Rémi Verschelde
6827779587
Merge pull request #94433 from markdibarry/parallax-tutorial-link
...
Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
...
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
...
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
Rémi Verschelde
cb2650cea9
Merge pull request #94405 from ydeltastar/fix-export-no-params
...
Fix error when exporting files without import parameters
2024-07-17 11:44:27 +02:00
Rémi Verschelde
fe427ff203
Merge pull request #94404 from clayjohn/android-clear-color
...
Restore default clear color after displaying boot splash
2024-07-17 11:44:23 +02:00
Rémi Verschelde
38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
...
Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio
53a752f2d6
Disable long press for mouse events
...
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.
This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
...
Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
...
Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
...
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
...
Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde
c2b91e2986
Merge pull request #94327 from HolonProduction/underscore_identifier
...
GDScript: Restore support for `Token::UNDERSCORE` in identifiers
2024-07-17 11:44:01 +02:00
Rémi Verschelde
a526445fda
Merge pull request #94314 from AThousandShips/cache_improve
...
[CI] Upload build cache before running tests
2024-07-17 11:43:58 +02:00
Rémi Verschelde
1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
...
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
...
Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
82b57201b3
Merge pull request #94279 from clayjohn/physics-sync-warn
...
Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
2024-07-17 11:43:47 +02:00
Rémi Verschelde
ed13b2a66d
Merge pull request #94272 from Chaosus/vs_add_vec4_switch
...
Add `SwitchVector4D` shortcut to visual shader members
2024-07-17 11:43:43 +02:00
Rémi Verschelde
ffd6162c76
Merge pull request #94267 from RandomShaper/d3d12_db
...
D3D12: Avoid enabling depth bounds test if unsupported
2024-07-17 11:43:39 +02:00
Rémi Verschelde
13dffe26c3
Merge pull request #94258 from capnm/240712_tvg_v0.14.2
...
ThorVG: Update to 0.14.2
2024-07-17 11:43:36 +02:00
Rémi Verschelde
ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
...
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde
5c2bc6ec96
Merge pull request #94236 from BlueCube3310/lightmap-pad-loop-fix
...
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-17 11:43:28 +02:00
Rémi Verschelde
c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
...
Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
...
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
...
Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde
aefd91ae42
Merge pull request #94138 from vnen/gdscript-simple-setter-chain-call-setter
...
GDScript: Call setter on simple setter chain without getter
2024-07-17 11:43:15 +02:00
Rémi Verschelde
69a8aed59a
Merge pull request #94101 from aaronfranke/fix-editor-insp-crash
...
Fix editor inspector crashing when the old object is no longer valid
2024-07-17 11:43:11 +02:00
Rémi Verschelde
78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
...
Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
Rémi Verschelde
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
...
Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
...
Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Rémi Verschelde
efae318304
Merge pull request #94053 from Hilderin/fix-toggle-last-opened-bottom-panel-after-restoring-to-side
...
Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
2024-07-17 11:42:55 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
...
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Rémi Verschelde
db95973d63
Merge pull request #93987 from marcospb19/improve-enet-connection-docs
...
Clarify that `ENetConnection`'s `create_host` and `service` must be called on client and server
2024-07-17 11:42:48 +02:00
Rémi Verschelde
d2522e5106
Merge pull request #93338 from Chaosus/vs_outputs
...
Add few new outputs to the visual shaders
2024-07-17 11:42:44 +02:00
Rémi Verschelde
ee050d8e97
Merge pull request #93189 from not-my-username/patch-1
...
Update Node docs to change iOS to Android for `NOTIFICATION_WM_GO_BACK_REQUEST`
2024-07-17 11:42:41 +02:00
Rémi Verschelde
ef3443ef35
Merge pull request #93165 from passivestar/scenetree-shortcut-focus
...
Prevent node rename shortcut from stealing focus from controls
2024-07-17 11:42:38 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +02:00
Fredia Huya-Kouadio
8f7dc86223
Enable restart_if_changed
for the touchscreen editor settings
...
The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Mickey Ordog
6651a511c8
Fix unclear PROPERTY_USAGE_STORAGE
/EDITOR
description
2024-07-17 11:30:13 +02:00
jsjtxietian
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
bruvzg
9f714bfde5
[Windows] Add libSynchronization
to link flags.
2024-07-17 10:58:03 +03:00
Bastiaan Olij
9e658e29d2
Fixed creating default action map
2024-07-17 12:04:06 +10:00
Thaddeus Crews
8039500f93
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
...
This reverts commit 4fd7b2fc0f
.
2024-07-16 11:46:52 -05:00
kit
f8df6b1c70
Fix ScriptEditor scrolling horizontally on reopen
2024-07-16 11:19:58 -04:00
Hilderin
a1ef54fd3b
Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-16 08:52:39 -04:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 -04:00
Pedro J. Estébanez
5b5cdf2414
Fixup recent changes to threading concerns
...
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.
WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.
CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
...
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
Ricardo Buring
b41ec93d63
Fix physics tick count in Input.action_press and Input.action_release
...
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
...
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00