Ignacio Roldán Etcheverry
9ab17b664d
Merge pull request #27809 from neikeq/github-pls
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Workaround for syntax highlighting issue in GitHub
2019-04-08 22:13:13 +02:00
Ignacio Etcheverry
7a4cf6339d
Workaround for syntax highlighting issue in GitHub
2019-04-08 14:52:01 +02:00
Rémi Verschelde
6a2b8a263e
Merge pull request #26458 from neikeq/mono-build-cleanup
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Mono: Add CPPPATH only to env_mono and cleanup build scripts
2019-04-08 12:50:51 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
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Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
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Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Rémi Verschelde
668bf1fd0d
Merge pull request #27710 from Calinou/script-templates-typed-gdscript
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Add support for type hints in non-default script editor templates
2019-04-08 10:13:59 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
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Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Rémi Verschelde
f52c294a74
Merge pull request #27714 from fire/asset_import
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FBX Import bug fixes with special character in mesh names
2019-04-07 21:57:26 +02:00
Ignacio Etcheverry
2873206aa6
Mono: Add compiler flags to env_mono instead of env
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This way we avoid possible conflicts with other modules. Specially with include paths.
2019-04-07 19:03:13 +02:00
Ignacio Etcheverry
6bb29eb847
Mono: Reorganize build scripts
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All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
2019-04-07 19:03:09 +02:00
Chaosus
514a3fb96a
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
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Remove unused imports
2019-04-07 12:38:07 +02:00
Bastiaan Olij
163ef9fab3
Fix where json exported empty types
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(cherry picked from commit 6226be9595
)
2019-04-07 11:54:44 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
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Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
K. S. Ernest (iFire) Lee
1d55ca503e
Assimp: fix FBX import with ':' in filename.
2019-04-06 14:19:38 -07:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
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Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Ignacio Etcheverry
2f3328a039
Fix wrong method binds and registered class
2019-04-06 16:12:59 +02:00
Ignacio Roldán Etcheverry
74719b8748
Merge pull request #26662 from neikeq/csharp-collection-changes
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C#: Collections breaking changes and improvements
2019-04-06 14:44:59 +02:00
Rémi Verschelde
87ee2a9239
Merge pull request #26634 from psuhas77/patch-3
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Added get_noise_1d
2019-04-06 13:06:50 +02:00
Ignacio Etcheverry
480d4c6fba
C#: Support type hints for exported Arrays
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Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d
C#: Add marshalling support for IEnumerable and IDictionary
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Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
92b02cb027
C#: Some important Array and Dictionary interface changes
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Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
Ignacio Etcheverry
e82b2def8e
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 01:32:41 +02:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
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This also refactors template processing to avoid repetition.
This closes #27074 .
2019-04-05 23:19:30 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
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Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
Rémi Verschelde
c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
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Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
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EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
Rémi Verschelde
6a33727cb1
Merge pull request #27687 from Zylann/fix_heightmap_shape_min_max
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Fix wrong heights data used to compute min and max heights
2019-04-05 11:52:22 +02:00
ForLoveOfCats
444242a080
Mono: Make missing default constructor error more foolproof
2019-04-04 16:56:02 -04:00
Marc Gilleron
cdcdba704b
Fix wrong heights data used to compute min and max heights
2019-04-04 21:22:18 +01:00
ForLoveOfCats
46e79e6fad
Mono: Makes GD.Convert take Variant.Type instead of int
2019-04-04 16:07:48 -04:00
Rémi Verschelde
c2fb1c9f01
SCons: Fix OPUS_ARM_OPT flag applied for all android/iphone arches
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The first 'if' always evaluated to true, as it evaluated values which are the default
ones for Android and iOS respectively, so even if one of them was overridden, the other
one would be true.
Fixes #27658 .
2019-04-04 12:01:52 +02:00
Ignacio Etcheverry
0338e55a6e
Fix memory leak introduced in bb6814a
2019-04-02 22:56:17 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde
18ee888541
Merge pull request #27430 from LeonardMeagher2/csg_get_mesh_data
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Apply proper offset to CSGMesh brush materials and smooth flags
2019-04-01 17:15:30 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
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Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
4ec384f9d4
Merge pull request #26097 from danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
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Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
2019-04-01 12:17:17 +02:00
Ignacio Etcheverry
c8aa85189a
EditorHelp, makerst: Improve enum ref resolving and constant ref support
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Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Ignacio Etcheverry
bb6814aef0
C#: Add DynamicGodotObject class
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Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
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fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
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Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Leonard
209c2d2c80
Apply proper offset to CSGMesh material and smooth group
2019-03-25 21:27:55 -07:00