Commit graph

906 commits

Author SHA1 Message Date
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
Alistair Leslie-Hughes
b0e0615075 Fix Resource Importer use after free 2023-11-14 16:39:41 +11:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Markus Sauermann
75b4ea05a4 Fix stuck cursor in Advanced Scene Importer
Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
Yuri Sizov
802813d8f9 Merge pull request #83036 from jsjtxietian/move-animation-slice-processing-to-_post_fix_animations
Move animation slice processing to `_post_fix_animations`
2023-11-03 12:52:08 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
Rémi Verschelde
64bb27aefd
Merge pull request #83600 from jsjtxietian/make-translation-import-more-robust
Make translation importer skip not-supported lang tag, make it more robust
2023-11-02 09:11:00 +01:00
clayjohn
d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
Rémi Verschelde
4f138db264
Merge pull request #83764 from timothyqiu/suffix-only
Fix infinite loop when importing 3D object named "-colonly"
2023-10-26 16:00:08 +02:00
Saracen
d0e5bff542 Add method check for _notify_skeleton_bones_renamed. 2023-10-26 10:22:59 +01:00
clayjohn
8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Haoyu Qiu
2413952a4c Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
Haoyu Qiu
c19bf7cda9 Fix infinite loop when importing 3D object named "-colonly" 2023-10-22 11:31:28 +08:00
jsjtxietian
0099791fc0 Make translation importer skip not-supported lang tag
Also give better warning.
2023-10-20 16:17:29 +08:00
Yuri Sizov
215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Clay
acb65377cd Cleanup instances of using uint32_t for mesh formats
And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
Rémi Verschelde
fb6dc8c630
Merge pull request #83076 from SaracenOne/make_rest_fixer_tracks_imported
Set new SkeletonRestFixer tracks as imported
2023-10-10 09:12:42 +02:00
Saracen
96c3d0e73e Set new RestFixer tracks as imported 2023-10-09 23:43:37 +01:00
jsjtxietian
3a85e4bbd5 Move animation slice processing to _post_fix_animations 2023-10-09 18:58:55 +08:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
clayjohn
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Shnazzy
17364e20b5 Fixed the Advanced Import Settings window's camera rotation order in the 3D viewport when moving the mouse. 2023-09-29 23:02:22 -04:00
Silc Lizard (Tokage) Renew
1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
fcbc50ec14
Merge pull request #82302 from MewPurPur/alt-font-icon
Add Font and Mesh icons that aren't grayed out
2023-09-25 18:38:29 +02:00
MewPurPur
fb030beac5 Add white Font and Mesh icons 2023-09-25 17:29:14 +03:00
Rémi Verschelde
9e011c3950
Merge pull request #82190 from BlueCube3310/aabb-import-shadows-disable
Disable bounding box shadows for advanced scene importer
2023-09-24 23:35:22 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
BlueCube3310
1121c7bbaf Disable bounding box shadows for advanced scene importer 2023-09-23 15:18:57 +02:00
Rémi Verschelde
cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
kobewi
cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
A Thousand Ships
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Yuri Sizov
237515d0ed Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Aaron Franke
ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
Yuri Sizov
2bd1d8ac28 Merge pull request #80107 from Spycemyster/reimport-path-message
Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov
266e195c0d Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
Spencer Chang
57d9e3bb0e Added path to output of missing import texture metadata 2023-08-01 01:28:36 -07:00
Kirill Diduk
8b729e5b7e [bugfix] Fix reimporting scene withh default values selected
This commit fixes #78140

When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.

The problem was that when handling the reimport, a wrong dictionary of the settings was used.
2023-07-28 16:53:33 +02:00
Pedro J. Estébanez
abd0dcac88 Fix life cycle of ResourceImporterTexture better 2023-07-28 11:52:09 +02:00
Pedro J. Estébanez
79c798fa0b Fix life cycle of ResourceImporterTexture not tracked properly 2023-07-27 13:54:30 +02:00
Haoyu Qiu
80728bdf1e Fix typo in ResourceImporterImageFont 2023-07-21 09:50:29 +08:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00