Rémi Verschelde
44a0b86f93
Merge pull request #68275 from Geometror/doctest-approx
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[Tests] Replace Math::is_equal_approx with == and doctest::Approx
2022-11-06 15:58:00 +01:00
Rémi Verschelde
e95dec0c64
Merge pull request #67614 from aaronfranke/virtually-virtual
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Don't allow instancing virtual node types in the Create New Node dialog
2022-11-06 15:57:49 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
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Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
Rémi Verschelde
1836b4b798
Merge pull request #64321 from KoBeWi/s_p_l_i_t
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Add support for empty delimiter in `String.split()`
2022-11-06 15:54:56 +01:00
Rémi Verschelde
5dfa56474a
Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-set
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Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06 15:53:46 +01:00
Bastiaan Olij
23e0afec1d
Update XRServer with starting position of (new) current XROrigin3D
2022-11-06 22:19:44 +11:00
Rémi Verschelde
9580769e9a
Merge pull request #65441 from MewPurPur/annoying-whitespaces-trimming-fix
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Prevent stripping the edges of strings when using Find in Files
2022-11-06 11:11:59 +01:00
Rémi Verschelde
701019bbfd
Merge pull request #65829 from KoBeWi/custom_path_type
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Fix extending scripts by path
2022-11-06 11:06:50 +01:00
Rémi Verschelde
13f1d80960
Merge pull request #68292 from Faless/web/4.x_editor_fixes
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[Web] Fix shutdown, force WebGL2, fix editor run args.
2022-11-05 21:59:31 +01:00
Patrick Dawson
382f0f97d6
RenderingDevice: Fix usage of index offset
2022-11-05 21:03:32 +01:00
Aaron Franke
2557ea9d33
Don't allow instancing virtual resources in the resource picker dialog
2022-11-05 14:45:25 -05:00
Aaron Franke
ba542444e3
Don't allow instancing virtual node types in the Create New Node dialog
2022-11-05 14:45:16 -05:00
Fabio Alessandrelli
59e74374c0
[Editor] Fix invalid run args when remote debug is unavailable.
2022-11-05 14:06:09 +01:00
Fabio Alessandrelli
3ff7964145
[Web] Force WebGL2 when supported.
2022-11-05 14:06:09 +01:00
Fabio Alessandrelli
cece83fdf2
[Web] Improve Godot shutdown and cleanup.
2022-11-05 14:06:09 +01:00
HolonProduction
a3f0dc5a83
Fix wrong android key mapping.
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Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.
Also adds mappings to keys that were not present before.
2022-11-05 13:54:44 +01:00
Rémi Verschelde
6882890a34
Merge pull request #68270 from clayjohn/GLES3-batching-tileset
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Fix pathological corner case in drawing tileset editor
2022-11-05 09:01:16 +01:00
Alfred Reinold Baudisch
7127e57bf8
Pass caret index when deleting selection with backspace
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Fixes and closes #67992
2022-11-05 08:55:18 +01:00
Hendrik Brucker
f906ff8f89
[Tests] Replace Math::is_equal_approx with == and doctest::Approx
2022-11-05 02:28:00 +01:00
Ignacio Roldán Etcheverry
ec521a405a
Merge pull request #68253 from dzil123/fix_array_shuffle
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Fix c# Array.Shuffle incorrect mono bindings
2022-11-04 23:54:53 +01:00
Markus Sauermann
65647e9c7d
Fix Windowfocus on resizing
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When resizing a non-focused window, the previously focused
Window got resized.
This patch grabs focus for the actually resized window, before
starting with the resizing.
2022-11-04 22:24:00 +01:00
Patrick
f9458f9228
Improve error message for invalid library feature flags
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Fixes https://github.com/godotengine/godot/issues/63227
My version for the error message is:
`No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s`
2022-11-04 21:45:40 +01:00
clayjohn
3c1e5003ab
Fix pathological corner case in drawing tileset editor
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Interleaving draw_rect calls with and without a texture forces every rect to
have its own draw call. In this case it meant that there is a draw call for every single
tile in the atlas. This change makes it so the renderer can batch draw calls
which reduced the draw call count by a factor of 512
2022-11-04 13:04:20 -07:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
kobewi
8a47a12207
Add support for empty delimiter in String.split
2022-11-04 15:09:12 +01:00
dzil123
2fd2a16d92
Fix c# Array.Shuffle incorrect mono bindings
2022-11-04 06:25:31 -07:00
bruvzg
d77902f33a
Implement SVG in OT support.
2022-11-04 14:10:54 +02:00
Rémi Verschelde
f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-04 11:36:13 +01:00
Rémi Verschelde
191c8ed12f
Merge pull request #67434 from bruvzg/win_wrapper
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Add console wrapper app to handle console i/o redirection on Windows.
2022-11-04 10:49:37 +01:00
Rémi Verschelde
af957bf58e
Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-icon
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Fix missing Add icon in the editor font prerendering dialog
2022-11-04 10:48:55 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal 🔕
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Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
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Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Rémi Verschelde
1b3667dfc2
Merge pull request #68196 from Geometror/test-math-functions
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Add a test suite for `Math::` namespace functions (new)
2022-11-04 10:07:03 +01:00
Rémi Verschelde
c1fd7a0c8b
Merge pull request #68212 from dsnopek/rt-override-one-method
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Collapse three seperate texture storage methods into render_target_set_override()
2022-11-04 10:06:50 +01:00
Rémi Verschelde
21675625a0
Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
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Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04 10:06:27 +01:00
Rémi Verschelde
05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
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Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Rémi Verschelde
a13d7a3717
Merge pull request #68220 from Calinou/dynamicfont-msdf-no-antialiasing
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Hide Antialiasing import option on DynamicFonts with MSDF enabled
2022-11-04 10:05:51 +01:00
Rémi Verschelde
d235b022e6
Merge pull request #68213 from AThousandShips/tile_set_alternatives
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Fix incorrect drawing of alternative tiles
2022-11-04 10:05:40 +01:00
Rémi Verschelde
f617c30a1e
Merge pull request #68080 from akien-mga/vulkan-sdk-1.3.231.1
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vulkan: Update all components to Vulkan SDK 1.3.231.1
2022-11-04 10:04:55 +01:00
Chris Ridenour
286e7da162
Modularize the Color Picker via properties.
2022-11-04 00:08:46 -04:00
Hendrik Brucker
e62955b45b
Add a test suite for Math::
namespace functions
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-04 03:08:08 +01:00
Rémi Verschelde
c98d6142d0
Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr
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Fix several render issues found while debugging XR
2022-11-03 22:37:42 +01:00
Patrick Dawson
e56fc6b338
Expose vertex_array_create
2022-11-03 22:14:55 +01:00
Patrick Siemsen
0b480c7d99
Fix typo in method of visual_instance_3d
2022-11-03 19:42:14 +01:00
Hugo Locurcio
94ca971114
Fix missing Add icon in the editor font prerendering dialog
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This also tweaks button writing style to match the rest of the editor.
2022-11-03 19:18:43 +01:00
Gilles Roudière
ffacb31734
Fix terrain painting in corner-only matching mode
2022-11-03 19:08:43 +01:00
David Snopek
7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
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Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Ninni Pipping
4b29f71685
Fix incorrect drawing of alternative tiles
2022-11-03 16:17:36 +01:00
Ignacio Roldán Etcheverry
c0de8d32d5
Merge pull request #68092 from raulsntos/dotnet/variant-from-array
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C#: Add implicit conversion from arrays to Variant
2022-11-03 14:46:26 +01:00