Rémi Verschelde
ab585be885
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
...
[HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:05 +01:00
Rémi Verschelde
28ec24473a
Merge pull request #46814 from akien-mga/scons-fix-env-creation
...
SCons: Propagate the user's OS environment in env["ENV"]
2021-03-09 10:37:21 +01:00
Rémi Verschelde
cecc930e78
Merge pull request #46784 from Bhu1-V/doc-update
...
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09 09:58:26 +01:00
Rémi Verschelde
53bc6feabc
Merge pull request #46805 from likeich/fix_inertia_bug
...
Fixes division by zero when 3d body does not have valid shape
2021-03-09 09:38:39 +01:00
Rémi Verschelde
20b171cc5a
SCons: Propagate the user's OS environment in env["ENV"]
...
This fixes a regression from #46774 where `env["ENV"]` would miss some
important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc.
To have those, we can either use the default `ENV` created by SCons, or
propagate the whole external environment.
Fixes #46790 .
2021-03-09 09:21:40 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
bruvzg
741e1cf672
Move caller_id init to Thread constructor to fix UWP build.
2021-03-09 08:40:30 +02:00
Bhuvan Vemula
e3fed7bde8
Added Additional Description for PhysicsServer2D->area_create() method.
2021-03-09 09:03:10 +05:30
Kyle
554990992a
Fixes division by zero when 3d body does not have valid shape
...
Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
2021-03-08 19:25:26 -05:00
Fabio Alessandrelli
f34c7982c5
[HTML5] Respect allow_hidpi option during setup
...
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde
85cb3c044d
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
...
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-08 19:41:11 +01:00
Leonardo Christino
5d574d980d
Make GraphNode handle children with EXPAND flag
2021-03-08 13:52:19 -04:00
Andrii Doroshenko (Xrayez)
f712d68ceb
Provide additional include paths for custom modules
...
Allows to use a module as a library, where an include path may start
with module's name itself.
2021-03-08 19:36:26 +02:00
Rémi Verschelde
b6e97c10ad
i18n: Sync translations with Weblate
...
(cherry picked from commit f1f472439e
)
2021-03-08 17:51:58 +01:00
Rémi Verschelde
b3506bc63b
Update AUTHORS and DONORS list
...
New contributor added to AUTHORS:
@Ev1lbl0w
Thanks to all contributors and donors for making Godot possible!
2021-03-08 17:36:20 +01:00
Rémi Verschelde
ee13944f9c
Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast
...
use collision mask in vehicle raycast
2021-03-08 17:30:14 +01:00
Rémi Verschelde
8507b69c13
Merge pull request #46796 from Faless/js/4.x_pwa_simple
...
[HTML5] Add PWA support to the editor page.
2021-03-08 17:29:48 +01:00
Fabio Alessandrelli
d8bd54fbf2
[HTML5] Add PWA support to the editor page.
...
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.
The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.
Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00
Fabio Alessandrelli
0816011e86
[HTML5] Catch audio worklet errors on disconnect.
...
Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
2021-03-08 17:06:24 +01:00
Angad Kambli
bfc533fc4c
use collision mask in vehicle raycast
2021-03-08 20:57:23 +05:30
Rémi Verschelde
8af3d56631
Merge pull request #46792 from akien-mga/linux-fix-detect_prime-steam
...
Linux: Fix PRIME detection on Steam
2021-03-08 16:13:27 +01:00
Rémi Verschelde
14f330c95e
Merge pull request #46771 from socket220/master
...
pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
Rémi Verschelde
ae850177a3
Linux: Fix PRIME detection on Steam
...
To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦
So if we detect Steam, we skip this check.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-03-08 15:51:14 +01:00
Rémi Verschelde
26d1b30d35
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
...
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 13:26:47 +01:00
Ilya Kuznetsov
6061ff7ba1
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 12:57:50 +01:00
Rémi Verschelde
aa6bbdc7a8
Merge pull request #46787 from nemerle/fix_animation_track_editor_opt_confirm
...
Fix incorrectly connected optimize_dialog/confirmed signal in AnimationTrackEditor
2021-03-08 11:35:35 +01:00
nemerle
7bbacb5ff6
fix incorrectly connected optimize_dialog signal
2021-03-08 11:14:45 +01:00
Rémi Verschelde
d52974ba95
Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision
...
fix Label visible_characters bad precision (Fix #46775 )
2021-03-08 10:30:50 +01:00
Rémi Verschelde
9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
...
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
Fabio Alessandrelli
aafbeb2be3
Merge pull request #43459 from MaxMutantMayer/hashing_context_unit_tests
...
Add unit tests for HashingContext
2021-03-08 09:53:07 +01:00
bruvzg
43c7c279d5
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 09:56:40 +02:00
Rémi Verschelde
3856bc5afe
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
...
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-08 08:22:48 +01:00
jmb462
3bd44f3cb6
fix Label visible_characters bad precision
2021-03-07 23:18:16 +01:00
Rémi Verschelde
7739db3799
Merge pull request #46774 from akien-mga/scons-respect-path
...
SCons: Fix parsing PATH when constructing base environment
2021-03-07 22:50:52 +01:00
Rémi Verschelde
5d217a9441
SCons: Fix parsing PATH when constructing base environment
...
We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.
With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
2021-03-07 22:28:46 +01:00
Rémi Verschelde
1e59443cd2
Merge pull request #46769 from Calinou/assetlib-widen-pagination-buttons
...
Make the pagination buttons wider in the asset library browser
2021-03-07 21:48:27 +01:00
gatalskii
efe05a166e
mod: pop-up usability enhancement for support button
...
Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
Maximilian Mayer
f12d205c1f
Add unit tests for HashingContext
2021-03-07 20:33:08 +01:00
Hugo Locurcio
25c6acb702
Make the pagination buttons wider in the asset library browser
...
This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
Rémi Verschelde
9b853d7a7b
Merge pull request #46572 from jmb462/fix-selection-error-after-commenting-or-indenting
...
Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07 17:03:54 +01:00
Rémi Verschelde
dc2207d8e8
Merge pull request #46627 from jmb462/fix-incorrect-autoindentation-in-multiline-brackets
...
Fix incorrect auto-indentation in multiline brackets (fix #46384 )
2021-03-07 16:55:32 +01:00
Rémi Verschelde
daab4c9ac4
Merge pull request #46760 from qarmin/fix_memory_leak_vulkan
...
Fix memory leak in VulkanContext
2021-03-07 16:40:32 +01:00
Rafał Mikrut
f9d0ea9f6b
Fix memory leak in VulkanContext
2021-03-07 15:28:47 +01:00
Rafał Mikrut
f81ecb498b
Fix crashes when manipulating nodes in editor
2021-03-07 15:14:24 +01:00
Rémi Verschelde
c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
...
Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
Alex Hirsch
8faeb72f10
Add additional index checks to COLLADA importer
...
ref #46548
2021-03-07 14:53:01 +01:00
Rémi Verschelde
afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
...
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b
Allow to save override.cfg with ProjectSettings
2021-03-07 01:21:44 +01:00
Rémi Verschelde
15bd2bf03f
Merge pull request #46713 from neikeq/csharp-source-generators-init
...
Add C# source generator for ScriptPathAttribute
2021-03-07 01:04:47 +01:00
Rémi Verschelde
dea8105a38
Merge pull request #46704 from Duddino/master
...
Checking if there is a collider when calling `SoftBody::remove_collision_exception_with`
2021-03-07 00:21:13 +01:00