Rémi Verschelde
492d741a3e
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-print-warning
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Print warning in StandardMaterial3D when height and triplanar are active
2021-06-28 18:36:59 +02:00
PouleyKetchoupp
3e4e530523
NodePath properly updated in the editor in more cases
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Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.
Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.
Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.
Also update the documentation to be clear about node path update in the
editor and at runtime.
Co-authored-by: latorril <latorril@gmail.com>
2021-06-28 09:28:29 -07:00
Rémi Verschelde
09254e970a
Merge pull request #49960 from fire/curve-interpolate-crash
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Make curve interpolate crash less.
2021-06-28 18:24:35 +02:00
Gilles Roudière
d7d32ced5b
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
Fabio Alessandrelli
458437edef
[Net] Add WebSocketServer handshake_timeout property.
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Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).
This used to be 1 second by before, the new default is 3 seconds.
2021-06-28 15:53:25 +02:00
Fabio Alessandrelli
d244dda597
[Net] Fix WebSocketClient path parsing.
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Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
2021-06-28 15:09:58 +02:00
Rémi Verschelde
ce7f599208
Merge pull request #49690 from Chaosus/vs_fix_input_connection
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Fix auto-connection from output node to input (VisualShaders)
2021-06-28 14:53:23 +02:00
Hugo Locurcio
8fc96fc51a
Print warning in StandardMaterial3D when height and triplanar are active
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Using both height mapping and triplanar mapping isn't supported.
2021-06-28 14:46:20 +02:00
Yuri Roubinsky
46cd36f009
Fix auto-connection from output node to input (VisualShaders)
2021-06-28 14:38:08 +03:00
Rémi Verschelde
f030b0c83d
Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extents
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-28 13:30:02 +02:00
Rémi Verschelde
dae636cef5
Merge pull request #49823 from BastiaanOlij/move_render_sky
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Move render_sky logic from effects into our sky object
2021-06-28 13:06:48 +02:00
Rémi Verschelde
20ca6c159a
Merge pull request #49949 from Calinou/standardmaterial3d-fix-triplanar-binormal
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Fix flipped binormal in StandardMaterial3D triplanar mapping
2021-06-28 12:53:03 +02:00
Rémi Verschelde
02a830d684
Merge pull request #49945 from timothyqiu/adjust-bcs
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Fix Image.adjust_bcs crash when image format is invalid
2021-06-28 12:50:11 +02:00
K. S. Ernest (iFire) Lee
d67c5afa95
Make curve interpolate crash less.
2021-06-27 22:07:50 -07:00
Rémi Verschelde
a738ddb9a4
Merge pull request #35536 from shroudedcode/keep-screen-on-linux
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Make "Keep screen on" work on Linux
2021-06-27 19:33:23 +02:00
Hugo Locurcio
f28b55b551
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
2021-06-27 16:46:03 +02:00
Hugo Locurcio
9a4c76ea12
Fix flipped binormal in StandardMaterial3D triplanar mapping
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This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:28:57 +02:00
Haoyu Qiu
0b7ffd4f68
Fix Image.adjust_bcs crash when image format is invalid
2021-06-27 20:52:42 +08:00
Bastiaan Olij
a9604b425f
Move render_sky logic from effects into our sky object, and some minor cleanup
2021-06-26 18:46:47 +10:00
Rémi Verschelde
92f7504637
Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcut
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Use Ctrl + G to toggle the 3D editor grid visibility by default
2021-06-26 08:46:33 +02:00
Nick H
ea94aeac48
Amend Label
.clip_text() Method Description
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This update fixes an inconsistencies in the documentation about the `clip_text()` method.
2021-06-25 23:33:00 -04:00
Rémi Verschelde
56dafe9164
Merge pull request #49744 from reduz/implement-native-extensions
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Implement native extension system
2021-06-25 23:29:30 +02:00
reduz
b1d15c51bc
Implement native extension system
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* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Gilles Roudière
b2dddc3c82
Allow disabling scrolling in Tree
2021-06-25 21:19:46 +02:00
Fabio Alessandrelli
c12fca57f4
[HTML5] Add option to focus canvas on start.
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Enabled by default.
2021-06-25 19:07:17 +02:00
Rémi Verschelde
c8444c3ee0
Merge pull request #49908 from KoBeWi/ 📎 🔫
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Remove clips_input() method and use clip_content
2021-06-25 16:53:00 +02:00
Rémi Verschelde
258cee7600
Merge pull request #49906 from EricEzaM/fix-richtextlabel-array-export
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Fix RichTextLabel custom_effects export to be properly filtered in the Editor
2021-06-25 16:27:40 +02:00
kobewi
452e10ba7b
Remove clips_input() method and use clip_content
2021-06-25 15:46:37 +02:00
Rémi Verschelde
e4430771db
Merge pull request #49885 from reduz/implement-render-pass-support
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Implement Framebuffer Subpass support
2021-06-25 15:00:01 +02:00
Eric M
cfbdaa2eb7
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
2021-06-25 22:58:46 +10:00
Fabio Alessandrelli
fdccc0b219
Merge pull request #49889 from timothyqiu/url-path
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Strip query string when parsing HTTP request line for path
2021-06-24 23:52:53 +02:00
reduz
bde6f5eed1
Implement Framebuffer Subpass support
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* Required for better optimizing mobile platforms
* Will be used by the Vulkan mobile renderer.
2021-06-24 15:59:15 -03:00
Hugo Locurcio
2cc053c64b
Use Ctrl + G to toggle the 3D editor grid visibility by default
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The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
2021-06-24 20:01:47 +02:00
Rémi Verschelde
a01ea509f5
Merge pull request #49826 from groud/fix_mesh_transform
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Keep the drawing transform when drawing meshing in CanvasItem
2021-06-24 19:38:56 +02:00
K. S. Ernest (iFire) Lee
d8f284532a
Merge pull request #49854 from kleonc/visual_script_editor-fix-position-when-zooming-master
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VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24 10:38:20 -07:00
Rémi Verschelde
a7a923412c
Merge pull request #49872 from m4gr3d/update_config_versions
2021-06-24 19:37:13 +02:00
Rémi Verschelde
40d571a3a2
Merge pull request #49886 from KoBeWi/small_step_for_tweens
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Correct the description of Tween.custom_step
2021-06-24 19:24:18 +02:00
Rémi Verschelde
cb8f045de8
Merge pull request #49650 from KoBeWi/FindReplaceCrash
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Fix crash with FindReplaceBar
2021-06-24 19:21:01 +02:00
Haoyu Qiu
91477cd4a9
Strip query string when parsing HTTP request line for path
2021-06-25 00:20:28 +08:00
ne0fhyk
d1a9363c4c
Update config versions and deprecate the use of the jcenter maven repo.
2021-06-24 08:58:56 -07:00
Rémi Verschelde
f6336de946
Merge pull request #49876 from Calinou/tweak-script-export-text
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Tweak script export text in the export dialog to be more explicit
2021-06-24 17:52:49 +02:00
kobewi
678827bebc
Correct the description of Tween.custom_step
2021-06-24 16:01:12 +02:00
kobewi
35a38717e2
Fix crash with FindReplaceBar
2021-06-24 15:38:29 +02:00
Hugo Locurcio
4df24861fe
Tweak script export text in the export dialog to be more explicit
2021-06-24 10:00:48 +02:00
Rémi Verschelde
8ccadfabf2
Merge pull request #49874 from groud/fix_polygon2D_rendering_black
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Fix polygon 2D rendering black
2021-06-24 09:48:25 +02:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
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Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Gilles Roudière
f8c03151be
Fix polygon 2D rendering black
2021-06-24 09:26:51 +02:00
kleonc
921e6efe0d
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-23 22:01:15 +02:00
Rémi Verschelde
9ace46a7d2
Merge pull request #49864 from Calinou/cylindermesh-allow-zero-radius
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Allow a top and bottom radius equal to 0 in CylinderMesh
2021-06-23 19:58:18 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
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The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00