold)

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2023-04-29 12:12:10 +01:00
clayjohn
ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
Samuele Panzeri
4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
Rémi Verschelde
5a1d4bd8ab
Merge pull request #76479 from bitsawer/fix_preprocessor_line_number
Fix Shader Preprocessor line numbering when disabled
2023-04-27 08:19:30 +02:00
Rémi Verschelde
359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Pedro J. Estébanez
09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
bitsawer
34896d8e89 Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
Rémi Verschelde
b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Pedro J. Estébanez
2beed0d5dc Fix breakages of volumetric fog on voxel GI changes 2023-04-26 10:24:03 +02:00
Eoin O'Neill
5a08091168 Fix crash caused by invalid mix_rate assignment due to bogus
project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819
2023-04-25 23:52:50 -07:00
Johan Aires Rastén
14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
Rémi Verschelde
27253f3eb2
Merge pull request #76240 from clayjohn/Light2D-artifacts
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-19 10:13:56 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
clayjohn
ab603e347f Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
0aa2c32770
Merge pull request #76148 from smix8/navigation_debug_nontri_meshes_4.x
Fix NavigationMesh debug visuals for non-triangulated meshes
2023-04-18 13:07:24 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Rémi Verschelde
96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Yuri Sizov
f7308f4502
Merge pull request #75782 from kleonc/debugger-video-ram-deserialization-fix
Fix deserializing resource usage debug data
2023-04-17 14:27:06 +02:00
smix8
4490a3303b Fix NavigationMesh debug visuals for non-triangulated meshes
Fixes NavigationMesh debug visuals for non-triangulated meshes.
2023-04-16 23:31:54 +02:00
Ricardo Buring
47c5b8bafc Improve rigid body CCD against moving bodies 2023-04-16 19:46:33 +02:00
Ricardo Buring
15b8cb9d9c PhysicsDirectBodyState3D: report contact points using global coordinates
Also update the documentation to reflect this in both 2D and 3D.
2023-04-15 14:31:17 +02:00
mightygoat
69f634ac78 Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
Ricardo Buring
aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Rémi Verschelde
8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde
0ec2be1213
Merge pull request #76003 from clayjohn/double-particle-offset
Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
Rémi Verschelde
34a842b5d1
Merge pull request #75462 from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Rémi Verschelde
8b31811b2d
Merge pull request #71364 from clayjohn/exposure-builtin
Add EXPOSURE built in to spatial shaders
2023-04-13 09:52:40 +02:00
Rémi Verschelde
f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Hugo Locurcio
e7852552d4
Fix setrngth typo in particles_collision_set_attractor_strength() 2023-04-13 03:09:26 +02:00
Erik Johnson
6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
clayjohn
29edd277e4 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
Tim Gift
fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
clayjohn
9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion 2023-04-12 08:58:59 +03:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid() 2023-04-10 22:32:04 +02:00
Yuri Sizov
040330c63c
Merge pull request #75835 from rburing/fix_convex_convex_axis_test
Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Ricardo Buring
d7aed57b60 Fix typo bug in convex-convex separating axis test 2023-04-08 20:37:12 +02:00
Yuri Rubinsky
12142f2b50 Fix completion of source_color hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
RandomCatDude
c118314fe8 Apply sky fog after luminance multiplier 2023-04-08 12:52:33 +05:00
kleonc
3e7752463a Fix deserializing resource usage debug data 2023-04-07 17:00:38 +02:00
Yuri Sizov
47af40c71f
Merge pull request #75665 from Malcolmnixon/penetration-depth-precision
Modify contact_max_allowed_penetration precision to 3 significant digits
2023-04-07 12:43:12 +02:00
Yuri Sizov
cbb2e17369
Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov
08c1b55862
Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
mightygoat
2c000cb72f Fix the limit for interpolation of R0 with respect to metallic and SSR
Shlick term
2023-04-06 23:14:47 +05:30