Thomas Edvalson
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6debabe57e
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Use int instead of int32_t for Vectors
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2016-10-06 16:51:19 -04:00 |
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Juan Linietsky
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4613cb7874
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Hacked a demo C# class parser for neikeq.
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2016-09-15 10:13:28 -03:00 |
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Juan Linietsky
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9151eb591d
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
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Rémi Verschelde
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b6ac91c0e6
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Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
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2016-07-07 23:15:03 +02:00 |
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Juan Linietsky
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d6225b1e00
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
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2016-06-22 23:13:41 -03:00 |
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Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
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Juan Linietsky
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db43e94175
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-Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
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2016-02-11 00:01:35 -03:00 |
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Rémi Verschelde
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1f1c3038c2
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
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Juan Linietsky
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010e3e0ac7
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-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
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2016-01-05 10:36:24 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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cef3bd026f
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-fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
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2015-01-03 11:06:53 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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