Pedro J. Estébanez
cc9c43a631
Reword misleading error messages in PCK export
2023-02-14 12:04:31 +01:00
baptr
2eadbe7b78
Fix multiplayer replication crash in on_sync_receive.
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A number of early continue cases applied the packet-provided `size`
without validation, allowing large uint32_t values to be treated as
negative offsets and leading to segfaults.
Now, we validate `size` against the buffer length immediately to avoid a
crash.
This could be triggered by receiving sync data for a synchronizer who's
root node had just been removed, since the code path that checked for
unusable sync state failed to advance the offset. Thus the next read
could interpret part of the payload as such an invalid `size`.
Now, we properly advance the read offset in that case (and raise a
better error).
2023-02-14 02:46:32 -08:00
Rémi Verschelde
d2699dc7ab
Merge pull request #73275 from Mickeon/doc-color-oops
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Fix incorrect format in Color documentation
2023-02-14 11:07:03 +01:00
Rémi Verschelde
76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
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Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde
78ccf71dfb
Merge pull request #73269 from bruvzg/ed_prog2
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[Editor] Fix editor progress dialog auto closing on ESC press, and on application focus loss.
2023-02-14 11:06:16 +01:00
Rémi Verschelde
570b04dec4
Merge pull request #73265 from clayjohn/tangent-oct
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Bias octahedral tangent y axis to avoid errors around 0
2023-02-14 11:05:52 +01:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
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Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
Rémi Verschelde
44ad635505
Merge pull request #73261 from smix8/fix_tilemap_invalid_rid_error_4.x
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Fix TileMap NavigationServer 'Invalid ID' error
2023-02-14 11:05:05 +01:00
Rémi Verschelde
1fcee45ae5
Merge pull request #73252 from smix8/navigationserver_improve_rid_not_found_error_4.x
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Improve NavigationServer.free() error msg when RID not found
2023-02-14 11:04:40 +01:00
Rémi Verschelde
bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
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Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
Rémi Verschelde
bfe43f69b8
Merge pull request #67707 from Cykyrios/hide-private-prop-description-in-classdoc
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Fix private properties appearing in custom class doc Property Descriptions
2023-02-14 11:03:50 +01:00
Rémi Verschelde
1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
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Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
Micky
8d0078873a
Fix incorrect format in Color documentation
2023-02-14 10:27:43 +01:00
Micky
edb78840c0
Add missing documentation for String & StringName
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Also fixes typos brought up in #69821 's replies.
2023-02-14 10:15:44 +01:00
bruvzg
39b69e6f76
[Editor] Fix editor progress dialog auto closing on ESC press, and on application focus loss.
2023-02-14 09:23:40 +02:00
bruvzg
a322f3f578
[InputEventKey] Avoid setting both key and modifier to the same value.
2023-02-14 09:05:58 +02:00
clayjohn
5a800e68f1
Bias octahedral tangent y axis to avoid errors around 0
2023-02-13 19:24:14 -08:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
smix8
fef6ffabe5
Fix TileMap NavigationServer 'Invalid ID' error
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Fixes NavigationServer 'Invalid ID' error of the TileMap.
The issue was not caused directly by the TileMap but with the late call to get_world_2d()->get_navigation_map() while everything is shut down abruptly e.g. game window closed or Editor "Reload Saved Scene" function.
2023-02-14 01:39:21 +01:00
kobewi
be6d5bbba6
Fix some TileMap errors and crashes
2023-02-14 00:39:41 +01:00
clayjohn
ab4e79cd03
Store blend mode between CanvasItems to preserve batching
2023-02-13 14:46:26 -08:00
Rémi Verschelde
4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
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Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
Rémi Verschelde
9721d557d0
Merge pull request #73248 from constantitus/characterbody2d-csharp-doc
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fixed c# example in CharacterBody2D doc
2023-02-13 23:44:48 +01:00
Rémi Verschelde
81bfc8c7d6
Merge pull request #61492 from Calinou/decal-clamp-extents
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Clamp Decal size to positive values
2023-02-13 23:44:24 +01:00
smix8
b51cab3411
Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
Rémi Verschelde
02a9a31b1b
Merge pull request #73244 from vonagam/fix-int-in-float-typed-array
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GDScript: Fix usage of ints with typed array of floats
2023-02-13 23:43:09 +01:00
Hugo Locurcio
42b7739321
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 22:17:02 +01:00
constantitus
6951574265
fixed c# example in CharacterBody2D doc
2023-02-13 23:14:48 +02:00
Hugo Locurcio
8b1de103a8
Clamp Decal size to positive values
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This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
Rémi Verschelde
853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
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Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Rémi Verschelde
49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
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Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
Rémi Verschelde
c787eb6609
Merge pull request #66476 from GK-GreyGhost/csgbox-updater
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Support CSGBox3D conversion of width/height/depth in 3 to size in 4
2023-02-13 21:07:30 +01:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Dmitrii Maganov
9cb2da89d6
GDScript: Fix usage of ints with typed array of floats
2023-02-13 22:06:38 +02:00
Rémi Verschelde
c2e1be66c8
Merge pull request #72870 from Calinou/doc-directionallight2d-no-cull-mask
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Document DirectionalLight2D not supporting cull masks
2023-02-13 21:06:33 +01:00
Rémi Verschelde
e78b77481e
Merge pull request #73240 from myaaaaaaaaa/worker-h
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Move some `worker_thread_pool.h` includes out of header files
2023-02-13 21:05:57 +01:00
DESKTOP-9O27V4U\Navi
ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
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Fixes #66420 .
2023-02-13 20:41:23 +01:00
Rémi Verschelde
854d9c3d9c
Merge pull request #73239 from bruvzg/cleanup_callback
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Cleanup Window callbacks before destroying in to avoid callback calls with invalid object.
2023-02-13 20:24:29 +01:00
myaaaaaaaaa
6f88392d02
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
bruvzg
a000c64eea
Cleanup Window callbacks before destroying in to avoid callback calls with invalid object.
2023-02-13 20:39:17 +02:00
Rémi Verschelde
3815903119
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
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Add render buffer support to screen space effects
2023-02-13 19:15:48 +01:00
Rémi Verschelde
1ecf486ef0
Merge pull request #73234 from RandomShaper/fix_label_sizing
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Fix blank non-autowrapping labels
2023-02-13 19:14:51 +01:00
Pedro J. Estébanez
3ccabee9ae
Fix blank non-autowrapping labels
2023-02-13 18:46:56 +01:00
Rémi Verschelde
cf859db34a
Merge pull request #73214 from reduz/prevent-recursive-importing-hack
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Prevent recursive importing (hack)
2023-02-13 18:23:35 +01:00
Rémi Verschelde
1c1b5da262
Merge pull request #73224 from rsubtil/bugfix-input_joypad_warn
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Change message of unknown joypad property from error to verbose
2023-02-13 18:00:33 +01:00
Rémi Verschelde
d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
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This reverts commit 7eb6367d5c
.
Fixes #73058 .
Fixes #73167 .
This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Ricardo Subtil
e841f13cdc
Change message of unknown joypad property from error to warning
2023-02-13 14:30:57 +00:00
Micky
e20b2f6c80
Tweak comments in renames_map_3_to_4
& reorder
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Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.
To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
Rémi Verschelde
4a2c2170b4
Merge pull request #62921 from cdemirer/fix-variant-in
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Fix `Variant::in()` error on invalid `evaluate`
2023-02-13 12:59:02 +01:00
Rémi Verschelde
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
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Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00