Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Daniel J. Ramirez
e524cc7135
Fixed project manager and dialog fonts.
2017-11-09 19:38:48 -06:00
Rémi Verschelde
277e730d34
Fix typo in project manager
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[ci skip]
2017-10-29 18:48:42 +01:00
sheepandshepherd
53188abed0
Add language option button to project manager
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Closes #4901
2017-10-26 14:40:07 -05:00
Rémi Verschelde
8ed5e64656
Merge pull request #11998 from DmitryKrutskikh/filter-input-events-in-project-manager-3-0
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Skip unhandled input events on asset library tab. (3.0)
[ci skip]
2017-10-11 22:31:46 +02:00
DmitryKrutskikh
3df42cdefb
Skip unhandled input events on asset library tab.
2017-10-10 18:23:11 +03:00
Rémi Verschelde
2e0c7bb22a
Merge pull request #11718 from poke1024/retina
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Fixes some retina problems on multi monitor setups
2017-10-09 11:04:46 +02:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Bernhard Liebl
a7f18798aa
fixes several scaling problems on multi monitor retina/non-retina setups on OS X
2017-10-05 08:12:17 +02:00
Andreas Haas
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
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Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Daniel J. Ramirez
de3018703f
Improved New Project and Import project experience
2017-09-23 22:50:37 -05:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Hein-Pieter van Braam
bdb07fcf4d
Merge pull request #11031 from nabor/rename-dialog
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Added support to rename projects on manager
2017-09-14 09:01:29 +02:00
Nabor Erices
b79ec86b64
Deleted unnecessary print
2017-09-13 18:43:37 -03:00
Marcelo Fernandez
83fe937362
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
Rémi Verschelde
84ccda4e1d
Merge pull request #11058 from hpvb/fix-11043
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Don't set editor_hint true for project manager
2017-09-12 11:41:44 +02:00
Marcelo Fernandez
dcdcf358db
Not found projects are grayed instead of removed at the Project Manager
2017-09-11 02:01:20 -03:00
Hein-Pieter van Braam
390a2025fe
Don't set editor_hint true for project manager
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Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.
This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Nabor Erices
1c8cc1ab50
Added support to rename projects on manager
2017-09-06 21:10:30 -03:00
Juan Linietsky
caf1447bef
Contributors missing in project manager title
2017-08-31 09:50:35 -03:00
Juan Linietsky
9ff19951e2
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
2017-08-31 09:44:37 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
a276320329
Always size project icons to default icon size
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I wasn't able to reproduce the issue, but this should fix #10620
2017-08-27 00:27:10 +02:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
Hugo Locurcio
1d757c43d7
Tweak command-line arguments to make them more UNIX-like
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Also improves the command-line help text readability.
2017-08-21 08:08:35 +02:00
Daniel J. Ramirez
0c18009665
Added missing icon and svgs upscaling
2017-08-20 13:53:09 -05:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Gilles Roudiere
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Zher Huei Lee
5c94eeeb79
Project manager UI displaced by long paths #10245
2017-08-12 15:32:06 +08:00
Andreas Haas
bc034c1d4d
ProjectManager: Show error dialog if unable to run project.
2017-08-07 23:47:43 +02:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
6760783b94
Revert "Tweak command-line arguments to make them more UNIX-like"
2017-08-02 15:39:04 -03:00
Hugo Locurcio
b9a7997945
Tweak command-line arguments to make them more UNIX-like
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Also improves the command-line help text readability.
2017-08-02 09:33:40 +02:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Quinn Yo
5c62304b78
updated project manager to use new project.godot values
2017-07-21 15:25:22 +10:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Nuno Donato
9fd41416a9
Automatically open new project after creating it in project manager.
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Fixes #9075
2017-06-07 22:50:24 +01:00
toger5
c33eff4bf9
project manager, fixed siing of sort button
2017-06-04 13:54:19 -07:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00