Commit graph

80 commits

Author SHA1 Message Date
Hugo Locurcio
972e7bd27c
Only display the assetlib Retry button if the download failed
(cherry picked from commit 508011a57f)
2021-02-18 00:35:57 +01:00
Aaron Franke
0e45fb9798
Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Marcus Brummer
8ad61f6669
Asset Library: Scroll up the ScrollContainer after page load
(cherry picked from commit 0e4f2ca860)
2020-12-10 13:09:02 +01:00
Hugo Locurcio
f7ed1f4d1f
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.

(cherry picked from commit 6055db2a72)
2020-09-29 13:57:58 +02:00
Eric Rybicki
99346e9654 Fix asset library video play overlay not being centered on the thumbnail 2020-01-21 08:04:32 +01:00
dankan1890
29daba5b0c AssetLibrary when the download size is unknown:
hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Haoyu Qiu
43ad6e8c96 Fixes AssetLib crash when JPG module is disabled
JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
a3ab1cb698 Center error icon vertically in AssetLib 2019-12-16 09:24:02 +08:00
Haoyu Qiu
d151e1eaf9 Make more editor strings translatable 2019-12-13 16:09:29 +08:00
Hugo Locurcio
41c89880f8
Display a message if no results are found in the asset library
This closes https://github.com/godotengine/godot-proposals/issues/184.
2019-10-26 01:07:02 +02:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Hugo Locurcio
a4a0295154
Improve sorting options in the asset library
The reverse sorting options are now integrated in the list of
sorting options, making the "Reverse" button unnecessary.
This pattern tends to be easier to discover by users.

The "Downloads" sorting option was also removed as it's not
implemented in the backend.
2019-09-03 15:16:58 +02:00
Hugo Locurcio
6f915d386a
Refresh the asset library only once on startup
This avoids unnecessary calls to the API when switching between tabs
in the editor or project manager.
2019-09-02 20:08:55 +02:00
Hugo Locurcio
d6984f7311
Increase line spacing in the editor help and asset library descriptions
This makes for more readable text.
2019-08-30 15:08:24 +02:00
Michael Alexsander Silva Dias
edc3600560 Minor cleanup of the AssetLib's asset dialog 2019-08-29 02:37:44 -03:00
Michael Alexsander Silva Dias
6ce2701abe AssetLib minor fixes and enhancements 2019-08-28 01:36:09 -03:00
Rémi Verschelde
d8de8d5e34
Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed
Improve image loading performance in the asset library
2019-08-27 20:19:17 +02:00
Hugo Locurcio
89c13c3ae9
Display a "broken file" icon for missing images in the asset library
This partially addresses #31683.
2019-08-27 19:45:25 +02:00
Hugo Locurcio
2ed7bf58ba
Improve image loading performance in the asset library
This closes #31614.
2019-08-27 19:41:49 +02:00
Hugo Locurcio
f524dc5da6
Improve loading UX in the asset library
The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.

A "Loading..." text will be displayed before the first page loads.
2019-08-24 03:08:52 +02:00
Davide Busterna
7434966f10 Automatically select the first image of the assets page 2019-08-15 13:43:00 +02:00
Hugo Locurcio
8f2bcfd909
Use Lanczos filtering for variable-sized images such as project icons
This results in better-looking icons with less artifacts
induced by downscaling.
2019-08-13 22:08:23 +02:00
Rémi Verschelde
37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Michael Alexsander Silva Dias
eeb9268800 Minor cosmetic changes in some editor plugins 2019-08-08 23:22:33 -03:00
Bojidar Marinov
2b08cc16f1
Handle all download errors in the asset library
Addresses part of #31115
2019-08-08 10:06:26 +03:00
Hugo Locurcio
ddf83d93b3
Improve preview and screenshot display in the asset library
Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias
19d261336b Minor improvements to the AssetLib 2019-07-17 12:35:57 -03:00
Rémi Verschelde
1e5a02f006
Merge pull request #29599 from Calinou/assetlib-project-icon-loading
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12 13:36:06 +02:00
Hugo Locurcio
75f1e93ac0
Remove some references to unimplemented features in the assetlib
This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).

This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
2019-06-12 12:26:37 +02:00
Hugo Locurcio
7fd7dac69c
Add spacing between the icon and details in the assetlib list
This also scales margin and separation values on hiDPI displays.
2019-06-12 01:14:29 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib 2019-06-08 11:18:52 +02:00
qarmin
53c0a29fb0 Fix memory leak after closing files 2019-06-05 09:34:16 +02:00
gdupr
b89d8bb56c Separated description from the preview content and centered the playbutton for video thumbnails in the Asset Library Editor 2019-04-23 21:53:15 +02:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Fabio Alessandrelli
37c0ac1d6d Enabled logging of failed image download. 2019-03-16 10:58:07 +01:00
merumelu
e4b20a9a51 AssetLib: convert video thumbnails to RGBA
Image::blend_rect only works with images that have the same format.
2019-03-05 21:02:56 +01:00
Fabio Alessandrelli
1aa1f42963 Fix uninitialized value 2019-02-16 16:01:20 +01:00
Juan Linietsky
a089061120 Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Erik
cd759c773d Hide header and footer in AssetLib when not necessary
Reduces visual clutter by hiding pages navigator header and footer in AssetLib if no results are
found or when results fit on one page one page.

Fix for issue #23036
2018-10-15 19:26:57 +02:00
Hugo Locurcio
dd4fe8588b
Fix occasional crash when downloading assets from the Asset Library
This is caused by GitHub not publishing a Content-Length header in
all cases (it only does so if the file was requested recently),
which in turn made `String.humanize_size()` try to humanize a size of
-1 byte (as returned by HTTPRequest when no Content-Length
is contained in the response).
This crashed the editor due to a division by zero.

This closes #21200.
2018-08-20 20:21:56 +02:00
Rémi Verschelde
22c3fcb20b
Merge pull request #20760 from Calinou/improve-assetlib-download-ux
Improve the asset library download UX
2018-08-14 15:48:31 +02:00
Łukasz Rutkowski
81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Hugo Locurcio
c1108a4d17
Improve the asset library download UX
The progress bar is now correctly set to 0% while initiating
the download and is hidden once the download is completed.
2018-08-06 21:37:59 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Guilherme Felipe
7a3882723c Fix #16069, #19292, #19267 and #18940 2018-06-06 13:16:52 -03:00