Hugo Locurcio
bab595393c
Request the dedicated GPU when starting Godot from the .desktop
file
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information on this newly added `.desktop` entry property.
(cherry picked from commit b896ca8722
)
2020-05-06 23:31:33 +02:00
Marcel Admiraal
f8b06c8a5c
Fix scale calculation in VHACD Volume::Voxelize().
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(cherry picked from commit 75553c4f90
)
2020-05-06 23:31:18 +02:00
Stanislav Labzyuk
e3712cf689
Bind set_suffix/get_suffix in Tree
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(cherry picked from commit ac8814624d
)
2020-05-06 23:31:02 +02:00
follower
90f9f01a2f
Fix suffix property doc typo: "prefix" -> "suffix"
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(cherry picked from commit ae067413a5
)
2020-05-06 23:30:45 +02:00
Eric M
b7fbdf4bed
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
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(cherry picked from commit 915ab50673
)
2020-05-06 23:30:28 +02:00
Thakee Nathees
a5a28239a6
Fix: Tween always return true for _get(), _set()
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(cherry picked from commit 2811268231
)
2020-05-06 23:29:45 +02:00
Fredia Huya-Kouadio
918f5dee23
Address OS.request_permissions()
bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
Eric M
d744f4a678
Stopped trying to revert to default values when script implementation of property_can_revert exists
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(cherry picked from commit 27ada5c114
)
2020-05-06 23:29:08 +02:00
Marcel Admiraal
23d473f488
Fix array slicing.
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(cherry picked from commit 4409f3cc68
)
2020-05-06 23:28:44 +02:00
Rémi Verschelde
7b56111c29
Merge pull request #38503 from lawnjelly/kessel_reorder_bug
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GLES2 Batching - fix item reordering bug
2020-05-06 14:37:09 +02:00
lawnjelly
bda20edb76
GLES2 Batching - fix item reordering bug
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There was a bug in the initial logic for item reordering, whereby it would check for overlaps between the mover (item being moved back) and sandwiched items, but there was no check for overlaps between the movee (item moved forward) and the sandwich items. This extra check is now done.
Also a minor addition to the diagnose frame info (godot texture ID).
2020-05-06 12:55:18 +01:00
Rémi Verschelde
4d2c8ba922
Merge pull request #38484 from bruvzg/wintab_32
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Add support for the WinTab API for pen input. (3.2)
2020-05-05 17:08:46 +02:00
Rémi Verschelde
6d39af42a0
Merge pull request #38477 from Chaosus/vs_canvas_input_fixes
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(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 16:38:50 +02:00
Rémi Verschelde
d9ea1af85d
Update DONORS list
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(cherry picked from commit 28e9a78859
)
2020-05-05 16:25:18 +02:00
Rémi Verschelde
00b5663782
i18n: Sync translations with Weblate
2020-05-05 16:05:12 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2)
2020-05-05 14:56:02 +03:00
simpuid
92964c5889
Changed default for p_validate_certs to true.
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Fixes #37084
(cherry picked from commit 2584eb9c69
)
2020-05-05 13:41:40 +02:00
HaSa1002
caadd761f2
Priorize Embedded PCKs on loading
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If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.
Fixes #37568
(cherry picked from commit fba98950c7
)
2020-05-05 13:41:29 +02:00
bruvzg
da2ca9e22a
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
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(cherry picked from commit 0128947894
)
2020-05-05 13:41:29 +02:00
Marcel Admiraal
a286edb821
Fix X11 pressure and tilt values.
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(cherry picked from commit a2ad0878ed
)
2020-05-05 13:41:29 +02:00
Hugo Locurcio
2293cf61c6
Document the expected normal map coordinate system where relevant
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(cherry picked from commit d8808fba85
)
2020-05-05 13:41:29 +02:00
Marcel Admiraal
fa11b5d754
Check for empty vectors before trying to access a pointer to the first
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element in Octree<T, use_pairs, AL>::cull_convex().
(cherry picked from commit 54c36adbec
)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
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[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
Rémi Verschelde
3c82031a99
Merge pull request #38476 from lawnjelly/half_float_docs
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Added 'disable_half_float' project setting to the class reference.
2020-05-05 12:03:21 +02:00
Yuri Roubinsky
1f89c3bfeb
(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 12:21:25 +03:00
lawnjelly
53f6dafdde
Added 'disable_half_float' project setting to the class reference.
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Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde
d20485039c
Merge pull request #38453 from lawnjelly/ios_halffloat_hacky
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GLES2 disable half-float project setting
2020-05-04 16:29:27 +02:00
Rémi Verschelde
e363b65b99
doc: Sync classref with current source
2020-05-04 16:10:57 +02:00
Rémi Verschelde
f629df647d
Revert "Emit signal when animation ends by seek"
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This reverts commit bf1cc116e1
.
This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.
(cherry picked from commit 69f36cea8c
)
2020-05-04 16:10:32 +02:00
Juan Linietsky
7f61710183
Implement Skew in Node2D
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Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis
(cherry picked from commit efb1f7d76b
)
2020-05-04 16:10:22 +02:00
Pedro J. Estébanez
97ffd1f8ae
Fix crash in stb_vorbis.c
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(cherry picked from commit d259094c3a
)
2020-05-04 16:10:22 +02:00
Thomas Riedmair
7e669123f9
Fix performance issue in update_bitmask_region fallback
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(cherry picked from commit e0f084b924
)
2020-05-04 16:10:22 +02:00
Bastiaan Olij
02b1a5de47
Added missing spring enums for generic_6dof_joint
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(cherry picked from commit 45d1f41837
)
2020-05-04 16:10:22 +02:00
Hugo Locurcio
23ee40deff
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
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reStructuredText doesn't allow embedding links in bold/italic text.
(cherry picked from commit e8a2fa6b7d
)
2020-05-04 16:10:22 +02:00
Dominik 'dreamsComeTrue' Jasiński
2524ed4242
Proper naming and ordering when Duplicate nodes
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Fixes : #38162
(cherry picked from commit 278259b433
)
2020-05-04 16:10:22 +02:00
Steven Schoen
40125c7cce
Mention offending function name in "Indented block expected" error
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(cherry picked from commit e6e5ba32cd
)
2020-05-04 16:10:22 +02:00
jitspoe
e0be022b1e
Fix custom w component being uninitialized on CPU particles.
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(cherry picked from commit 38085f2f6982c491935a434bb45e358dbebe1714)
(cherry picked from commit b9c280b73ff6a13ea490d2da0f2728bcef3038dc)
(cherry picked from commit 895ed2aed7
)
2020-05-04 16:10:22 +02:00
Christoph Schröder
d70cb49eef
Move mouse wheel handler from window to canvas element in HTML
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Similar to https://github.com/godotengine/godot/pull/36557
At least in chrome, the following error is printed for each mouse wheel
rotation:
[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312
This PR moves the handler to the canvas and thereby fixes the error.
Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS)
(cherry picked from commit b1e8ac7b08
)
2020-05-04 16:10:22 +02:00
Rémi Verschelde
41b836cb3d
Merge pull request #38450 from lawnjelly/shaper_modulate
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GLES2 batching - prevent color baking with MODULATE or COLOR
2020-05-04 15:13:35 +02:00
Rémi Verschelde
43f640e498
Merge pull request #38432 from RandomShaper/canvas_modulate_3.2
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Add MODULATE builtin to canvas item shaders (3.2)
2020-05-04 15:12:03 +02:00
lawnjelly
30a3f16e34
GLES2 disable half-float project setting
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It seems that particles (and some other features) do not work correctly on iOS in GLES2 because either many of the devices do not support half float compression, or the GL constant used to reference it from Godot is incorrect.
This PR adds a project setting in rendering/gles2/ to disable half-float compression on iOS.
2020-05-04 13:11:23 +01:00
lawnjelly
b08ad9ef64
GLES2 batching - prevent color baking with MODULATE or COLOR
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Adding the ability to access MODULATE in the shader breaks when final_modulate is baked into vertex colors (this is a technique used to batch together different colored items). This PR prevents baking vertex colors when MODULATE is detected in the shader.
It also prevents baking when COLOR is read in canvas shaders, which could currently produce the wrong result in the shader if colors were baked. It does not prevent baking if COLOR is only written, which happens in most shaders, and will operate correctly without baking.
2020-05-04 11:19:55 +01:00
Pedro J. Estébanez
d8be5a9986
Add MODULATE builtin to canvas item shaders
2020-05-04 00:10:24 +02:00
Rémi Verschelde
8426ed2650
Merge pull request #38378 from lawnjelly/kessel_ios_particle
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Fix uninitialized memory in CPUParticles2D
2020-05-01 15:17:06 +02:00
Rémi Verschelde
01a085d05f
Merge pull request #38320 from lawnjelly/kessel_pr_light_join
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GLES2 2D batching - item reordering, light joining and light modulate fix
2020-05-01 15:03:03 +02:00
lawnjelly
9af4c09d1b
Fix uninitialized memory in CPUParticles2D
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Calls to set_amount can increase the size of the particle array, but do not zero the memory, they only set the active flag to false. This uninitialized memory can be sent to the GPU, possibly as NaNs.
2020-05-01 13:49:53 +01:00
Rémi Verschelde
607d688d45
tinyexr: Enable C++11 threaded loading
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(cherry picked from commit 2175397210
)
2020-05-01 11:10:16 +02:00
Rémi Verschelde
e3d913c79a
tinyexr: Sync with upstream 4dbd05a
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(cherry picked from commit 3a80fce8be
)
2020-05-01 11:02:50 +02:00
Rémi Verschelde
8d394f6c01
Recast: Update to upstream commit 57610fa (2019)
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(cherry picked from commit 6ba546f98b
)
2020-05-01 11:02:29 +02:00
Rémi Verschelde
8730722a74
pcre2: Update to upstream version 10.34
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Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.34/ChangeLog?view=markup
(cherry picked from commit 824736d271
)
2020-05-01 11:01:57 +02:00