tetrapod00
012ce1eaff
Fix glTF capitalization in class reference
2024-08-15 10:41:47 -07:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR
2024-01-11 20:33:51 -06:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
Aaron Franke
446893fdd1
GLTF: Add GODOT_single_root extension
2023-09-26 10:18:52 -05:00
Rémi Verschelde
be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
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GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Aaron Franke
2723f781dd
GLTF: Allow specifying export image format including from extensions
2023-09-14 17:33:48 -05:00
Aaron Franke
5b7001dccf
GLTF: Improve logic for keeping track of the real root node
2023-09-03 03:35:29 -05:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
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Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method
2022-12-11 13:22:25 -06:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
Aaron Franke
98ef359240
Add three new methods to GLTFDocumentExtension
2022-11-21 14:38:46 -06:00
Aaron Franke
73c673a614
Change the way GLTFDocumentExtension classes are registered
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Also move GLTFDocumentExtension into the extensions folder
2022-11-09 20:58:48 -06:00
Aaron Franke
7097e8add7
Add a way to get the GLTF extensions supported by GLTFDocumentExtension
2022-09-19 19:40:06 -05:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs)
2022-09-18 22:33:21 -05:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
K. S. Ernest (iFire) Lee
d600e0bc00
Improve gltf extension GLTFDocument api.
2022-05-20 06:58:48 -07:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
K. S. Ernest (iFire) Lee
1463fc889b
GLTF for game templates.
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Convert GLTF Document to use ImporterMeshInstance3D.
Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.
Use GLTF module when the editor tools are disabled.
Modified the render server to be less restrictive on matching blend arrays and have more logging.
Misc bugs with multimesh.
Always index the meshes.
2021-10-03 12:37:52 -07:00