Commit graph

64569 commits

Author SHA1 Message Date
Fredia Huya-Kouadio
53279d2510 Fix invalid return value when multiple permission requests are dispatched 2024-06-02 17:22:51 -07:00
Rémi Verschelde
3ac98435ce
Merge pull request #92661 from Repiteo/scons/fix-mono-dependency
SCons: Fix `mono` dependency
2024-06-03 02:15:39 +02:00
Fredia Huya-Kouadio
0795587f69 Consolidate the ProjectManager and Editor windows into a single Android Activity class. 2024-06-02 14:14:21 -07:00
Thaddeus Crews
48509590fd
CI: Make local python hooks multi-platform 2024-06-02 13:22:34 -05:00
Mikael Hermansson
84ee828b58 Fix iOS exports never embedding framework bundles 2024-06-02 18:02:01 +02:00
Hilderin
81395cf9bd Fix Huge .tscn Icon and icon in background of File System panel 2024-06-02 09:11:56 -04:00
passivestar
065e2c167b Add missing space around the ratio lock button 2024-06-02 14:15:39 +04:00
Haoyu Qiu
c387ec04e0 Improve AudioStreamPlaylist class reference 2024-06-02 16:40:33 +08:00
Thaddeus Crews
05203b6a43
SCons: Fix mono dependency 2024-06-01 16:37:54 -05:00
kobewi
f08a7e32c8 Fix project settings reloading 2024-06-01 11:38:43 +02:00
aaronp64
6ecccd6085 Fix RichTextLabel table overlapping with next line
When calculating table height, RichTextLabel::_shape_line would increase the height when it reached the end of a complete row, or the final cell of the table.  RichTextLabel::_resize_line would only increase the height at the end of a complete row, causing the height to ignore the final row if not all cells were populated.  This would cause the final row to overlap with the following line in the RichTextLabel if it was the last visible line in the RichTextLabel, as _resize_line is called when updating scrolling properties.

This change moves the common table size calculations to a separate function to reuse the code between _shape_line and _resize_line, keeping the final cell check that was used in _shape_line.

Fixes #92603
2024-05-31 16:21:17 -04:00
Jummit
c182adcd48 Blend import: Ability to import only the active collection 2024-05-31 18:37:14 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values. 2024-05-31 15:50:14 +03:00
Rémi Verschelde
705b7a0b0b
Merge pull request #92587 from RandomShaper/validate_tex_usage
RenderingDevice: Reject creation of textures with no usage
2024-05-31 14:16:55 +02:00
Rémi Verschelde
3e01ef56f9
Merge pull request #92577 from bruvzg/win_preview_resize
Update editor `Window` preview position when resizing window.
2024-05-31 14:16:52 +02:00
Rémi Verschelde
cf9af1e850
Merge pull request #92553 from adamscott/more-meaningful-errors
Make displayed Web errors more meaningful
2024-05-31 14:16:49 +02:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rémi Verschelde
d30456fea8
Merge pull request #92415 from bruvzg/win_mod_keys
[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-31 14:16:13 +02:00
Rémi Verschelde
07e6d0c702
Merge pull request #92138 from YeldhamDev/scrollcontainer_fixes
Fix scrollbar issues in `ScrollContainer`
2024-05-31 14:16:10 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde
2e51be35e2
Merge pull request #91946 from Flynsarmy/tabby_tab_tabs
Fix code style for generated shader code from ParticleProcessMaterial
2024-05-31 14:15:55 +02:00
Rémi Verschelde
43d9f48c9f
Merge pull request #91791 from akien-mga/scons-process-platform-flags-early
SCons: Process platform-specific flags earlier
2024-05-31 14:15:52 +02:00
Rémi Verschelde
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Flyn San
67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Pedro J. Estébanez
3e5865660b RenderingDevice: Reject creation of textures with no usage 2024-05-31 12:00:58 +02:00
bruvzg
c34d64669e
Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez
f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
bruvzg
5c433cf693
Update editor Window preview position when resizing window. 2024-05-31 07:52:46 +03:00
Rémi Verschelde
a4f2ea91a1
Merge pull request #92571 from akien-mga/fbx2gltf-rename-path-setting-back
Rename FBX2glTF binary path setting back to 4.2 name
2024-05-31 00:01:36 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Rémi Verschelde
6b38be699d
Merge pull request #92567 from akien-mga/thorvg-0.13.5
thorvg: Update to 0.13.5 + hotfix for GCC x86_32 build
2024-05-30 22:38:39 +02:00
Rémi Verschelde
ce82984b5c
Merge pull request #92544 from dalexeev/gds-fix-const-non-metatype-subscript
GDScript: Fix subscript resolution on constant non-metatype GDScript base
2024-05-30 22:38:36 +02:00
Rémi Verschelde
8adf9e4d97
Merge pull request #92302 from jsjtxietian/debug-shape-null
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-30 22:38:33 +02:00
Rémi Verschelde
17c98a5b08
Merge pull request #92110 from mihe/physics-server-margin
Bind shape margin methods for `PhysicsServer3D`
2024-05-30 22:38:26 +02:00
Rémi Verschelde
505da68b26
Merge pull request #92565 from bruvzg/rtl_clear_flags
[RTL] Clear default justification flags if custom are set.
2024-05-30 22:13:59 +02:00
Rémi Verschelde
7ba29c0f6e
Merge pull request #92564 from Chaosus/shader_prevent_override_builtin_funcs
Prevent using built-ins for func names in shaders
2024-05-30 22:13:55 +02:00
Rémi Verschelde
cd53026b2c
Merge pull request #92558 from dalexeev/gds-adjust-inferred-declaration
GDScript: Do not produce `INFERRED_DECLARATION` on type import
2024-05-30 22:13:52 +02:00
Rémi Verschelde
517b674c91
Merge pull request #92557 from kitbdev/dont-scroll-too-high
Fix minimap error when moving to the top
2024-05-30 22:13:49 +02:00
Rémi Verschelde
34fe09dda7
Merge pull request #92386 from AThousandShips/goto_fix
[GDScript LSP] Fix `show_native_symbol_in_editor`
2024-05-30 22:13:46 +02:00
Rémi Verschelde
cd8bd0380d
Merge pull request #92336 from van800/DAP
[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Rémi Verschelde
2518d169af
thorvg: Update to 0.13.5
Includes https://github.com/thorvg/thorvg/pull/2338 hotfix.
2024-05-30 22:07:51 +02:00
Ivan Shakhov
77b9e60303 [DAP] Add --dap-port as a command line argument, very similar to --lsp-port 2024-05-30 21:46:37 +02:00
Yuri Rubinsky
aecc4cbc47 Prevent using built-ins for func names in shaders 2024-05-30 21:33:21 +03:00