George Marques
1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes
2022-06-15 10:37:18 -03:00
Rémi Verschelde
9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses
2022-06-15 15:31:35 +02:00
Rémi Verschelde
cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf
2022-06-15 15:27:57 +02:00
George Marques
67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
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gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
Rémi Verschelde
778a9fce77
Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling
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Fix wrong sampling in ColorPicker
2022-06-15 12:48:23 +02:00
Rémi Verschelde
4bbe7f0b98
Merge pull request #51950 from qarmin/bad_godot4_converter
2022-06-15 11:13:49 +02:00
Rémi Verschelde
0a46f73aff
Merge pull request #62063 from fire-forge/inputevent-button
2022-06-15 11:06:36 +02:00
Rémi Verschelde
57867d8ae3
Merge pull request #62060 from fire-forge/h-offset
2022-06-15 10:24:11 +02:00
Rafał Mikrut
24f45bd533
Add Godot 3.x -> Godot 4.x project converter
2022-06-15 10:11:17 +02:00
Rémi Verschelde
2126f4d85f
Merge pull request #62059 from fire-forge/array-subinspector
2022-06-15 09:44:55 +02:00
FireForge
f85eb4164a
Expose PopupMenu set/get_item_horizontal_offset()
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- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
FireForge
f72c1ac2a3
Use new inspector button style in InputEvent editor
2022-06-15 01:44:16 -05:00
Rémi Verschelde
ccd9378aac
Merge pull request #62057 from clayjohn/GLES3-compressed-multimesh
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Implement MultiMesh in 3D and flesh out MultiMesh functions
2022-06-15 07:48:19 +02:00
Rémi Verschelde
36ff7292bc
Merge pull request #62033 from V-Sekai/openxr-angular-velocity
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Expose XRPose's get angular velocity.
2022-06-15 07:41:58 +02:00
Rémi Verschelde
632b933a03
Merge pull request #61934 from Geometror/hashfuncs
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Hash function improvements
2022-06-15 07:34:43 +02:00
Rindbee
fd285e19ed
Fix the bug that the sampling position is reversed, make eyedrop reusable.
2022-06-15 12:44:36 +08:00
FireForge
4e469886e8
Allow folding in sub-inspectors in Array and Dictionary editors
2022-06-14 23:25:40 -05:00
clayjohn
5f52936350
Implement MultiMesh in 3D and flesh out MultiMesh functions
2022-06-14 21:23:20 -07:00
George Marques
15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
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Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
Rémi Verschelde
4f9c46df48
Merge pull request #62052 from smix8/navigation_layer_functions_4.x
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Streamline Navigation layer function names.
2022-06-15 00:59:37 +02:00
Hendrik Brucker
8c61470fa9
Hash function improvements
2022-06-15 00:32:10 +02:00
smix8
245da150e7
Streamline Navigation layer function names.
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Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992
SurfaceTool.set_custom_format
Fixes and documentation.
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Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
f9f3db443e
Merge pull request #61702 from fire-forge/tilemap-layers
2022-06-14 22:54:39 +02:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
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Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda
Add NavigationAgent set_navigation_map() function
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Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
5a76d7128a
Merge pull request #62045 from clayjohn/GLES3-shader-update
2022-06-14 21:39:22 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
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Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
FireForge
b8720500b0
Improve TileMap editor layer selection button
2022-06-14 14:14:19 -05:00
Rémi Verschelde
c9e3fe73ff
Merge pull request #62009 from KoBeWi/rings_a_bell
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Improve toaster buttons
2022-06-14 21:07:22 +02:00
clayjohn
a94110d0c6
Remove GLES2 shader constraints from GLES3
2022-06-14 12:01:52 -07:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
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Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.
Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde
ab58d94dea
Merge pull request #62037 from fire-forge/link
2022-06-14 18:55:01 +02:00
Rémi Verschelde
4098fdde28
Merge pull request #62036 from yedpodtrzitko/yed/simplify-cc-version-check
2022-06-14 18:26:55 +02:00
Rémi Verschelde
64ca195762
Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x
2022-06-14 18:24:00 +02:00
Rémi Verschelde
5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName
2022-06-14 18:23:39 +02:00
Jiri Suchan
8d94d26caf
refactoring: simplify compiler version check
2022-06-14 22:23:20 +07:00
smix8
10c400ca82
Document NavigationServer API navigation agent callbacks
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Document NavigationServer API navigation agent callbacks.
2022-06-14 17:06:12 +02:00
FireForge
92817aa72f
Add Vector2/3 linking to more properties
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- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
K. S. Ernest (iFire) Lee
10131eb6f2
Expose XRPose's get angular velocity.
2022-06-14 07:33:22 -07:00
kobewi
a3a029d4c6
Change set/get binding to use StringName
2022-06-14 16:27:33 +02:00
Rémi Verschelde
111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector
2022-06-14 16:18:17 +02:00
Rémi Verschelde
d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases
2022-06-14 16:11:30 +02:00
Rémi Verschelde
becfe93092
Merge pull request #62025 from smix8/navigation_cb_invalid_obj_4.x
2022-06-14 15:25:11 +02:00
Rémi Verschelde
64c2df8a47
Merge pull request #62028 from Faless/js/4.x_threads_gdnative_export
2022-06-14 15:04:30 +02:00
kobewi
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Rémi Verschelde
c704b94faa
Merge pull request #62016 from bruvzg/fix_hp_scroll
2022-06-14 14:11:13 +02:00
Fabio Alessandrelli
3a2fbd6fae
[HTML5] Add GDNative+Threads build.
2022-06-14 14:09:06 +02:00
Priyansh Rathi
d49c1cfc3e
save lightmap as multi-image atlas
2022-06-14 17:22:55 +05:30
Hugo Locurcio
04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
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This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.
The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00