Commit graph

517 commits

Author SHA1 Message Date
Rémi Verschelde
fe78aa0c30
Merge pull request #21753 from guilhermefelipecgs/fix_confined_mode
Fixes to mouse mode confined and captured
2018-09-12 21:37:30 +02:00
Rémi Verschelde
143f522adb
Merge pull request #21914 from hpvb/fix-21720
When resizing an X11 window wait for the WM to process our request
2018-09-12 14:36:57 +02:00
Rémi Verschelde
a4958bb867
Merge pull request #21910 from hpvb/fix-8145-x11
Update X11 global mouse position at startup
2018-09-12 11:03:36 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Hein-Pieter van Braam
9a1deedb84 When resizing an X11 window wait for the WM to process our request
On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.

This fixes #21720
2018-09-10 00:12:23 +02:00
Hein-Pieter van Braam
4b92ca1cce Update X11 global mouse position at startup
When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.

In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.

this fixes #8145 (for X11 only)
2018-09-09 22:17:27 +02:00
Guilherme Felipe
7d6364d431 Fixes to mouse mode confined and captured
These modes will work on Linux in the same way as Windows.
2018-09-05 11:24:06 -03:00
Martin Capitanio
bcee65284e Really fix the custom cursor hotspot
Add check for negative values.

Fixes #21721
2018-09-04 04:42:23 +02:00
Guilherme Felipe
e5470cfa70 Fix custom cursor hotspot
Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
2018-09-03 09:57:07 -03:00
Rémi Verschelde
c1f687c681
Merge pull request #21387 from hpvb/fix-15324
Fall back to GLES2 if GLES3 is not working
2018-08-27 16:54:22 +02:00
Hein-Pieter van Braam
3d4b7c6c5f When setting an X11 icon fails, try halving the size
When setting an icon that is too large previously Godot would die with a
X Error of failed request:  BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.

We print a warning when this happens to alert developers.

This fixes #19716
2018-08-27 01:28:11 +02:00
Hein-Pieter van Braam
08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
Hein-Pieter van Braam
c8464eb69f Support more X11 dialogs for X11::alert()
Modern distributions such as Fedora do not ship 'xdialog' with their
default deployment. This commit adds support for Gnome's Zenity as well
as KDE's kdialog.
2018-08-25 00:53:45 +02:00
Juan Linietsky
c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Hein-Pieter van Braam
827cadafc8 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.
2018-08-16 21:36:37 +02:00
Mikko Mustonen
51fa23a52a Added double clicking to all buttons 2018-08-12 12:41:31 +03:00
Marcelo Fernandez
05fc12ddb6 Add OS::open_midi_inputs and OS::close_midi_inputs 2018-08-04 10:07:46 -03:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Rémi Verschelde
a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Rémi Verschelde
8e4de57e56 SCons: Add "execinfo" option to force linking libexecinfo
Fixes #20035.
2018-07-22 19:03:52 +02:00
Juan Linietsky
2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Marcelo Fernandez
7a5f9fc08e Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
Rémi Verschelde
814fdd3985 Fix some more build issues after c69de2ba4
Fixes #20301.
2018-07-20 11:56:18 +02:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
mm
bd9c592c52 Fixed button mask behavior 2018-07-11 01:15:03 +03:00
Marcelo Fernandez
deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
Rémi Verschelde
74bd1bf1c2
Merge pull request #19718 from thduynguyen/bug_fixes
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-25 16:10:40 +02:00
Duy-Nguyen Ta
25ad5f8a35 bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED 2018-06-22 10:42:28 -04:00
Saracen
c5bdb5b1d8 IME context detection. 2018-06-11 17:22:11 +01:00
Hugo Locurcio
d54b5da940
Tweak some help texts in the build system
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Rémi Verschelde
7d392cd6f4 SCons: Allow unbundling libwebsockets and miniupnpc 2018-06-07 10:42:30 +02:00
Guilherme Felipe
c8e0ec0580 Change position of validation in set_custom_mouse_cursor 2018-05-28 09:36:30 -03:00
Max Hilbrunner
856d945248
Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image
Add validation in set_custom_mouse_cursor
2018-05-28 12:52:10 +02:00
Guilherme Felipe
aad6bdad94 Add validation in set_custom_mouse_cursor
Check if the image is valid.
2018-05-27 20:55:05 -03:00
Guilherme Felipe
aa174d963d Fix memory leak in set_custom_mouse_cursor 2018-05-26 15:56:35 -03:00
Guilherme Felipe
8c17d8e6fe More fixes to set_borderless_window
[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Guilherme Felipe
28d24c4f66 Fix #19033
- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Guilherme Felipe
50a0220d2d Reset the cursor with Input.set_custom_mouse_cursor(null) 2018-05-10 20:02:12 -03:00
Guilherme Felipe
8ead09342d Add support for atlas texture on set_custom_mouse_cursor 2018-05-09 12:44:43 +00:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Pedro J. Estébanez
de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Guilherme Felipe
62b835a2cd Fix custom cursor when it's hidden
[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086

[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.

[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
Guilherme Felipe
dc57632d66 Remove size restriction for mouse cursor 2018-04-05 15:41:09 -03:00
Marcelo Fernandez
ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
bruvzg
ad67911f1a
Explicitly set OpenGL profile to core (X11, Windows).
Enable GLES2 on Windows.
2018-03-06 15:53:30 +02:00
Marcelo Fernandez
d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
bruvzg
f0d24de960
Fix --help output, allow renderer override from command line (--video-driver). 2018-03-02 10:05:14 +02:00
karroffel
eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Fabio Alessandrelli
8f9914bd94 Fix server build on FreeBSD 2018-03-01 02:16:52 +01:00
Hein-Pieter van Braam
d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
2b7037b148
Merge pull request #16675 from Iskustvo/improved_error_detectioin_in_move-to-trash_for_Linux
[X11] Improving error detection in move_to_trash
2018-02-19 20:50:58 +01:00
Rémi Verschelde
3925e6a543
Merge pull request #16696 from BTaskaya/master
PEP3101 applied with changing old type string formatting as new ones
2018-02-19 20:38:37 +01:00
Iskustvo
268d7c7c5b [X11] Improving error detection in move_to_trash 2018-02-18 17:02:19 +01:00
Pedro J. Estébanez
935a99e758 Remove window decorations for fullscreen on X11 2018-02-16 22:09:17 +01:00
Rémi Verschelde
b526088ae2 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.
2018-02-16 18:48:11 +01:00
BTaskaya
78dba05fc0 PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde
7d7f8d9e54
Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl
Implement more methods for OS on Desktop platforms
2018-02-14 16:11:53 +01:00
Fabio Alessandrelli
bd3c27ba78 Allow building with system wide mbedtls on X11
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
Fabio Alessandrelli
6fcc8b7e1f Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
Marcelo Fernandez
ea1d726a46 Added OS::center_window to center the window precisely on desktop platforms 2018-02-12 15:45:41 -03:00
Paolo Perkovic
08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
geequlim
df1c16d0fe X11: implement OS.get_unique_id 2018-01-31 09:40:33 +08:00
Hein-Pieter van Braam
fb60f2dbe6 Fix Copy/Paste problems on X11
The target of the TARGETS type should be XA_ATOM and not XA_TARGETS when
requested. Since we are sending a number of ATOMS the size should be set
to the integer size and not the char size.

The size field of the atoms is also the number of atoms and not the size
of the array. This caused some clients to wrongly interpret the data and
read garbage in the X11 packet.

I also add the more modern representation for UTF-8 and clarify the
error message if a client attempts to request a type we don't know
about.

This fixes #10431
2018-01-29 18:38:04 +01:00
Hein-Pieter van Braam
c6d9a7665a Make separate debug symbols opt-in
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
Rémi Verschelde
9ba5fb87f0 Bullet: allow unbundling only if > 2.87
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
2018-01-26 19:17:24 +01:00
Rémi Verschelde
94f315df01 Silence verbose stderr info message on X11 2018-01-24 21:49:11 +01:00
Rémi Verschelde
e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Pedro J. Estébanez
ee2c31d306 Add new window setting: always on top
Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
db49f35ab8 SCons: Fix usage of LD when we meant LINK
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
2018-01-05 20:37:45 +01:00
Andreas Haas
fab0d53f7e
X11: Add missing return in OS_X11::initialize(). 2018-01-05 12:11:45 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
Rémi Verschelde
5019f5e298
Merge pull request #15092 from guilhermefelipecgs/fix_infinite_loop_on_splash_screen
Fix infinite loop on splash screen on tiling windows managers
2018-01-03 11:41:38 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Guilherme Silva
2a6035dff4 Fix infinite loop introduced by 6f3486c4 on tiling windows managers 2017-12-27 08:44:18 -02:00
Juan Linietsky
021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Enzo Nocera
6f3486c486 x11: Fix maximized splash-boot screen bug.
Fixes #14336
2017-12-24 01:16:17 +01:00
Rémi Verschelde
bf4d398d4e Do not require OpenMP for non-tools builds (export templates) 2017-12-22 12:24:40 +01:00
Guilherme Silva
a392dbdbe3 Add implementation for custom hardware cursor 2017-12-17 13:40:29 -02:00
Juan Linietsky
652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Hein-Pieter van Braam
05018582d7 Rename the debug symbol files to .debugsymbols
Some users were confused by the '.debug' suffix for the symbols.
2017-12-16 13:55:04 +01:00
Rémi Verschelde
a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Rémi Verschelde
60d41e9caf openmp: Simplify linking on X11, fixing clang build 2017-12-14 21:50:10 +01:00
Rémi Verschelde
fb84b49d87 Fix type mismatch in OS::set_borderless_window
Closes #14663.
2017-12-14 19:16:20 +01:00
Rémi Verschelde
ab9cda1497 openmp: Don't try to link GCC's implementation on Clang
Also disable openmp build on Travis, breaks on Trusty's Clang.
Group deps more naturally.
2017-12-14 18:27:56 +01:00
Colin Kinloch
edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 2017-12-14 13:52:23 +00:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Nathan Warden
f89d78a7a4 Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
Pedro J. Estébanez
ef64bfd687 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.

Fixes #14427.
2017-12-10 07:14:59 +01:00