Rémi Verschelde
b7c0f613b5
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers
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Fix physics events being interpreted twice for nodes in canvas layer
2023-02-01 07:29:16 +01:00
Rémi Verschelde
a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
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Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde
51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
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Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde
6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
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Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde
ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
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Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
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Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
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Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
Markus Sauermann
7e056f1b37
Fix physics events being interpreted twice when in canvas layer
2023-01-31 23:14:57 +01:00
Markus Sauermann
decbda68d7
Prohibit inconsistent size state for SubViewport
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Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
aXu-AP
fab6065e35
Fix AnimatableBody3D not being movable in editor
2023-01-31 23:41:40 +02:00
Yuri Rubinsky
0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement
2023-01-31 22:55:42 +03:00
Silc Renew
4525181c2d
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 03:57:11 +09:00
Raul Santos
7eb8325180
Fix C# examples in documentation
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- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde
935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
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Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
Rémi Verschelde
ea3566f2ed
Merge pull request #69120 from souplamp/audio-function-rename
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Rename references to audio device, capture_device to output_device, input_device respectively
2023-01-31 18:56:27 +01:00
Rémi Verschelde
14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
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Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
smix8
0ab764e84b
Add NavigationAgent Path Debug Visualization
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Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8
026549db2e
Create default World physics spaces on demand only
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Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
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Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.
Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).
This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.
Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
2b710bc336
Fix MSVC shadow local warning
2023-01-31 18:06:21 +01:00
Rémi Verschelde
8612c12be6
Merge pull request #72452 from akien-mga/global_class_always_create
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Always create global class list, even if empty
2023-01-31 16:00:12 +01:00
Rémi Verschelde
925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
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GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde
1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
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Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Rémi Verschelde
cf2bf08b41
Merge pull request #71972 from Sauermann/fix-test-ds
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[unittests] Send Mouse events via DisplayServer instead of push_input
2023-01-31 15:56:50 +01:00
Rémi Verschelde
534369d267
Merge pull request #64423 from RandomShaper/safe_input_synth
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Warn users about unsafe usage of `InputEvent`
2023-01-31 15:56:43 +01:00
Rémi Verschelde
b8ef55a427
Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update
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Fix confined mouse mode not updating on resize
2023-01-31 15:56:29 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
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Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
4cfdd25384
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
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Fix event propagation to child after set_as_toplevel
2023-01-31 15:55:46 +01:00
Rémi Verschelde
6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
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GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
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Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev
83cb968965
GDScript: Fix @icon
annotation
2023-01-31 17:43:54 +03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions
2023-01-31 11:37:30 -03:00
Rémi Verschelde
38a806e13f
Always create global class list, even if empty
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Fixes #72451 .
2023-01-31 15:28:53 +01:00
Pedro J. Estébanez
a2af839a59
Warn users about unsafe usage of InputEvent
2023-01-31 14:39:51 +01:00
Rémi Verschelde
e1648b3327
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
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Restore script class cache if removed
2023-01-31 13:20:04 +01:00
Rémi Verschelde
e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
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Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Rémi Verschelde
7665497261
Merge pull request #72449 from lyuma/override_pose_cleanup
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BoneAttachment3D: Remove duplicate override_pose
2023-01-31 13:19:43 +01:00
Rémi Verschelde
62e939fcf7
Merge pull request #71949 from SaracenOne/update_animation_tree_cache
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Force update AnimationTree player cache when AnimationPlayer changes.
2023-01-31 13:19:36 +01:00
Rémi Verschelde
78e7087d81
Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape
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Apply root scale to 3d shapes on import
2023-01-31 13:19:02 +01:00
Rémi Verschelde
68cee1f02a
Merge pull request #72201 from fire/gltf-extract-img
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Restore gltf embedded scenes due to problems with textures.
2023-01-31 13:18:37 +01:00
Rémi Verschelde
5f90989c26
Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching
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Fix SpriteFramesEditor is spamming to switch bottom panel
2023-01-31 13:18:13 +01:00
Rémi Verschelde
6c859889eb
Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin
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Fix broken bottom panel switching
2023-01-31 13:18:06 +01:00
Rémi Verschelde
937524c09c
Merge pull request #72431 from raulsntos/dotnet/rid-iequatable
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C#: Implement `IEquatable` in `Rid`
2023-01-31 13:17:51 +01:00
Juan Linietsky
1bbe0a2b2f
Fix global script class parsing.
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* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.
Fixes #72226 .
2023-01-31 12:43:25 +01:00
SaracenOne
eff3828896
Force update AnimationTree player cache when AnimationPlayer changes.
2023-01-31 11:32:05 +00:00
Lyuma
0020d2aeb6
BoneAttachment3D: Remove duplicate override_pose
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Also removes unused override_mode property since we removed the local pose override feature in #71137 .
Fixes #72407
2023-01-31 03:31:47 -08:00
Silc Renew
23f566ee1f
Fix switching method in SpriteFramesEditor
2023-01-31 19:56:02 +09:00
Silc Renew
fc22583b34
Fix broken bottom panel switching
2023-01-31 19:34:26 +09:00
K. S. Ernest (iFire) Lee
39ef247721
gltf: Avoid using base64 hash as an image filename
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Consistently use the images.name property with deduplication, or else the image index.
2023-01-31 02:30:16 -08:00
Juan Linietsky
79897dd5bc
Restore script class cache if removed
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I have no idea why anyone would do this, but this fixes it.
Fixes #72154 . Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00