Rémi Verschelde
4d34677623
Merge pull request #41898 from Chaosus/vs_performance_fix
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Improve performance of Undo:change node position in visual shader
2020-09-09 11:21:51 +02:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Jonah Stich
f6b14238c7
Fixed minor typo, gui_hid -> gui_hide.
2020-09-08 18:08:21 -07:00
Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
Michael Alexsander
2b319889cb
Add 'get_previous_tab()' to 'Tabs'
2020-09-08 17:35:49 -03:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
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Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
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C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Rémi Verschelde
950c5567f7
Merge pull request #41886 from neikeq/issue-40001
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C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:19:48 +02:00
Ignacio Etcheverry
1c74fa4242
C#: Use BOM when creating a solution
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At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563
C#: Fix endless reload loop if project has unicode chars
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The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Rémi Verschelde
9d209bfc3d
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@EricEzaM
Thanks to all contributors and donors for making Godot possible!
2020-09-08 17:22:50 +02:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097b
)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
d425cf58e4
Merge pull request #41879 from madmiraal/fix-40505
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Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:03:58 +02:00
Thakee Nathees
279a11bbda
GDScript crash on builtin type constructor fix
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Fix : #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde
1e1a9be93e
Merge pull request #41880 from Yetizone/update_header_guard
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mesh_library.h: Update header guard to reflect file name
2020-09-08 14:44:00 +02:00
Yetizone
701493ab33
mesh_library.h: Update header guard to reflect file name
2020-09-08 15:12:31 +03:00
Rémi Verschelde
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
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Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
Rémi Verschelde
5cc8da9f18
Merge pull request #41876 from madmiraal/fix-40947
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Check if old mouse column is still available.
2020-09-08 13:36:32 +02:00
Marcel Admiraal
9149fb760c
Initialise Basis elements with a default Basis in the declaration.
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Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Marcel Admiraal
79802b31a9
Check if old mouse column is still available.
2020-09-08 10:24:57 +01:00
Rémi Verschelde
0a8c5845e3
Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
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Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp
280496a2c3
Fix TURN server example in WebRTC documentation
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WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
PouleyKetchoupp
5c63dec36e
Fix LineEdit not consuming enter events
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LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.
Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f
)
2020-09-08 10:22:37 +02:00
Rémi Verschelde
5c879e6d7d
Merge pull request #41854 from Faless/mbedtls/2.16.8
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Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 20:20:24 +02:00
Yuri Roubinsky
bd27ea7574
Merge pull request #41856 from Chaosus/vs_particles_restart
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Added `active` boolean to particles mode output in visual shaders
2020-09-07 19:35:37 +03:00
Yuri Roubinsky
e50b2e58b2
Added active
boolean to particles mode output in visual shaders
2020-09-07 19:21:22 +03:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
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Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
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HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Fabio Alessandrelli
8eb295cc54
Merge pull request #39100 from Wavesonics/pool-byte-array-fix
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Fixed PackedByteArray GDScript functions
2020-09-07 16:59:26 +02:00
Fabio Alessandrelli
a905764e3d
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 15:47:38 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
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[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
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Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Rémi Verschelde
8f9ab618ae
Merge pull request #41846 from EricEzaM/PR/fix-expand-collapse-filesystem-dock
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Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 14:26:03 +02:00
Eric M
54bef223fd
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 22:09:53 +10:00
Rémi Verschelde
bc23899fb4
Merge pull request #41845 from madmiraal/clarify-comparison
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Clarify comparison when enabling or disabling canvas_item copy_back_buffer buffer.
2020-09-07 13:20:35 +02:00
Rémi Verschelde
b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
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Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Rémi Verschelde
365dbde25d
Merge pull request #41843 from Chaosus/vs_fix_some_nodes
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Fix some broken visual shader nodes
2020-09-07 12:31:38 +02:00
Marcel Admiraal
08bedf68ff
Clarify comparison precedence when enabling or disabling back buffer.
2020-09-07 11:00:00 +01:00
Yuri Roubinsky
e2aca7e047
Fix some broken visual shader nodes
2020-09-07 12:39:20 +03:00
Marcel Admiraal
f515e72348
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 10:36:22 +01:00
Rémi Verschelde
753b2bd010
Merge pull request #41767 from lolleko/patch-1
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Remove ArrayMesh::surface_remove declaration
2020-09-07 08:33:12 +02:00
Rémi Verschelde
53d83c4575
Merge pull request #41781 from AnilBK/fix-typo
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Fixed Some typos.
2020-09-07 08:31:51 +02:00
Rémi Verschelde
79bbd8e572
Merge pull request #41832 from Calinou/doc-gridcontainer-child-type
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Clarify the required child node type in the GridContainer documentation
2020-09-07 08:15:59 +02:00
Meriipu
44657db3e2
If the mouse is held on notification_wm_mouse_exit, do not drop focus
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This fixes a bug where users of the scrollbar had to be very careful
not to move the mouse outside the viewport, otherwise the scrollbar
would drop its drag-action and stop scrolling until clicked again.
The existing behaviour had the side-effect of also dropping the
cosmetic highlighting of the scrollbar (in addition to the dragging),
for the specific case where the mouse was move outside the window.
The previous behaviour did nothing to remove the highlight if the
mouse was released (but not moved) inside the viewport.
This separate issue with the lingering highlight of the scrollbar
(until a mouse-movement action is performed inside the viewport) is
fixed in an immediate followup to this commit.
Closes bug #39634
2020-09-07 04:11:27 +02:00
Hugo Locurcio
40b5331d79
Clarify the required child node type in the GridContainer documentation
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This closes #41822 .
2020-09-07 01:41:08 +02:00
Pedro J. Estébanez
f76a13dea0
Avoid warning about harmless unfulfilled yields
2020-09-06 22:30:46 +02:00
Haz
3f5413693c
Fix tilemap tiles on horizontal/vertical flips
2020-09-06 16:00:36 -04:00
Rémi Verschelde
c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
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Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal
5a376cb061
Fix header guards in modules:
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- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00