hondres
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c0e4d8fbfd
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fix x11 crash on exit
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2016-01-05 23:35:54 +01:00 |
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Juan Linietsky
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908f75c23f
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having active items is pointless in input map
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2016-01-03 18:52:42 -03:00 |
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hondres
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17d664cf1d
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send axis events only once per frame on linux
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2016-01-03 02:24:43 +01:00 |
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hondres
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c60e1648ba
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make num_buttons local, no need to keep in joystick struct
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2016-01-02 03:52:44 +01:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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586e482a98
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-Fix parsing of comments in VariantParser, fixes #3175
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2015-12-31 10:25:21 -03:00 |
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hondres
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541c9039c5
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Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
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2015-12-21 22:39:03 +01:00 |
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Juan Linietsky
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46dee92c8e
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-fixed build system to use pkg-config for evdev
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2015-12-21 10:37:26 -03:00 |
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hondres
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87dab29f4b
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Use tabs instead of spaces for new gamepad code
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2015-12-18 19:15:32 +01:00 |
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hondres
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af633c7941
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Better gamepad support
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2015-12-18 06:12:53 +01:00 |
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Juan Linietsky
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cc7880fba5
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-added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
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2015-12-12 12:06:53 -03:00 |
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Juan Linietsky
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708ff381d6
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changed a bit to use system()
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2015-12-08 20:36:48 -03:00 |
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Juan Linietsky
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78b5404434
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improve detection of linux, fixes #3201
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2015-12-08 20:35:40 -03:00 |
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Juan Linietsky
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ac414c5581
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Merge pull request #2849 from a12n/compobsd2
Compile on OpenBSD
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2015-12-08 17:16:45 -03:00 |
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koalefant
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bd396c5cfa
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Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
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2015-11-29 20:56:27 +01:00 |
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Juan Linietsky
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b987d2113b
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0theora compilation fixes
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2015-11-25 00:28:03 -03:00 |
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Anton Yabchinskiy
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b14c90801f
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Disable X11 joystick functions also for OpenBSD
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2015-11-20 23:36:34 +03:00 |
|
Anton Yabchinskiy
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523e64d30b
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Include string.h for memset() on OpenBSD
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2015-11-20 23:36:14 +03:00 |
|
Anton Yabchinskiy
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52f1bab6d5
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Include stdlib.h for alloca() on OpenBSD
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2015-11-20 23:35:53 +03:00 |
|
Anton Yabchinskiy
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0931eed7be
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Enable ALSA only for Linux
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2015-11-20 23:35:19 +03:00 |
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Juan Linietsky
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2769da7744
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compile fixes
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2015-11-19 20:24:43 -03:00 |
|
Juan Linietsky
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dd09215c90
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Revert "libao audio driver"
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2015-11-19 20:05:26 -03:00 |
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Juan Linietsky
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43ce972ddb
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Merge pull request #903 from a12n/libao
libao audio driver
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2015-11-19 19:31:56 -03:00 |
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Anton Yabchinskiy
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3b9868d2e4
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Merge branch 'master' of github.com:okamstudio/godot
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2015-11-02 20:25:01 +03:00 |
|
Saracen
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e723488aa3
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Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
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2015-11-02 16:36:41 +00:00 |
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Phobos Tro
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2d2ab92680
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Made the Atom net_wm_icon local
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2015-10-26 01:36:27 +08:00 |
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Phobos Tro
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746ef7cbd6
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Fixing memory leaks
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2015-10-25 22:15:56 +08:00 |
|
Juan Linietsky
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97f483af0a
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fixes broken 3D in editor
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2015-10-17 23:05:39 -03:00 |
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Juan Linietsky
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4a8bc25f18
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Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splash
Fix X11 Editor Boot Splash (Maximized Boot Splash)
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2015-10-17 10:12:34 -03:00 |
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Juan Linietsky
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b3cda43a0f
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Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
platform/windows/detect.py
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2015-10-13 01:19:32 -03:00 |
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Juan Linietsky
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c858515785
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Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
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2015-09-26 14:50:42 -03:00 |
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Juan Linietsky
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9962518ffd
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-09-24 18:07:13 -03:00 |
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Juan Linietsky
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82a3304458
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
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2015-09-24 18:06:15 -03:00 |
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Juan Linietsky
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ce6fefced8
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Properly implement OS.alert() from script, and use xmessage on X11
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2015-09-21 09:39:46 -03:00 |
|
masoud bh
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3c466afb68
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Fix X11 Editor Boot Splash
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2015-09-17 05:19:43 +04:30 |
|
Juan Linietsky
|
56c907ad04
|
fix to builtin freetype defines on linux
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2015-09-10 22:15:00 -03:00 |
|
Juan Linietsky
|
751202768c
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fix to freetype detection
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2015-09-10 21:40:34 -03:00 |
|
Juan Linietsky
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cf57a654d7
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new editor settings customization of where to run the game from the editor
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2015-08-30 23:36:46 -03:00 |
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Juan Linietsky
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3a59747c62
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-fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
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2015-08-29 01:43:21 -03:00 |
|
Juan Linietsky
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700fdf5c0c
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fix build issue with ssl, closes #2384
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2015-08-23 20:54:13 -03:00 |
|
Juan Linietsky
|
e1e54d39e4
|
damn github built-in editor
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2015-08-21 22:33:49 -03:00 |
|
Juan Linietsky
|
2de5e12116
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fix for built-in ssl (easier to build 32 bits export)
|
2015-08-21 22:31:06 -03:00 |
|
Anton Yabchinskiy
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dc8df8a91a
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Merge branch 'master' of github.com:okamstudio/godot
|
2015-07-29 23:01:36 +03:00 |
|
Jari Ronkainen
|
983fd0dfc3
|
Use tabs instead of spaces.
|
2015-07-23 19:35:47 +03:00 |
|
Jari Ronkainen
|
8027a3f004
|
Fix audio driver setup if the first driver fails.
|
2015-07-23 19:32:10 +03:00 |
|
Juan Linietsky
|
4e46143499
|
some optimizations in godot memory handling
|
2015-06-12 18:27:48 -03:00 |
|
Juan Linietsky
|
9df77d2765
|
ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
|
2015-05-26 01:06:05 -03:00 |
|
Rémi Verschelde
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5f0bb18d55
|
Fix building release target with debug symbols
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781.
|
2015-05-22 22:19:16 +02:00 |
|
ehriche
|
897a1aade5
|
optional formal changes
|
2015-05-06 01:22:31 +02:00 |
|
Juan Linietsky
|
21939ce08b
|
-some cleanups
-added tesselation function to curve and curve2d
|
2015-04-30 10:06:18 -03:00 |
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