ACB
9dd1268306
remove dead code from DisplayServerWindows::window_set_size
2024-05-28 08:55:15 +02:00
Rémi Verschelde
be56cab58c
Merge pull request #92364 from bruvzg/rd_fix
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Fix build with `vulkan=no` and `d3d12=no` after #91505 .
2024-05-25 20:34:03 +02:00
bruvzg
fc89a0c118
Fix build with vuklan=no
and d3d12=no
after #91505 .
2024-05-25 21:08:50 +03:00
Rémi Verschelde
b7feebefab
Merge pull request #92288 from smix8/navregion_debug
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Fix NavigationRegion3D not reacting to runtime debug enabled change
2024-05-23 23:26:04 +02:00
Rémi Verschelde
f25676cccf
Merge pull request #92284 from fire/vsk-bake-fps-4.3
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Add `bake_fps` for FBXDocument, GLTFDocument and both import-export.
2024-05-23 23:26:01 +02:00
Rémi Verschelde
bceebdf212
Merge pull request #92275 from ajreckof/fix-bounding-box-glitch-
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Fix bounding box glitch
2024-05-23 23:25:57 +02:00
Rémi Verschelde
73fdc30783
Merge pull request #92272 from timothyqiu/add-to-end
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Explain `add_to_end` parameter of `add_property_editor()`
2024-05-23 23:25:55 +02:00
Rémi Verschelde
abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
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Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde
68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
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Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
Rémi Verschelde
4e3d77a873
Merge pull request #92231 from Calinou/editor-frametime-panel-prevent-width-flicker
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Prevent label width from flickering rapidly in editor frametime panel
2024-05-23 23:25:45 +02:00
Rémi Verschelde
dab6e1514f
Merge pull request #92207 from YeldhamDev/undo_theme_fix
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Fix unchecking theme overrides not creating an undo action
2024-05-23 23:25:42 +02:00
Rémi Verschelde
0d52de617f
Merge pull request #92128 from ckaiser/log-rebuild-crash
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Fix log rebuilding crashing when there's no messages
2024-05-23 23:25:39 +02:00
Rémi Verschelde
5d6c7893b3
Merge pull request #91505 from bruvzg/detect_comp
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[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 23:25:36 +02:00
Rémi Verschelde
7fd6eb3f4b
Merge pull request #75860 from dalexeev/optimize-find-named-color
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Optimize `Color::find_named_color()`
2024-05-23 23:25:33 +02:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
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This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
smix8
a545ba0bb7
Fix NavigationRegion3D not reacting to runtime debug enabled change
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Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
K. S. Ernest (iFire) Lee
24f56008ac
Add bake_fps for FBXDocument, GLTFDocument and both import-export.
2024-05-23 09:09:36 -07:00
Dario
ce4f19a034
Switch vectors in each render pass to use TLS.
2024-05-23 10:52:29 -03:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
Danil Alexeev
49594d8c41
Optimize Color::find_named_color()
2024-05-23 15:19:19 +03:00
ajreckof
32e29cc24b
Fix bounding box glitch
2024-05-23 11:18:59 +02:00
Rémi Verschelde
b947c53ddc
Merge pull request #92253 from KoBeWi/hash_zeroth
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Fix scene hash not updated when scene is empty
2024-05-23 08:59:26 +02:00
Rémi Verschelde
7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
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Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Rémi Verschelde
55af739d78
Merge pull request #92243 from bruvzg/popup_emb_change
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Fix `PopupMenu` focus issues after `Viewport::set_embedding_subwindows` is changed.
2024-05-23 08:59:20 +02:00
Rémi Verschelde
01b804f8ac
Merge pull request #92242 from Daylily-Zeleen/daylily-zeleen/fix_ConfirmationDialog_doc
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Fix confusing descriptions of ConfirmationDialog.
2024-05-23 08:59:17 +02:00
Rémi Verschelde
782a0261cb
Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones
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Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-23 08:59:13 +02:00
Rémi Verschelde
da979ecaca
Merge pull request #92134 from Calinou/editor-particles-restart-add-shortcut
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Add Ctrl + R keyboard shortcut to restart particle emission in the editor
2024-05-23 08:59:10 +02:00
Rémi Verschelde
de490253fe
Merge pull request #92124 from Repiteo/scons/platform-flags-dict
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SCons: Convert platform `get_flags` to dictionary
2024-05-23 08:59:07 +02:00
Rémi Verschelde
f2f6727984
Merge pull request #91863 from patwork/upgrade-to-eslint-9
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[Web] Update to eslint 9
2024-05-23 08:59:04 +02:00
jsjtxietian
97af135f1b
Fix mesh instance not updated when changing blend shape values
2024-05-23 12:36:31 +08:00
Haoyu Qiu
4def6b6fef
Explain add_to_end parameter of add_property_editor()
2024-05-23 09:08:12 +08:00
Michael Alexsander
e1798f4278
Fix unchecking theme overrides not creating an undo action
2024-05-22 21:24:31 -03:00
Thaddeus Crews
896b003cc8
SCons: Convert platform get_flags
to dictionary
2024-05-22 13:53:20 -05:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
Paulo Poiati
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
kobewi
d276e8ba0b
Fix scene hash not updated when scene is empty
2024-05-22 14:55:39 +02:00
patwork
1a89ae70eb
Upgrade to eslint 9
2024-05-22 11:32:25 +02:00
bruvzg
cb3ce85902
Fix PopupMenu
focus issues after Viewport::set_embedding_subwindows
is changed.
2024-05-22 11:17:43 +03:00
Rémi Verschelde
8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
Rémi Verschelde
408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_ 🤔
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Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde
256f52f816
Merge pull request #92186 from BastiaanOlij/fix_stereo_omni_lights
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Stereo rendering: Fix omni lights
2024-05-22 09:26:56 +02:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
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Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde
c4a899f924
Merge pull request #91087 from lmyers421/91009-project-settings-window-too-small
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Increase width of project settings window.
2024-05-22 09:26:49 +02:00
Rémi Verschelde
381ce56f8a
Merge pull request #90770 from kitbdev/show-version
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Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
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Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
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Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
Daylily-Zeleen
f523d4f16f
Fix confusing descriptions of ConfirmationDialog's description.
2024-05-22 15:05:56 +08:00
lmyers421
dfc9976c6f
Increase width of project settings window
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Fixes #91009 .
2024-05-22 08:41:39 +02:00
clayjohn
c5346a62b0
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
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This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Bastiaan Olij
db32707bb2
Stereo rendering: Fix omni lights
2024-05-22 10:09:31 +10:00