Ignacio Etcheverry
d6c802f3ae
Merge pull request #17235 from paulloz/mono-glue-enhancements
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[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13 17:00:28 +01:00
Alexander Holland
a3d2f59dbe
expose itemlist.unselect_all()
2018-03-13 16:46:25 +01:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
Rémi Verschelde
30d690ecfc
Merge pull request #17485 from mhilbrunner/docs-enet
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[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 16:15:45 +01:00
Bojidar Marinov
4d81e8afe6
Fix a potential bug hinted by clang
2018-03-13 17:10:28 +02:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Max Hilbrunner
ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 15:55:52 +01:00
Alexander Holland
73146af740
expose Itemlist.move_item and optimize functionality
2018-03-13 15:19:43 +01:00
Gary Oberbrunner
d1318ee12c
Enable SCons to autodetect Windows MSVC compiler
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SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.
This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.
If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)
I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.
I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
2018-03-13 09:51:05 -04:00
Rémi Verschelde
a5476f8562
Merge pull request #16895 from Noshyaar/bmk
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Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
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Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
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Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde
b1ae5ea407
Merge pull request #17040 from AndreaCatania/patch-2
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Deprecated Godot 3D physics engine
2018-03-13 13:46:08 +01:00
Rémi Verschelde
ab03574e4a
Merge pull request #17079 from Noshyaar/leak2
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GridMapEditorPlgn: fix a leak
2018-03-13 13:44:48 +01:00
Rémi Verschelde
96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
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Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde
8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
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More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde
931f669b30
Merge pull request #17114 from poke1024/fix15719
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Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
Rémi Verschelde
401a39f57e
Merge pull request #17116 from poke1024/fix16734
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Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde
bd82fc19e9
Merge pull request #17138 from simedis/import_md5
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Make md5's not be in the same file as the import settings
2018-03-13 13:06:18 +01:00
Rémi Verschelde
92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
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Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Rémi Verschelde
a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
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ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde
8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
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TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde
fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
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Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde
de1e2b4497
Merge pull request #17176 from Noshyaar/audiobus
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EditorAudioBus: expand effects list
2018-03-13 12:51:54 +01:00
Rémi Verschelde
4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
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TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde
b4da44981a
Merge pull request #17254 from Chaosus/updatewrap
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Update wrap functions
2018-03-13 12:33:57 +01:00
Rémi Verschelde
d3e788a6b8
Merge pull request #17255 from x1212/preload_enum_export_fix
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fix enum from preloaded script in export
2018-03-13 12:31:14 +01:00
Rémi Verschelde
ced5b57a60
Merge pull request #17257 from and3rson/master
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Fix garbage in string padding.
2018-03-13 12:30:42 +01:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
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Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00
Rémi Verschelde
88c1430613
Merge pull request #17314 from robfram/complete-path-15813
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Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-13 12:16:51 +01:00
Rémi Verschelde
6d97fbdfc1
Merge pull request #17359 from AlexHolly/completion-edge-jump
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Auto completion edge jump
2018-03-13 12:01:14 +01:00
Rémi Verschelde
6d59bc67a0
Merge pull request #17379 from poke1024/fix-anim-popups
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AnimationPlayer: fix popups close on double click
2018-03-13 11:55:17 +01:00
Rémi Verschelde
319167a67a
Merge pull request #17380 from robfram/fix-change-node-type
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Fix overwriting all common properties when using `Change Type` tool
2018-03-13 11:54:10 +01:00
Rémi Verschelde
b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
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AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Rémi Verschelde
6e491ff283
Merge pull request #17383 from poke1024/colorpicker-tweaks
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Better tab support for color picker
2018-03-13 11:42:51 +01:00
Rémi Verschelde
a64f30536e
Merge pull request #17390 from poke1024/fix-anim-text-overlap
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Fixes overlapping text labels in animation editor timeline
2018-03-13 11:40:31 +01:00
Rémi Verschelde
9cadef3ffb
Merge pull request #17404 from poke1024/fix-anim-player-pan
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Fix wrong pan direction in animation player ui
2018-03-13 11:34:25 +01:00
Rémi Verschelde
f92acfe119
Merge pull request #17406 from poke1024/fix-anim-key-ui
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Fix broken hover/select coloring of keys in animation editor
2018-03-13 11:31:17 +01:00
Rémi Verschelde
40aa97d2c8
Merge pull request #17413 from ShyRed/previewfix
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Update preview on filesystem change
2018-03-13 11:27:43 +01:00
Rémi Verschelde
ada1357dfd
Merge pull request #17422 from robfram/fix-radial-textureprogress
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Implement line clipping for `TextureProgress` to avoid bad rendering
2018-03-13 11:25:49 +01:00
Rémi Verschelde
ed1fb87429
Merge pull request #17435 from poke1024/output-error-icon
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Show error icon at "Output" in case of errors
2018-03-13 11:22:28 +01:00
Rémi Verschelde
71cc0df311
Merge pull request #17441 from poke1024/fix-autoload-column-width
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Fix column width on AutoLoad table on hidpi displays
2018-03-13 11:18:37 +01:00
Rémi Verschelde
7463928d0e
Merge pull request #17454 from jvdnbus/hdr-import
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Fixes importing hdr files with extra header info
2018-03-13 11:13:13 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
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Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
Rémi Verschelde
66877d6273
Merge pull request #17482 from yleduc/fix_ios_build_es2
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fix iOS build - error due to GLES2 missing include
2018-03-13 10:50:29 +01:00
Yannick Le Duc
b5c7e6bac9
fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc)
2018-03-13 10:42:23 +01:00
Rémi Verschelde
b1c9a7c757
Merge pull request #17410 from groud/fix_grid_container
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Fixes infinite loop in GridContainer
2018-03-13 10:34:31 +01:00
Rémi Verschelde
c446231a6e
Merge pull request #17191 from garyo/fix_grid_cont
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Fix infinite loop in GridContainer layout
2018-03-13 10:34:20 +01:00