Commit graph

62624 commits

Author SHA1 Message Date
Rémi Verschelde
ea05652a6a
Merge pull request #89507 from bruvzg/ios_no_jit
[iOS] Disable PCRE2 JIT.
2024-03-15 10:40:20 +01:00
Rémi Verschelde
70bcf2175c
Merge pull request #89506 from bruvzg/menu_fix1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde
c7061d5e96
Merge pull request #89502 from kleonc/control-set-global-position-fix
Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
Rémi Verschelde
9c2db0c035
Merge pull request #89495 from akien-mga/pcre2-fix-sljit-compilation-ioscross
pcre2: Remove unused sjlit files after last update
2024-03-15 10:40:10 +01:00
Rémi Verschelde
7d4804e945
Merge pull request #89490 from AThousandShips/queue_print_fix
[Core] Prevent further infinite recursion when printing errors
2024-03-15 10:40:08 +01:00
Rémi Verschelde
f2fd015170
Merge pull request #89034 from smix8/navobstacle_bake_n_carve
Add NavigationObstacle options to affect navigation mesh baking
2024-03-15 10:40:01 +01:00
bruvzg
af9e8128f9
[Label] Move shadow drawing into a separate draw step. 2024-03-15 11:24:08 +02:00
Haoyu Qiu
0ff396c981 Fix description of touch input position 2024-03-15 16:51:51 +08:00
Rémi Verschelde
739fcd1b8c
pcre2: Remove unused sjlit files after last update
Follow-up to #89371.
2024-03-15 09:38:45 +01:00
bruvzg
9834733f6f
[iOS] Disable PCRE2 JIT. 2024-03-15 10:24:08 +02:00
bruvzg
3459aaa9d1 Fix NativeMenu layout direction on macOS, add extra check for Windows menu. 2024-03-15 09:48:54 +02:00
passivestar
cae610b1d2 Make the "Clear Output" shortcut not require panel focus 2024-03-15 11:40:21 +04:00
kleonc
f08e782916 Fix Control::set_global_position for rotated/scaled transforms 2024-03-15 04:19:52 +01:00
smix8
5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
A Thousand Ships
14897f6dd7
[Core] Prevent further infinite recursion when printing errors 2024-03-14 22:44:22 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde
3e773b9167
Merge pull request #89484 from dalexeev/update-gds-doc
Update `@GDScript` documentation
2024-03-14 22:35:37 +01:00
Rémi Verschelde
25d913f82b
Merge pull request #89483 from Riteo/silent-compilation-unit
SCons: Disable verbose output for SCU build
2024-03-14 22:35:34 +01:00
Rémi Verschelde
2c7c77719d
Merge pull request #89481 from adamscott/fix-compiledb-tool-availability
Fix `compiledb` SCons tool availability
2024-03-14 22:35:29 +01:00
Rémi Verschelde
633024617b
Merge pull request #89475 from rsubtil/feature-add_message_type_to_dap
Add output type to DAP `output` events
2024-03-14 22:35:25 +01:00
Rémi Verschelde
a5a5ce7052
Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde
520ff5cb17
Merge pull request #89462 from RobProductions/fix-external-theme-margin
Fix main editor button margins while using a custom theme
2024-03-14 22:35:11 +01:00
Rémi Verschelde
36b33d9b72
Merge pull request #89460 from dsnopek/openxr-composition-layers-multiple
OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
2024-03-14 22:35:08 +01:00
Rémi Verschelde
3d3de019bb
Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde
79d2ac37bf
Merge pull request #89454 from iltenahmet/master
[Doc] Clarify description for `get_unix_time_from_system` on UTC
2024-03-14 22:35:00 +01:00
Rémi Verschelde
3e79cdbee2
Merge pull request #89450 from RandomShaper/fix_inside_lights
Fix missed light clusters when inside clipped lights
2024-03-14 22:34:56 +01:00
Rémi Verschelde
21b33c5ea4
Merge pull request #89418 from lyuma/gltf_vertex_packing
Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde
37b08a3724
Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Rémi Verschelde
31acb61c16
Merge pull request #89267 from Calinou/basematerial3d-use-raw-strings
Use raw string literals for BaseMaterial3D shader code generation
2024-03-14 22:34:32 +01:00
Rémi Verschelde
f7ebb00ea0
Merge pull request #89050 from AThousandShips/the_angry_count_extended
Add extension support for argument count to `ScriptInstance`
2024-03-14 22:34:29 +01:00
Rémi Verschelde
cfe7bd09af
Merge pull request #87414 from rburing/doc_warning_check_ray_collides
RayCast2D and RayCast3D: warn to check `is_colliding` before `get_collision_point` and `get_collision_normal`
2024-03-14 22:34:25 +01:00
Rémi Verschelde
5cf38f8f99
Merge pull request #77932 from KoBeWi/custom_resources_to_kill_performance_again_probably
Fix custom resource icons in FileSystem
2024-03-14 22:34:17 +01:00
kobewi
a85921a856 Fix call queue problems when loading TileSet 2024-03-14 21:05:14 +01:00
Michael Alexsander
05f6c56a48
Fix some translations not properly falling back 2024-03-14 16:38:12 -03:00
Garrett Gu
4ab08fb99f Fix bug related to multicursor and backspacing with brackets 2024-03-14 11:48:48 -05:00
Adam Scott
4080992b38
Fix compiledb SCons tool availability 2024-03-14 11:58:57 -04:00
Danil Alexeev
0c48845247
Update @GDScript documentation 2024-03-14 17:51:41 +03:00
Riteo
1debb6fe3e SCU: disable verbose output
It's meant to be used as a debug tool but it has been forgotten on.
2024-03-14 15:36:45 +01:00
Ricardo Subtil
b6d1204186 Add output type to DAP output events 2024-03-14 14:34:14 +00:00
Ricardo Buring
8effd6b513 RayCast2D and RayCast3D documentation: warn to check is_colliding 2024-03-14 11:34:44 +01:00
MrPersonDev
f63d76427d Increase precision of rigidbody mass 2024-03-13 21:17:25 -07:00
Lyuma
77f6e35a8d glTF importer now only stores vertices referenced by the indices per surface. 2024-03-13 18:34:55 -07:00
iltenahmet
8bfc257e63 Update docs clarifying description for get_unix_time_from_system on UTC
fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

update get_unix_time_from_system description

Update doc/classes/Time.xml

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-03-13 19:28:51 -04:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
David Snopek
308a6a4734 OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Pedro J. Estébanez
605fdb655c Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00