Commit graph

62488 commits

Author SHA1 Message Date
jonyrock
34aea718b1 setted font bug fix 2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e EDITOR_DEF in the right place 2014-04-30 20:21:58 +04:00
Juan Linietsky
87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
reduz
7fadc2f93a Merge pull request #318 from adolson/scene-snap-settings-save
2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock
2c683b0f99 #331 settings menu option title fix oops 2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321 #331 settings menu option title fix 2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b pair symbols tool basic imp 2014-04-27 14:34:37 +04:00
reduz
02669e95a4 Merge pull request #330 from jonyrock/complex_undo
#298 imp - thanks!!! - hope you tested this well :)
2014-04-26 09:55:40 -03:00
jonyrock
a5e331c66f #298 imp 2014-04-26 16:42:19 +04:00
reduz
847ad3d519 Merge pull request #325 from adolson/input_map_missing_header
added missing include for imagemap
2014-04-24 10:06:58 -03:00
Dana Olson
c118dfdf6e added missing include for imagemap 2014-04-24 01:53:45 -04:00
reduz
7f78452f35 Merge pull request #324 from adolson/close_running_program_on_editor_quit
stops running process when quitting editor
2014-04-23 23:21:09 -03:00
reduz
ee730b6c9d Merge pull request #323 from adolson/inputmap-bindings
added bindings for InputMap (closes #283)
2014-04-23 23:20:11 -03:00
Dana Olson
aa84f4d261 stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project.

If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson
88abd7200e added bindings for InputMap 2014-04-23 21:48:16 -04:00
Dana Olson
56718eb31e use Snap / Snap (Pixels) now save to scene file
Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
sanikoyes
ccfeb53005 Fix export translation(can't save pot file) 2014-04-23 09:28:23 +08:00
reduz
31f88a7006 Merge pull request #272 from adolson/patch-1
editor window title improvements
2014-04-22 14:41:43 -03:00
reduz
71cfed8a76 Merge pull request #315 from adolson/patch-2
add display/resizable support to Linux
2014-04-22 14:23:29 -03:00
adolson
b28c1e749a add display/resizable support to Linux
add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky
6f1410a837 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-19 16:47:03 -03:00
Juan Linietsky
a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky
8ebe956421 -Revert change that broke paths 2014-04-18 16:26:46 -03:00
Juan Linietsky
0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
reduz
b8593c6f3f Merge pull request #301 from jonyrock/editor_cursor
Text cursor in text editor
2014-04-17 10:33:53 -03:00
jonyrock
a49527540f text cursor in text editor & const in Rect2i 2014-04-17 15:30:40 +04:00
Juan Linietsky
ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
162d2ebe4f -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
reduz
606b9d960a Merge pull request #277 from jonyrock/master
home button & whitespace
2014-04-10 15:53:45 -03:00
jonyrock
89568b9017 home button like & whitespace 2014-04-10 19:57:20 +04:00
reduz
a5f556c9ff Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support
Add Matrix32/Vector2Array support for marshal library
2014-04-10 09:18:27 -03:00
Juan Linietsky
c74d918d57 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-10 00:19:29 -03:00
Juan Linietsky
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
adolson
c6df9d8a41 editor window title improvements
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).

Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
reduz
e1970a4dda Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
fix android can't input unicode characters
2014-04-06 11:15:29 -03:00
sanikoyes
bae5ad7c8b Move onKeyDown/onKeyUp from Godot to GodotView
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
sanikoyes
77a840e350 Merge branch 'master' into hotfix-android-unicode-ime-input 2014-04-06 21:52:47 +08:00
reduz
ded365031e Merge pull request #255 from sikakraa/android_kb_fix
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:01:51 -03:00
sikakraa
f103b67326 Fixed Android crash by adding safety to the hideKeyboard() -function. 2014-04-06 02:13:36 +03:00
Juan Linietsky
b4969373b3 -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
Juan Linietsky
9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
35b84d2c85 Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
reduz
1278da71ea Merge pull request #206 from marynate/PR-multijobs-build
Fixed #205 Race condition in build process
2014-04-05 09:54:42 -03:00
reduz
6a737c79fc Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
fix render sprite used atlas texture position error
2014-04-05 09:42:55 -03:00
reduz
f9820d4c40 Merge pull request #212 from marynate/PR-framelimit
Add ability to apply frame rate limit (application/target_fps)
2014-04-05 09:41:10 -03:00
reduz
ee76837826 Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows
Implement thread id in windows platform
2014-04-05 09:40:45 -03:00
reduz
c1f4d1c95e Merge pull request #229 from marynate/PR-resizable-window
Add display/resizable to project setting to prevent windwo from resizing
2014-04-05 09:39:19 -03:00
reduz
a643be7170 Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
reduz
266ff7201b Merge pull request #232 from marynate/PR-fix-variant-multiply-bug
Fix Variant vector2/vecotor3 multiply bug
2014-04-05 09:30:56 -03:00
reduz
f0371e6075 Merge pull request #236 from marynate/PR-iOS-FPS60
Lift Godot GLView update frequency from 30 to 60
2014-04-05 09:29:22 -03:00