Commit graph

213 commits

Author SHA1 Message Date
Hugo Locurcio
59eafe4cd3
Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.

(cherry picked from commit fc0bfbb33b)
2021-09-19 11:30:22 +02:00
Theraot
d03f7c0598 [3.x] Fix get_base_dir windows top level directory logic
This is a fix for https://github.com/godotengine/godot/issues/52048
2021-09-16 06:38:29 -05:00
Jonas Bernemann
3b5ee6a38a
String::format leave passed values untouched
If the passed value or key contains double quotation marks it will no
longer get removed.

(cherry picked from commit a403efb67c)
2021-07-13 10:20:03 +02:00
Philip Whitfield
606331fdcb
fix url parsing with port numbers
String.get_slice_count is always at least 1 or 2 for bases with a port number.
Before this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```

(cherry picked from commit 3d9f29910c)
2021-06-17 12:47:54 +02:00
Henry Conklin
a28beb3048
Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-06-03 11:44:47 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Fabio Alessandrelli
77e3514315
[Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.

(cherry picked from commit 3bb40669d5)
2021-05-03 21:39:43 +02:00
Daniel Kříž
edcb95cede
fix wrong encoding in uri_encode
(cherry picked from commit 13c999d9d7)
2021-04-12 00:23:43 +02:00
abaire
b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
kleonc
e900ca1f76
Make String::ends_with don't use String::rfind
(cherry picked from commit ad0943e3d3)
2021-02-11 13:12:06 +01:00
Aaron Franke
226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
Vedat Günel
39cf22a9c7
Fix String.ends_with() for empty string arguments
(cherry picked from commit 1d0437c95b)
2021-01-26 17:00:17 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Fredia Huya-Kouadio
94aa09a854 Fix the String::get_base_dir() logic to properly check for top level directories on Windows. 2020-12-23 00:43:03 -08:00
Maganty Rushyendra
a46fd28ae3
Fix natural sort comparison for strings with large numbers
Fix errors when comparing strings with large numbers (> INT64_MAX).
Comparisons now occur by comparing individual digits, instead of
converting to int64_t first.

(cherry picked from commit de46c92711)
2020-10-19 15:12:11 +02:00
Serhat
09a8dd7b3b
Fixed padding bug of sprintf function
(cherry picked from commit 9f2cdfea82)
2020-10-04 20:51:58 +02:00
bruvzg
8dab067c01
Add missing NULL termination to the String::repeat function. 2020-08-11 17:23:44 +03:00
Maganty Rushyendra
7670e1fc79 Fix errors in overflow checks for String conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and others close to the
limits. Likewise, error checks for hex_to_int, hex_to_int64 and bin_to_int64
issue false positive error messages for INT64_MIN or INT32_MIN. This commit
fixes these error checks.
2020-07-06 08:44:18 +08:00
Rémi Verschelde
362193db6a String: Use ABS macro in padding code
Follow-up to #39261.

(cherry picked from commit cbcc0eacd5)
2020-06-11 11:44:06 +02:00
Maganty Rushyendra
6344b75453 Enable zero padding with float specifier for format strings
Godot currently supports zero padding for integers, octals and
hexadecimals when using format strings, but not for floats.

This commit adds support for zero padding for floats, thus ensuring
consistent behavior for all types, and making Godot's format specifiers'
behavior closer to c's `printf()`.

Before: `print("<%07.2f>" % -0.2345)` prints `<  -0.23>`.
Now: `print("<%07.2f>" % -0.2345)` prints `<-000.23>`.
     `print("<%7.2f>" % -0.2345)` prints `<  -0.23>`.
(cherry picked from commit b7d835d9ca)
2020-06-11 09:41:37 +02:00
dankan1890
7ccfbd61a4 Fixed String::humanize_size crash.
Close #35872

(cherry picked from commit ca0ee767cb)
2020-02-14 15:59:12 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Yuri Roubinsky
8674655a45 Fix build warning in ustring.cpp on Windows/MSVC platform 2019-12-18 17:40:51 +03:00
Catchawink
b2a14042d5 Fixed issues with using a relative path in the export window.
Before this fix, opening relative export paths inside of an EditorFileDialog was not possible. This was fixed by modifying String::path_to_file() to save relative paths in EditorExportPreset::set_export_path() more appropriately and changing EditorFileDialog::set_current_dir() to open relative paths.
2019-12-16 09:50:42 -05:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
bruvzg
5d6ff7f2a2
Fix MinGW/clang/LLD/UCRT build. 2019-11-08 15:04:35 +02:00
Jamie Pate
bdb7adecfb Fix #24137 Different number of leading zeros on MINGW printf("%lg")
Use _set_output_format() on MINGW platform to force _snprintf_s() to
conform to the C99 standard and match the other platforms.

Fixes #24137
2019-11-07 16:23:35 -08:00
Rafał Mikrut
9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Hugo Locurcio
3b8004865d
Remove redundant condition in String::_humanize_digits() 2019-10-04 18:07:06 +02:00
Andrii Doroshenko (Xrayez)
a0d00c0e99 Bind the String::humanize_size method
The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
Rémi Verschelde
ef2a7834c9
Merge pull request #31883 from aole/create-string-function-repeat
Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde
ed18e3f195
Merge pull request #32273 from Calinou/humanize-size-fix-i18n
Fix i18n in `String::humanize_size()`
2019-09-23 15:57:18 +02:00
Hugo Locurcio
a51e8b1ff0
Fix i18n in String::humanize_size()
Calls to `RTR()` must be added to each string so the PO file generator
can pick them up.
2019-09-23 13:54:10 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size() method
- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable

This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Bhupendra Aole
073f625a91 Create a GDScript String function repeat
Fixes #30610
2019-09-03 13:06:13 -04:00
qarmin
33c62db7af Add forgotten pointer checking 2019-08-24 13:34:14 +02:00
Rémi Verschelde
3a53e792ef
Merge pull request #31513 from qarmin/int_overflow
Prevent int overflow and underflow
2019-08-23 09:05:25 +02:00
qarmin
538405f9c7 Prevent int overflow and underflow 2019-08-22 17:22:35 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Chaosus
080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Fabio Alessandrelli
2f91e250f6 Add NULL-terminator the string passed to strtol.
This is actually expected by the function although it was apparently
working in GCC without the terminator, it breaks (at least some) clang
versions.
2019-07-08 17:15:10 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Fabio Alessandrelli
6c512e21a9 Add sha1 functions to string (using new CryptoCore) 2019-07-03 18:42:46 +02:00