Fredia Huya-Kouadio
18b924def7
Enable the navigation controls for touchscreen by default
2022-12-02 20:47:32 -08:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
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Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Rémi Verschelde
9ace4949f8
Merge pull request #69443 from KoBeWi/meta_never_dies
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Restore metadata to script create dialog
2022-12-01 18:10:37 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
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Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
kobewi
06465e388e
Fix invalid metadata names in script create dialog
2022-12-01 15:32:41 +01:00
kobewi
563d67a10d
Revert "Fix "Script Create" dialog errors with metadata"
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This reverts commit bb5198a5ac
.
2022-12-01 15:30:16 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
kobewi
5d2a9a3570
Make remote inspector groups not foldable
2022-11-30 15:31:24 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
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Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Rémi Verschelde
e51d69dda0
Merge pull request #69365 from timothyqiu/invalid-reference
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Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:48:48 +01:00
Zae
a1419f3902
Adjust position and size for dropping texture.
2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none
2022-11-29 18:09:16 -06:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
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Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
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Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Rémi Verschelde
6d1702614b
Merge pull request #69341 from TokageItLab/fix-timeline-crash
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Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-29 16:50:40 +01:00
Rémi Verschelde
5669834f82
Merge pull request #66995 from HolonProduction/main_window_bug
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Fix a bug with main window `EditorPlugin`.
2022-11-29 16:50:03 +01:00
Rémi Verschelde
87de4cc7c2
Merge pull request #51471 from KoBeWi/array_of_crashes
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Fix crash in EditorPropertyArray
2022-11-29 16:49:32 +01:00
Rémi Verschelde
e16acf26db
Merge pull request #63512 from MmAaXx500/autoload-double-add-remove
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Prevent autoloads from being added or removed twice
2022-11-29 16:48:58 +01:00
Rémi Verschelde
c950d174cf
Merge pull request #67664 from WindyDarian/fix_dependency_import
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Don't try to import unknown dependency from scan
2022-11-29 16:48:27 +01:00
Rémi Verschelde
447f6998b1
Merge pull request #67814 from opl-/fix/editor-inspector-accept-event
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Fix editor inspector classes not accepting events
2022-11-29 16:48:03 +01:00
Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
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Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
Silc Renew
f544b8f844
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-30 00:27:56 +09:00
HolonProduction
1da0a12705
Solve a bug with main window plugins.
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When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29 16:16:23 +01:00
kobewi
d80a2a89f0
Fix crash in EditorPropertyArray
2022-11-29 16:08:43 +01:00
Rémi Verschelde
f21f75eb6f
Project Manager: Fix hacky code for project rename
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Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
2022-11-29 15:38:22 +01:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
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Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Silc Renew
db7473672f
Add trimming option to cut un-keyed timeline before first key in gltf
2022-11-29 13:53:33 +09:00
Haoyu Qiu
4a50f44cd2
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 09:22:35 +08:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
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Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
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Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
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Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
d4c4a44607
Merge pull request #68759 from MewPurPur/bookmark-fix
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Fix text selection persisting on bookmark traversal
2022-11-28 08:06:05 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu
7bc0d0c177
Update TileSet preview when paint custom data changes
2022-11-27 18:35:47 +08:00
rune-scape
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
c51a86e9bb
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
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Remove `Array.find_last()`
2022-11-25 19:29:00 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Micky
67cdac6db8
Remove Array.find_last()
2022-11-25 18:34:50 +01:00
Rémi Verschelde
cfaf2f168f
Merge pull request #69147 from Sauermann/fix-docks-ordering
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Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
Rémi Verschelde
5b3d07cc02
Merge pull request #69165 from timothyqiu/capitalization
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Improve editor property capitalization
2022-11-25 14:04:54 +01:00
Haoyu Qiu
c0e9d928e6
Improve editor property capitalization
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* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
2022-11-25 18:54:37 +08:00
Fabio Alessandrelli
aa80cfac97
[Editor] Add button to keep the debug server open.
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The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).
The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).
This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00