Rémi Verschelde
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82d18f4c1c
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Merge pull request #5845 from hurikhan/x11_cleanup
Code cleanup in platform/x11
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2016-07-22 08:35:26 +02:00 |
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Mario Schlack
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503f9ab9d9
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Code cleanup in platform/x11
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2016-07-21 21:11:34 +02:00 |
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Mario Schlack
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d04ada3973
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Implement OS.request_attention() for X11
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2016-07-21 19:40:36 +02:00 |
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Juan Linietsky
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864c0e84de
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line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
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2016-07-09 14:56:08 -03:00 |
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Juan Linietsky
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7e3044981e
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Avoid crash if setting modifiers fails, closes #5158
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2016-07-08 11:28:09 -03:00 |
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paper-pauper
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dd1ad31757
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Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
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2016-06-25 07:15:21 +02:00 |
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Dennis Brakhane
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3d85a14404
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fix memset calls
Order is "mem, val, count", not "mem, count, val"
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2016-06-19 02:07:51 +02:00 |
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Andreas Haas
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eaa34f2123
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x11: fix XRandr GetMonitors
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2016-06-12 15:29:02 +02:00 |
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Andreas Haas
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18c941bbec
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x11: Implemented dpi detection
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
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2016-06-09 18:54:06 +02:00 |
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Juan Linietsky
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2420e46b44
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vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
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2016-06-05 19:14:33 -03:00 |
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Andreas Haas
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2c9b28df13
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xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
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2016-05-29 17:40:08 +02:00 |
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Andreas Haas
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ae0a59731e
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x11: Add support for filesystem drag & drop using xdnd
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2016-05-28 21:35:42 +02:00 |
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Ignacio Etcheverry
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5907a007dc
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x11: Flush the X output buffer after changing mouse mode
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2016-04-12 16:20:28 +02:00 |
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Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
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Rémi Verschelde
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cefca4429c
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Merge pull request #3575 from Hinsbart/_net_wm_name
x11: set _net_wm_name property
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2016-02-04 07:19:52 +01:00 |
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hondres
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61c1b6f60e
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x11: set _net_wm_name property
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2016-02-04 00:39:53 +01:00 |
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Rémi Verschelde
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c0aade4ba4
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Merge pull request #3493 from Hinsbart/wm_class
x11: use different strings for WM_CLASS depending on context
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2016-02-03 11:30:22 +01:00 |
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hondres
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f4fa74fe28
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remove pc_joystick_map.h
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2016-02-01 14:28:53 +01:00 |
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hondres
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11e4c128ac
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x11: use different strings for WM_CLASS depending on context
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2016-01-27 21:53:37 +01:00 |
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George Marques
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f4a39692b9
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Change default window size for desktop
Fix #3149
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2016-01-24 17:52:33 -02:00 |
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hondres
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c632c13c66
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Add some joystick functions to input. Enables manipulation of mappings at runtime
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2016-01-08 00:40:41 +01:00 |
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hondres
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c0e4d8fbfd
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fix x11 crash on exit
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2016-01-05 23:35:54 +01:00 |
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Juan Linietsky
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908f75c23f
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having active items is pointless in input map
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2016-01-03 18:52:42 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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586e482a98
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-Fix parsing of comments in VariantParser, fixes #3175
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2015-12-31 10:25:21 -03:00 |
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hondres
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541c9039c5
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Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
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2015-12-21 22:39:03 +01:00 |
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hondres
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af633c7941
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Better gamepad support
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2015-12-18 06:12:53 +01:00 |
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Juan Linietsky
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cc7880fba5
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-added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
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2015-12-12 12:06:53 -03:00 |
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Anton Yabchinskiy
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b14c90801f
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Disable X11 joystick functions also for OpenBSD
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2015-11-20 23:36:34 +03:00 |
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Anton Yabchinskiy
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523e64d30b
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Include string.h for memset() on OpenBSD
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2015-11-20 23:36:14 +03:00 |
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Juan Linietsky
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2769da7744
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compile fixes
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2015-11-19 20:24:43 -03:00 |
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Juan Linietsky
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dd09215c90
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Revert "libao audio driver"
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2015-11-19 20:05:26 -03:00 |
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Juan Linietsky
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43ce972ddb
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Merge pull request #903 from a12n/libao
libao audio driver
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2015-11-19 19:31:56 -03:00 |
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Anton Yabchinskiy
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3b9868d2e4
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Merge branch 'master' of github.com:okamstudio/godot
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2015-11-02 20:25:01 +03:00 |
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Saracen
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e723488aa3
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Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
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2015-11-02 16:36:41 +00:00 |
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Phobos Tro
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2d2ab92680
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Made the Atom net_wm_icon local
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2015-10-26 01:36:27 +08:00 |
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Phobos Tro
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746ef7cbd6
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Fixing memory leaks
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2015-10-25 22:15:56 +08:00 |
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Juan Linietsky
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97f483af0a
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fixes broken 3D in editor
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2015-10-17 23:05:39 -03:00 |
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Juan Linietsky
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4a8bc25f18
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Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splash
Fix X11 Editor Boot Splash (Maximized Boot Splash)
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2015-10-17 10:12:34 -03:00 |
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Juan Linietsky
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9962518ffd
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-09-24 18:07:13 -03:00 |
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Juan Linietsky
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82a3304458
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
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2015-09-24 18:06:15 -03:00 |
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Juan Linietsky
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ce6fefced8
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Properly implement OS.alert() from script, and use xmessage on X11
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2015-09-21 09:39:46 -03:00 |
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masoud bh
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3c466afb68
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Fix X11 Editor Boot Splash
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2015-09-17 05:19:43 +04:30 |
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Juan Linietsky
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cf57a654d7
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new editor settings customization of where to run the game from the editor
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2015-08-30 23:36:46 -03:00 |
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Juan Linietsky
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3a59747c62
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-fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
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2015-08-29 01:43:21 -03:00 |
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Anton Yabchinskiy
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dc8df8a91a
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Merge branch 'master' of github.com:okamstudio/godot
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2015-07-29 23:01:36 +03:00 |
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Jari Ronkainen
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983fd0dfc3
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Use tabs instead of spaces.
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2015-07-23 19:35:47 +03:00 |
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Jari Ronkainen
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8027a3f004
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Fix audio driver setup if the first driver fails.
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2015-07-23 19:32:10 +03:00 |
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Juan Linietsky
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9df77d2765
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ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
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2015-05-26 01:06:05 -03:00 |
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ehriche
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897a1aade5
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
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