Commit graph

805 commits

Author SHA1 Message Date
Juan Linietsky
a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
e0c0aef615 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-18 09:52:10 -03:00
Juan Linietsky
6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
Juan Linietsky
2b22aba39e Merge pull request #1250 from marynate/PR-fix-mingw-win-build
Fix mingw windows build error
2015-01-17 15:41:25 -03:00
marynate
9f61a4881e Fix mingw windows build error 2015-01-18 02:08:26 +08:00
Juan Linietsky
91faf8e218 Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
cdf3c5b0eb Merge pull request #1181 from adolson/duplicate-node-naming-prefs
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
Juan Linietsky
7ac7956baf Merge pull request #1188 from hurikhan/scons_colored
Scons colored
2015-01-17 09:47:02 -03:00
Juan Linietsky
938c6d0df3 Merge pull request #1204 from marynate/PR-new-default-theme
new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
8075512bc5 Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
- how to use PolygonPathFinder from GD Script
2015-01-17 09:44:49 -03:00
Juan Linietsky
cce0d50516 Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
8df47f59d5 Merge pull request #1221 from wvdschel/patch-1
Cleaned up formatting in gd_compiler.h
2015-01-17 09:43:34 -03:00
Juan Linietsky
07e63c3dc1 Merge pull request #1223 from NateWardawg/master
1: File path in save dialog automatically appended with correct extension if not manually added by the user.  2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Juan Linietsky
be7d8a182c Merge pull request #1225 from marynate/PR-script-editor-close-tab
Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky
9ce885ccd8 Merge pull request #1227 from marynate/PR-editor-line-color
Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Juan Linietsky
bf4f439ae1 Merge pull request #1230 from ndee85/export_manager_additions
Export Manager Fixes
2015-01-17 09:41:24 -03:00
Juan Linietsky
53b952f351 Merge pull request #1231 from quabug/commit
Fix bug in curve.cpp
2015-01-17 09:40:51 -03:00
Juan Linietsky
06738f9286 Merge pull request #1244 from not-surt/master
Wrapped CellOp generation code in a function and added TileMap tile picking
2015-01-17 09:32:40 -03:00
Carl Olsson
9bfb08830b Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. 2015-01-17 16:48:21 +10:00
Juan Linietsky
3e7d475b59 Merge pull request #1241 from the-mech/master
added nvidia optimus enablement Issue #1120
2015-01-16 23:02:13 -03:00
the_mech
726d379775 added nvidia optimus enablement 2015-01-17 02:48:35 +01:00
Nathan Warden
cac555dc78 When overwriting a file with an auto added extension the file name is now set correctly. 2015-01-16 07:48:28 -05:00
quabug
341ea429db remove useless code 2015-01-16 15:16:58 +08:00
quabug
5823f90c53 fix bug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
Andreas Esau
904770fb91 Export Manager Fixes
- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
Nathan Warden
c2ffdb05d4 Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
marynate
d0055a751b Add current_line_color ediotr setting for script and shader editor 2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console 2015-01-15 15:55:18 +08:00
marynate
7c430d52e9 Restore checkbutton margin to origin value, fixed issue in code search dialog 2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e Minor code formatting 2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd Tweak Button margins & small fix for ToolButton 2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e fix background alpha in dropdown arrows 2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8 Fixed the progressbar to only require 16px in height 2015-01-15 13:29:58 +08:00
Ralf Hölzemer
6983cb80ea More desaturated icons 2015-01-15 13:29:57 +08:00
Ralf Hölzemer
d8f453cb39 Missing files and Tab changes 2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677 More Theme fixes
- some color tweaks
- many margin fixes
- overall nicer look

Conflicts:
	scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35 Fix visual glitch in Progressbar 2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883 New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients

probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9 New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Nathan Warden
7d2f359a0c File path in save dialog automatically appended with correct extension if not manually added by the user. 2015-01-14 18:05:57 -05:00
Wim Vander Schelden
3d3b1937dd Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
Juan Linietsky
04af74596d -fix shader param names broken issue on code completion
-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
Juan Linietsky
250188e1aa Merge pull request #1215 from Qwertie-/PR-GUI
Fixed typo in error message
2015-01-14 08:25:18 -03:00
sanikoyes
b882836184 Fix canvas shader not registered when disabled_3d=yes 2015-01-14 14:49:54 +08:00
Luke Picciau
b734c838db Fixed typo in message 2015-01-14 12:02:55 +10:30
Juan Linietsky
9012cd408e -Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
a327eee762 Merge pull request #1210 from sanikoyes/Pr-shader-refract
Pr-shader-add-missing-function-refract
2015-01-13 13:49:18 -03:00
sanikoyes
ffe53061cd Add missing shader function: refract 2015-01-14 00:28:18 +08:00
Juan Linietsky
823d7ae3b5 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00