jfons
|
9c6b081ab1
|
Fix volumetric fog for SpotLights
The code for spot lights was referencing the omni light list. Most
likely a copy-paste mistake :)
|
2021-02-07 03:38:09 +01:00 |
|
reduz
|
7997544af5
|
Added temporal reprojection to Volumetric Fog
-It's an option, just enable it
-Just works, don't have to do anything else.
|
2021-02-05 10:52:54 -03:00 |
|
reduz
|
099dee35f4
|
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
|
2021-01-19 23:31:06 +01:00 |
|
reduz
|
7008e3c6ea
|
Shader optimizations to reduce VGPR usage and increase occupancy
|
2021-01-19 23:31:02 +01:00 |
|
reduz
|
446618cf94
|
Change the light attenuation formulas.
-Much better looking, physically based.
-Almost negligible extra cost.
|
2021-01-05 14:44:05 -03:00 |
|
reduz
|
2787ad65be
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
|