Commit graph

152 commits

Author SHA1 Message Date
Rémi Verschelde
3e3fded479
CI: Shrink Windows cache to 3GB, we run out of disk space 2020-12-04 20:06:15 +01:00
Fabio Alessandrelli
c38984d286 [HTML5] Enforce JavaScript style with eslint.
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.

Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 12:15:18 +01:00
Rémi Verschelde
5af5c86ebc
CI: Build with warnings=extra to catch 'em all
... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
2020-11-09 15:01:43 +01:00
Rémi Verschelde
5f19e1d571
CI: Refactor Android workflow, use pre-installed SDK and NDK
No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.

Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.

Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22 17:21:59 +02:00
Rémi Verschelde
e18a9a2224
CI: Set debug_symbols=no for template builds
This keeps their size small and allows to compare size changes on templates
in PRs, as the template size is what is most relevant to users.

For editor builds we keep debug symbols so they can be used to debug crashes.
2020-10-22 13:03:27 +02:00
Rémi Verschelde
fc8ee3ca9b
CI: Don't upload linux-sanitizers artifacts
It's 1.5 GB, that's maybe a bit overkill.
2020-10-20 21:59:14 +02:00
George Marques
36828fc6a8
Remove bojidar from codeowners for GDScript
Since he won't be actively contributing for the time being.
2020-10-19 20:13:00 -03:00
Andrii Doroshenko (Xrayez)
2946535a6f CI: Refactor build workflows to use SCONSFLAGS 2020-10-16 14:41:30 +02:00
umarcor
935170c6d1 ci: do not use set-env 2020-10-16 05:11:28 +02:00
umarcor
b8855ed732 CI: upload artifacts
Set retention-days of all artifacts to 14.
2020-10-15 20:32:16 +02:00
Rémi Verschelde
69e958b48d
CI: List contents of bin/ after build
This can be used to compare impacts on the generated files
and especially their size in PRs.
2020-10-15 19:50:49 +02:00
Rémi Verschelde
41c735fe50
Style: Fix black formatting after #42332
Somehow it did not run CI checks so we missed that one.

Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio
f516dc1198
Remove community health files from this repository
They've been moved to the @godotengine organization's .github
repository, which works as a fallback for all repositories in the
organization. This way, the Sponsor button is automatically displayed
on all repositories.

This closes #40972.
2020-08-27 15:53:59 +02:00
Hugo Locurcio
82b30f36cb
GitHub Actions: Prepend emoji to platform names for easy visual grepping 2020-08-23 15:13:36 +02:00
Rafał Mikrut
2fec1b9363 Add Linux sanitizer build to github workspace 2020-08-16 08:32:44 +02:00
Gordon MacPherson
4705ee2ccf
Rename javascript_builds.yml to javascript_builds.disabled 2020-08-13 14:33:34 +01:00
Rémi Verschelde
cf2e0116d9 CI: Properly exclude Azure repositories on Ubuntu
Nuke all the pre-defined repos, we just need stock Ubuntu.
2020-08-11 17:14:47 +02:00
Rémi Verschelde
bfd5226a8d CI: Pin Emscripten version for reproducible builds
Emscripten is a fast-moving target which gets tons of improvements all the time,
but it's not rare that some regressions affect us and make our CI builds fail.
(See e.g. #33728, #35237, #39168, #40563, and #40914.)

Let's pin to a stable version to avoid having external factors impact our CI,
and update this version manually regularly in a PR to ensure that the new
version works well for us.
2020-07-31 14:19:40 +02:00
Andrii Doroshenko (Xrayez)
ceb338d672 CI: Show tests=yes for builds which run tests 2020-07-30 14:00:45 +03:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
f940e5e000 CI: Install master version of psf/black
Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.

Apply new style fixes done by latest black.
2020-07-26 19:48:25 +02:00
Rémi Verschelde
bf257adbf5 CI: Add iOS build on GitHub Actions 2020-07-25 21:55:49 +02:00
Andrii Doroshenko (Xrayez)
f6465f46b4 SCons: Add tests option to enable or disable unit tests 2020-07-25 18:44:18 +03:00
RevoluPowered
579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde
2cf5ad9ea9 CI: Fix cache key and include base branch
The base branch is hardcoded as an env variable as I couldn't find a simple
way to just get either `3.2` or `master`. But it's easy to change when we
branch off from `master` to a new stable branch, which doesn't happen often.

(There's `{{github.base_ref}}` but it's probably more verbose like
`ref/heads/master`, and only valid for PRs.)
2020-07-24 08:28:43 +02:00
Gordon MacPherson
afdce1e30c Improve the cache keys to prevent clashes for the wrong type of build 2020-07-24 00:15:23 +01:00
Gordon MacPherson
3c07d0ff32 Clamp scons cache to 4096 MB 2020-07-24 00:14:03 +01:00
Rémi Verschelde
0e294e6d25 CI: Add Mono support to Linux builds on GitHub Actions
Mono seems to be preinstalled in the build environment \o/
2020-07-24 00:29:11 +02:00
Rémi Verschelde
cc530fdbe4 CI: Add GitHub Action build for JavaScript
Uses mymindstorm/setup-emsdk to install Emscripten and set up
caching for Emscripten's generated system libraries.
2020-07-24 00:06:34 +02:00
thebestnom
383ad22ee7 CI: Added Android GitHub Action 2020-07-23 19:36:53 +03:00
Rémi Verschelde
f4c17da6f5
Merge pull request #40556 from aaronfranke/gha-sep-workflows
Split CI builds into workflows for each OS
2020-07-23 18:05:13 +02:00
Aaron Franke
78693cdc55
Add a PR template with a message about PRs needing to be for master
[ci skip]

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-22 13:04:58 -04:00
Aaron Franke
e5df1362df
Split CI builds into workflows for each OS 2020-07-21 15:12:16 -04:00
Rémi Verschelde
431930bd09 CI: Drop AppVeyor and desktop Travis builds
These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
RevoluPowered
d560f654ff fix CI builds on linux by using ubuntu default apt repositories 2020-07-20 09:51:12 +02:00
Gordon MacPherson
7bbae98094 added MacOS and Linux to GitHub Actions 2020-07-15 13:42:54 +01:00
Aaron Franke
61c9f11434
Globally install Python libraries in GitHub Actions
Otherwise it uses ~/.local/bin which GitHub doesn't include in PATH
2020-07-14 04:29:03 -04:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Aaron Franke
79a2e4c1ab
Add static formatting checks for GitHub Actions 2020-07-13 14:06:13 -04:00
Gordon MacPherson
04592af5a4 Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-07-12 19:44:49 +01:00
Aaron Franke
2a8066b8ab
Add aaronfranke to CODEOWNERS for GodotSharp
[ci skip]
2020-07-03 21:31:10 -04:00
Rémi Verschelde
a7214a4b9b GitHub: Remove feature request placeholder template
We now have a proper link to godotengine/godot-proposals thanks to
#39019 and #39132, so that hacky 'Don't open issues here' template
is no longer needed.
2020-05-29 10:21:01 +02:00
Aaron Franke
389227bff1
Fix GitHub issue template config not working
It was in the wrong folder
2020-05-28 16:38:03 -04:00
Rémi Verschelde
79209a856c
Merge pull request #38262 from Xrayez/resurrect-issues
Bring back and improve comments clarifying the new bug report template
2020-05-25 11:35:07 +02:00
Hugo Locurcio
f502fa207a
Add configuration for GitHub issue templates
This adds a few links on the issue creation page and disallows
creating blank issues (since all issues must follow the bug report
template).
2020-05-24 23:26:04 +02:00
Andrii Doroshenko (Xrayez)
a58edb771f Bring back and improve comments clarifying the new bug report template
The comments clarifying the questions were
accidentally removed in c8e92b802c
while migrating to the bug/feature templates workflow.

[ci skip]
2020-05-07 19:48:07 +03:00
Juan Linietsky
c8e92b802c
Delete ISSUE_TEMPLATE.md
Deleted old style issue template.
2019-09-04 15:29:49 -03:00
Juan Linietsky
083bb0242d Update issue templates 2019-09-04 15:29:05 -03:00
karroffel
4df91109a1 remove karroffel from CODEOWNERS file 2019-08-23 09:33:25 +02:00
Rémi Verschelde
fca9f0bb7f Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder
Keeping CONTRIBUTING.md at the root so that contributors actually find it.

Also changed the custom FUNDING.yml link to point to godotengine.org/donate,
which also links to PayPal and other options.
2019-06-27 17:22:48 +02:00
Anders Nissen
fccc9f71b7
Setup GitHub "Sponsor" button 2019-06-27 15:27:50 +02:00