Commit graph

10110 commits

Author SHA1 Message Date
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Rémi Verschelde
41564aaf77
Merge pull request #86999 from AThousandShips/init_note
Improve error message when a GDScript instance fails to be constructed
2024-02-08 13:49:44 +01:00
Rémi Verschelde
9a793d95eb
Merge pull request #87124 from rsubtil/bugfix-warn_as_err
Simplify script paths to ensure proper resource path checks
2024-02-08 13:45:57 +01:00
Rémi Verschelde
a0106607e8
Merge pull request #88089 from bruvzg/fix_bmp_kern
[TextServer] Fix bitmap font kerning override.
2024-02-08 10:54:20 +01:00
Rémi Verschelde
312eb20b3e
Merge pull request #88076 from paulloz/dotnet/fix-out-of-sync-notice-with-external-editors
Fix C# "out of sync" notice with external editors
2024-02-08 10:54:16 +01:00
Rémi Verschelde
50491db048
Merge pull request #88071 from Calinou/gdscript-nodepath-autocomplete-fix-identifiers
Fix NodePath autocompletion to ensure paths are quoted when required
2024-02-08 10:54:12 +01:00
Rémi Verschelde
0aa8fa3c05
Merge pull request #88011 from Chubercik/vulkan-1.3.275.0
vulkan: Update all components to Vulkan SDK 1.3.275.0
2024-02-08 10:53:53 +01:00
Rémi Verschelde
763d5cb7a4
Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-08 10:53:48 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
bruvzg
04c0e4446f
[TextServer] Fix bitmap font kerning override. 2024-02-08 08:32:45 +02:00
Paul Joannon
9d283063a0
Fix C# "out of sync" notice with external editors
Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
2024-02-07 21:26:32 +01:00
Hugo Locurcio
1238b60b22
Fix NodePath autocompletion to ensure paths are quoted when required
Every component of the path is now checked to be a valid identifier,
so that node names that start with a digit always require the full
path to be quoted.
2024-02-07 19:26:55 +01:00
Yuri Rubinsky
1d75480082 Fix autocompletion for enum members in the core classes 2024-02-07 20:42:06 +03:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde
f5b238f111
Merge pull request #88048 from raulsntos/dotnet/fix-88022
C#: Fix crash when reloading scripts
2024-02-07 11:06:46 +01:00
Rémi Verschelde
f3a5c615e2
Merge pull request #87984 from BlueCube3310/etcpak-update
etcpak: Sync with upstream
2024-02-07 11:03:15 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
888299d6f7
Merge pull request #87939 from dalexeev/gds-add-is-not-operator
GDScript: Add `is not` operator
2024-02-07 11:01:19 +01:00
Rémi Verschelde
9cfd6dbab2
Merge pull request #87783 from AThousandShips/utility_err
Make `GDScriptUtilityCallable` return call error when method is invalid
2024-02-07 10:59:17 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Raul Santos
8ce4a0cf15
C#: Fix crash when reloading scripts
The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.

Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
2024-02-07 06:33:51 +01:00
smix8
4cc8748c47 Make navigation map spatial queries thread-safe
Makes navigation map spatial queries thread-safe by adding a readers–writer lock.
2024-02-06 19:27:59 +01:00
Jakub Marcowski
8350c88718 vulkan: Update all components to Vulkan SDK 1.3.275.0 2024-02-06 13:46:56 +01:00
Markus Sauermann
2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Pawel Lampe
c2cfc0d409 Expose is_baking method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
BlueCube3310
becf5b1d23 [etcpak] Sync with upstream 2024-02-05 18:53:35 +01:00
Rémi Verschelde
2f9ea3a505
Merge pull request #87941 from AThousandShips/num_fix
[GDScript] Prevent running `String` number functions on invalid literal
2024-02-05 14:53:23 +01:00
Rémi Verschelde
3eb25dd728
Merge pull request #87933 from aaronfranke/fix-gltf-crash-root-skel-imp
Fix crash when importing a GLTF file with a skeleton as the root
2024-02-05 14:52:37 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding. 2024-02-05 10:38:32 +02:00
smix8
085bc9504b Add NavigationPolygon border_size property for tile baking
Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
Danil Alexeev
2bf25954b4
GDScript: Add is not operator 2024-02-04 17:36:53 +03:00
A Thousand Ships
66d55e62f0
[GDScript] Prevent running String number functions on invalid literal
Prevents printing excessive errors.
2024-02-04 14:35:22 +01:00
Aaron Franke
2d38c980ee
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes 2024-02-04 02:58:29 -06:00
Aaron Franke
4c8d69f264
Fix crash when importing a GLTF file with a skeleton as the root 2024-02-04 02:48:16 -06:00
Rémi Verschelde
673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
Rémi Verschelde
8b0c5f2fca
Merge pull request #87186 from Faless/mp/fix_remote_sync_cleanup
[MP] Fix remote net ID cleanup
2024-02-03 23:18:35 +01:00
Rémi Verschelde
f4fb4799ae
Merge pull request #87185 from Faless/mp/fix_reset
[MP] Fix spawned nodes not working after reset
2024-02-03 23:18:08 +01:00
David Snopek
e74a0f4b09 OpenXR: Allow moving vendor passthrough extensions to GDExtension 2024-02-03 12:40:41 -06:00
Rémi Verschelde
d0f8b76ffd
Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload
C#: Fix duplicate key issue on reload
2024-02-02 12:05:14 +01:00
Rémi Verschelde
8a47d6eb50
Merge pull request #87790 from nongvantinh/fix-87643
Fix incorrect condition for error filtering
2024-02-02 12:03:59 +01:00
Rémi Verschelde
fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde
24a2560d30
Merge pull request #87682 from zaevi/fix_csharp_stringname_ref
C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
2024-02-02 12:02:44 +01:00
Paul Joannon
999180d5b5
Delay fs update when populating path bimap 2024-02-01 22:06:40 +01:00
David Snopek
5935bfa860 OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00
Nông Văn Tình
d81c9c32c5 Fix incorrect condition for error filtering
Fixes: #87643

The original condition stopped immediately after checking for 'searchText' in the 'Message' field, resulting in premature termination of subsequent checks. This fix ensures that all relevant conditions are appropriately evaluated before determining the filtering outcome.

Additionally, accompanying changes include improved code readability for better comprehension. This adjustment enhances the maintainability of the error filtering mechanism, contributing to a more robust codebase overall.
2024-01-31 23:01:37 +07:00
A Thousand Ships
f4f7e13388
Make GDScriptUtilityCallable return call error when method is invalid 2024-01-31 15:59:37 +01:00
Rémi Verschelde
cb0d450b7d
Merge pull request #87775 from clayjohn/GLTF-export-ra-rg
Remove workaround in GLTF exporter that double converts ra textures to rg
2024-01-31 10:57:17 +01:00
Rémi Verschelde
1c916c3d5b
Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-31 10:54:55 +01:00
clayjohn
4f41b94943 Remove workaround in GLTF exporter that double converts ra textures to rg 2024-01-30 23:22:20 -08:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Rémi Verschelde
736696b533
Merge pull request #87679 from raulsntos/dotnet/remove-unused
C#: Remove unused code
2024-01-30 17:48:07 +01:00
Rémi Verschelde
926a7dffd6
Merge pull request #87421 from dalexeev/gds-docgen-use-autoload-singleton-name
GDScript: Use autoload singleton name in `GDScriptDocGen`
2024-01-30 17:47:58 +01:00
Rémi Verschelde
9572cf5ab2
Merge pull request #86823 from dalexeev/gds-utility-func-as-callable
GDScript: Allow utility functions to be used as `Callable`
2024-01-30 17:47:50 +01:00
Rémi Verschelde
1f027f9aef
Merge pull request #86471 from dalexeev/gds-fix-pot-gen-skips-some-nodes-2
GDScript: Fix POT generator skips some nodes (part 2)
2024-01-30 17:47:44 +01:00
Rémi Verschelde
6a126b0934
Merge pull request #86180 from Riteo/wayland-squashed
Add Wayland support (squashed review edition)
2024-01-30 17:47:38 +01:00
Rémi Verschelde
a8cfd1436a
Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
Rémi Verschelde
2edfdace76
Merge pull request #83220 from dalexeev/gds-highlight-code-regions
GDScript: Highlight code region comments
2024-01-30 17:47:23 +01:00
Riteo
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Aaron Franke
c60ed2587d
Fix desynced duplicate GLTFNode transform properties 2024-01-29 21:24:02 -06:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
f0144d7f45
Merge pull request #87669 from bs-mwoerner/csharp_deadlock
Fix possible deadlock when creating scripts during a background garbage collection
2024-01-29 13:17:56 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
1fdee4f6f5
Merge pull request #87618 from DarioSamo/lightmapper_samplerless
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-29 13:17:37 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde
44b92ec85f
Merge pull request #86313 from BlueCube3310/etc2-r-rg
Implement `ETC2_R` and `ETC2_RG` compression to `etcpak`
2024-01-29 13:16:34 +01:00
Rémi Verschelde
13bf4fd19a
Merge pull request #85519 from mxaddict/blender-rpc-server
Added proper timeout for blender rpc connection
2024-01-29 13:16:22 +01:00
Yuri Sizov
d644b9b640 Better hide internal properties from users 2024-01-29 12:35:10 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Michael Wörner
9d50a486bf Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock. 2024-01-28 21:28:14 +01:00
Zae
1e14503715 C#: Fix issues for StringName reference in CSharpInstanceBridge.Get. 2024-01-29 02:04:02 +08:00
Hugo Locurcio
0437db0106
Display values in vector/quaternion math function errors
This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Raul Santos
82380ec700
C#: Remove unused code
- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
mxaddict
857586b7ae Added proper timeout for blender rpc connection 2024-01-27 03:44:27 +08:00
Yuri Sizov
815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
mxaddict
ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Dario
cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. 2024-01-26 11:36:21 -03:00
Rémi Verschelde
99ac3d332a
Merge pull request #87597 from zaevi/fix_csharp_aot_initialization
C#: Fix not assigning `runtime_initialized` when initializing with AOT.
2024-01-26 11:49:53 +01:00
Rémi Verschelde
3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
Rémi Verschelde
563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Rémi Verschelde
85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
849b69828b
Merge pull request #85908 from avilches/fix-must-be-variant-analyzer-fail-with-generic-typed-attributes
Allow using `[MustBeVariant]` in generic typed attributes
2024-01-26 11:42:34 +01:00
Rémi Verschelde
d36f5cf2ba
Merge pull request #85504 from nongvantinh/fix-csharp-loader
Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
Zae
18599c0935 C#: Fix sorting for generic types when reloading assemblies. 2024-01-26 18:00:46 +08:00
Paul Joannon
46b3096570
Clean a bunch of C# warnings
- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Zae
e868a9f577 C#: Fix not assigning runtime_initialized when initializing with AOT. 2024-01-26 05:44:40 +08:00
Danil Alexeev
faebb0895f
GDScript: Highlight code region comments 2024-01-25 22:03:48 +03:00
David Snopek
3d2cbb216e OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension 2024-01-25 10:24:39 -06:00
Yuri Sizov
1949d91286 Merge pull request #86537 from BastiaanOlij/openxr_cleanup_scons
Cleanup of OpenXR module SCons config
2024-01-25 16:26:55 +01:00
Yuri Sizov
9579dc6313 Merge pull request #85239 from HolonProduction/global-class-property-location
Handle global classes when resolving property location
2024-01-25 16:26:50 +01:00
Bastiaan Olij
82a36cf31b Cleanup of OpenXR module scons config 2024-01-25 23:28:13 +11:00
clayjohn
efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
Zae
201e946741 C#: Fix incorrect GC handle for non-instantiable types. 2024-01-25 02:40:08 +08:00
HolonProduction
c99e4f862f Handle global classes when resolving property location 2024-01-24 18:05:47 +01:00
Yuri Sizov
ea6e20253b Merge pull request #87235 from dsnopek/openxr-local-floor
Add support for OpenXR local floor extension
2024-01-24 14:08:17 +01:00
Yuri Sizov
72756133e0 Merge pull request #85224 from HolonProduction/identifier-type-prefer-annotated
Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-24 14:07:52 +01:00
David Snopek
a8690cbeed Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
Alberto Vilches
692412562d C#: Fix to allow usage of [MustBeVariant] in generic typed attributes 2024-01-21 22:29:29 +01:00
Nông Văn Tình
7676e389a7 Fixes C# script loader does not work reliably 2024-01-22 04:20:27 +07:00
Danil Alexeev
5e7cda3405
GDScript: Use autoload singleton name in GDScriptDocGen 2024-01-21 11:28:23 +03:00
Aaron Franke
b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 2024-01-19 14:35:49 -06:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
smix8
d6c31017a6 Add NavigationMesh border_size property for tile baking
Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Fabio Alessandrelli
853df2895a [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
Yuri Sizov
de95a3effe Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Rémi Verschelde
baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1 OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00
George Marques
b4e08eb752
Allow free() to be used as Callable
This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
Rémi Verschelde
29116a81df
Merge pull request #87306 from aaronfranke/fix-gltf-buf-view-crash
Fix crash in `GLTFBufferView::load_buffer_view_data`
2024-01-18 09:35:30 +01:00
Rémi Verschelde
90a5164536
Merge pull request #87144 from BlueCube3310/etc1-bye-bye
Use ETC2 compression for grayscale images
2024-01-18 09:35:06 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Rémi Verschelde
b5dcb5f58a
Merge pull request #85215 from HolonProduction/type-from-property-class-name
Handle global classes when resolving type from `PropertyInfo`
2024-01-18 09:33:22 +01:00
Aaron Franke
dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data 2024-01-17 20:57:31 -06:00
HolonProduction
0203b3c310 Prefer identifiers annotated type if assigned type is incompatible to it 2024-01-17 22:32:00 +01:00
kobewi
c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
HolonProduction
4ab985d138 Handle global classes when resolving type from PropertyInfo 2024-01-17 21:39:51 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov
b6a2c78033 Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov
dc729f1614 Merge pull request #87278 from HolonProduction/give-those-autoloads-an-upgrade
Handle GDScript in `_type_from_variant` for autocompletion
2024-01-17 18:53:25 +01:00
Yuri Sizov
66736398cd Merge pull request #87264 from AThousandShips/aabb_fix_cs
[C#] Fix `Encloses` failing on shared upper bound for `AABB` and `Rect2(I)`
2024-01-17 18:53:22 +01:00
Yuri Sizov
cf76f3df03 Merge pull request #87240 from Malcolmnixon/bone-update-mode
Add bone update option to OpenXRHand to allow preserving original hand scale
2024-01-17 18:53:15 +01:00
Yuri Sizov
2dd7808757 Merge pull request #86961 from HolonProduction/completion-tests-fixup
Allow specifying a scene in completion tests
2024-01-17 18:53:03 +01:00
Yuri Sizov
c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
5b22884b4a Merge pull request #86554 from HolonProduction/lookup-subscript
Fix symbol lookup in index subscript
2024-01-17 18:52:49 +01:00
Yuri Sizov
7351b5704a Merge pull request #86528 from avilches/must-be-variant-tests
Add unit tests for C# diagnostic analyzers
2024-01-17 18:52:45 +01:00
Yuri Sizov
28cf7fe2f6 Merge pull request #85384 from HolonProduction/unique-name-completion
Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Michael Wörner
a4db4ae658 Fixed an issue that could cause a crash when encountering a zero-length packet in an OGG stream.
A zero-length memcpy into a null pointer itself does not fail, but for gcc with optimizations, this can cause incorrect code to be generated further down the line since the pointer is then assumed to be non-null.
Now stripping zero-length packets and pages without packets from the OggPacketSequence during import. This prevents various warning and error messages for files that end on a zero-length packet.
2024-01-16 23:42:25 +01:00
HolonProduction
6af45c6ef2 Handle GDScript in _type_from_variant for autocompletion 2024-01-16 23:04:10 +01:00
A Thousand Ships
227a165ce4
[C#] Fix Encloses failing on shared upper bound for AABB and
`Rect2(I)`
2024-01-16 20:20:53 +01:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Malcolm Nixon
c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Alberto Vilches
7a90c56c00 C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant 2024-01-15 11:31:12 +01:00
Fabio Alessandrelli
754036f82f [MP] Fix auth not waiting for confirmation in some cases
The auth implementation was treating any received packet as a remote
confirmation after the peer was confirmed locally.

It now correctly awaits for the remote confirmation packet before
admitting new peers.
2024-01-14 21:38:06 +01:00
Fabio Alessandrelli
89dacb88ec [MP] Fix remote net ID cleanup
Synchronizers for spawned nodes were not correctly keeping track of the
net ID assigned by the remote, preventing the replication from
performing the proper cleanup.

This resulted in errors being thrown when sync messages were received
after despawn (which is possible due to their unreliable nature).
2024-01-14 21:04:03 +01:00
Fabio Alessandrelli
cb08f2a968 [MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
2024-01-14 20:54:41 +01:00
BlueCube3310
381d6348df Use ETC2 compression for grayscale images 2024-01-13 13:27:00 +01:00
Ricardo Subtil
a06e5f70bc Simplify script paths to ensure proper resource path checks 2024-01-12 17:53:59 +00:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00