Rémi Verschelde
702976cd7a
Mono: Fix build after ObjectID and Texture2D changes
2020-02-18 11:36:48 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde
cb68d832f2
Merge pull request #35862 from Calinou/improve-enet-error-messages
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Improve error explanations related to NetworkedMultiplayerENet
2020-02-15 22:07:47 +01:00
Rémi Verschelde
c3b49150fe
Merge pull request #36250 from Faless/ws/fix_js_status
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Fix EMWSClient::get_connection_status()
2020-02-15 22:07:20 +01:00
Fabio Alessandrelli
ebeeb67224
Fix EMWSClient::get_connection_status(), try catch
2020-02-15 17:34:09 +01:00
Juan Linietsky
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
2020-02-15 08:36:04 -03:00
Haoyu Qiu
d9b5cbdffa
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
2020-02-15 14:25:32 +08:00
Rémi Verschelde
d2537407ef
Fix various GCC compilation warnings after Vulkan merge
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Part of #36132 .
2020-02-14 10:02:31 +01:00
Rémi Verschelde
b6d684ec65
basis_universal: Update to upstream commit from Jan 4, 2020
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BinomialLLC/basis_universal@895ee8ee7e .
2020-02-13 16:09:00 +01:00
Rémi Verschelde
dcfe44f447
Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff
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Remove deprecated methods and code
2020-02-13 14:28:05 +01:00
Rémi Verschelde
835406cf04
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
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GDNative: Make godot_int an int64_t
2020-02-13 12:52:17 +01:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
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Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
386968ea97
Remove obsolete GLES3 backend
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Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
1f39a2d3e6
Remove deprecated sync and slave networking keywords
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Those keywords were deprecated for 3.1 in #22087 .
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Rémi Verschelde
506df14595
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
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Remove deprecated decimals builtin
2020-02-12 21:48:33 +01:00
Rémi Verschelde
b14bf4bcd0
GDNative: Make godot_int an int64_t
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Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
2020-02-12 21:05:05 +01:00
Rémi Verschelde
09534e2922
Fix Mono and GDNative builds after changes to ObjectID
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Issues caused by cf8c679a23
.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
2020-02-12 20:06:30 +01:00
Juan Linietsky
cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
Rémi Verschelde
0f90ddbcf4
Merge pull request #35522 from AndreaCatania/rpc_opt_2
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Optmized data sent during RPC and RSet calls.
2020-02-12 16:56:17 +01:00
Rémi Verschelde
7d3954a665
Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0
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Fix hover symbol content position
2020-02-12 14:39:29 +01:00
Rémi Verschelde
bd78b9f445
Remove deprecated decimals builtin
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Replaced by 'step_decimals' in 3.2 via #21425 .
2020-02-12 13:39:39 +01:00
Andrea Catania
eb07e87981
Optmized data sent during RPC and RSet calls.
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- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
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doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
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Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f
Remove deprecated Color::gray
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It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
geequlim
03d2d01082
Fix hover symbol content position
2020-02-12 17:59:20 +08:00
Marcel Admiraal
11cd8b8e4a
Fix assign instead of comparison in image_save_tinyexr.cpp.
2020-02-11 17:11:39 +01:00
Rémi Verschelde
db81928e08
Vulkan: Move thirdparty code out of drivers, style fixes
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- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Rémi Verschelde
fff4240bb4
Fix code formatting issues and VS compilation
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Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356 .
2020-02-11 12:05:19 +01:00
bruvzg
26318f3bd1
Fix Vector3 ambiguities and out of bounds init.
2020-02-11 12:03:39 +01:00
Rémi Verschelde
3695c08782
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
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Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11 12:03:07 +01:00
Juan Linietsky
d5cf1a872b
Fixes to Basis Universal.
2020-02-11 12:02:59 +01:00
Rémi Verschelde
65ad12e79a
glslang: Disable warnings and allow unbundling
2020-02-11 12:02:50 +01:00
Rémi Verschelde
7458a601ce
basis_universal: Fix py3 build and document license and provenance
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Also drop unneeded files.
Fix build with MinGW. Closes #32384 .
2020-02-11 12:02:45 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Juan Linietsky
dd3682e5fe
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
Juan Linietsky
449df8f688
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
Rémi Verschelde
6289e7d147
Merge pull request #29993 from bruvzg/vulkan
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Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
4fe3ee1730
Moved the shader source compilation code outside RenderingDevice and Vulkan
2020-02-11 11:53:29 +01:00
Juan Linietsky
c613ead5fa
Added a spinlock template as well as a thread work pool class.
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Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Juan Linietsky
4f163972bb
Refactored RID/RID_Owner to always use O(1) allocation.
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* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00
Marcel Admiraal
a3b938d6dc
Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
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Prevents GCC compiler throwing: control reaches end of non-void function.
Prevents Visual Studio throwing C4715: not all control paths return a value.
2020-02-11 10:29:09 +01:00
Aaron Franke
0a39c7b354
[Mono] Basis/Transforms Array operator comments and improvements
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The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
2020-02-10 12:20:04 -05:00
Andrea Catania
e6be3f68da
- Integrated NavigationServer and Navigation2DServer.
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- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00