Rémi Verschelde
ccea45e4fd
Merge pull request #14658 from bruvzg/macports-clang
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Adds `macports_clang` build flag.
2017-12-14 16:09:08 +01:00
bruvzg
f8303ec6fb
Adds macports_clang
build flag to build using clang-5.0 form MacPorts (with OpenMP support).
2017-12-14 16:44:45 +02:00
Colin Kinloch
edb1df15ea
Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation.
2017-12-14 13:52:23 +00:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde
f15c255916
Merge pull request #14565 from bruvzg/mingw-specific-binutils
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Use MinGW specific binutils for debug symbols separation.
2017-12-12 00:15:26 +01:00
bruvzg
5f5c461385
Use MinGW specific binutils for debug symbols separation
2017-12-11 18:12:50 +02:00
Rémi Verschelde
5563f4cc56
iOS: Drop obsolete code from never-public modules
2017-12-10 18:29:26 +01:00
Rémi Verschelde
bf739f9fe6
Merge pull request #14494 from RandomShaper/fix-mouse-x11
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Fix no mouse if touch device present in X11
2017-12-10 11:43:12 +01:00
Rémi Verschelde
d98e280137
Merge pull request #14485 from RandomShaper/fix-android-export
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Fix crash on Android export
2017-12-10 11:22:45 +01:00
Pedro J. Estébanez
ef64bfd687
Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
Fixes #14427 .
2017-12-10 07:14:59 +01:00
Pedro J. Estébanez
9e9db55cb8
Fix crash on Android export
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Caused by a zero-length command-line segment.
Fixes #14343 .
2017-12-10 02:31:51 +01:00
Rémi Verschelde
7cb6e6b723
Style: Apply clang-format to Java files
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Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Andreas Haas
94a573bb39
X11: Process entire event queue at startup.
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Should fix #14336
2017-12-09 23:24:25 +01:00
Rémi Verschelde
a8ee9a6116
Merge pull request #14434 from Smjert/fix/13447/vsync
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Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09 13:21:36 +01:00
Rémi Verschelde
ae012f2381
Windows export: Use WINE to run rcedit on non-Windows host
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WINE can be either run from a provided path ("export/windows/wine"),
or looked up in the system PATH.
Fixes #14441 .
2017-12-09 11:42:08 +01:00
Rémi Verschelde
3fd1c0c76b
Merge pull request #14437 from vnen/rcedit
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Call rcedit on export for Windows desktop
2017-12-09 10:48:19 +01:00
George Marques
78a7241911
Call rcedit on export for Windows desktop
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- Add an editor setting to read the rcedit path.
- Add settings to the export preset with icon and other exe information
(version, name, copyright, etc.)
2017-12-09 01:31:10 -02:00
Stefano Bonicatti
c067cf2c6a
Fixes vsync setting ignored when using a separate thread for rendering
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Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
2017-12-09 01:43:23 +01:00
MattUV
93231819c2
Fix Manage Export Templates link
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In some cases, the link to download export templates was missing.
Fixes #14391
2017-12-08 00:46:03 +01:00
Rémi Verschelde
fbd270bfa8
Merge pull request #14356 from volzhs/ios-delegate-master
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:34 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
MrCdK
651677f033
Fix windows compilation when using MinGW
2017-12-07 04:59:11 +01:00
volzhs
b87abeb9f9
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:09:05 +09:00
bruvzg
69dca1722f
Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to support mingw-w64 build and Windows 7 with KB2533623.
2017-12-07 00:20:42 +01:00
Pedro J. Estébanez
6f3343f1ce
Remove guards for the now targeted Windows 7+
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
0d48af4afd
Add build param for targeted Windows version
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
d089e688b0
Improve/fix multitouch on Windows
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
- Track/report coordinates as float.
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez
6decbec461
Implement multitouch on X11
2017-12-06 23:47:09 +01:00
Rémi Verschelde
e7b7e7b7b0
Merge pull request #14318 from endragor/compile-sdk-version-26
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Update Android compileSdkVersion to 26
2017-12-06 19:14:31 +01:00
Ruslan Mustakov
b697444bc8
Update Android compileSdkVersion to 26
2017-12-06 22:35:15 +07:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Juan Linietsky
af27414b1c
Merge pull request #13850 from endragor/fix-iphone-gdnative
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Fix open_dynamic_library override in OSIPhone
2017-12-03 04:57:03 -03:00
Ruslan Mustakov
59451c5b8d
Fix open_dynamic_library override in OSIPhone
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Was broken at 9678231b10
2017-12-03 14:49:12 +07:00
bruvzg
4899d91732
Add macOS shell_open URL escaping
2017-12-01 16:48:21 +02:00
Juan Linietsky
0243803117
Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
2017-12-01 08:45:36 -03:00
Bastiaan Olij
4c930f3663
Needed a broader search path flag
2017-12-01 00:34:37 +11:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Indah Sylvia
1746fbd1c6
Enhanced iOS and UWP logo on Export dialog
2017-11-29 17:34:01 +07:00
Rémi Verschelde
f0b43678c4
Merge pull request #13383 from Krakean/fix_whitescreen
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Fixed fleeting window white screen on editor/game startup
2017-11-29 09:11:18 +01:00
Rémi Verschelde
76725b6c1f
Merge pull request #13387 from rraallvv/refactor
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Add target helper functions and refactor (master)
2017-11-29 08:54:59 +01:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Dmitry Koteroff
7f26fba8cb
Fixed white screen on editor/game startup by moving window displaying to a bit later phase
2017-11-29 03:49:36 +03:00
Leon Krause
640d8cc5d2
Fix inverted relative mouse motion in HTML5 export
2017-11-29 00:56:47 +01:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
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This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Rémi Verschelde
e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
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Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause
8de25d6e62
Remove contrived JavaScript.eval return types
2017-11-25 15:38:02 +01:00
Rémi Verschelde
d9faf6f2f4
Fix build on macOS and Android after bc2e8d99
2017-11-25 10:42:20 +01:00
Indah Sylvia
ac92c147c6
Completed bc2e8d99e5
so that windows can be built
2017-11-25 11:12:07 +07:00