Rémi Verschelde
bb83995d27
Merge pull request #83371 from Lunarisnia/fix/disabling-depth-prepass
...
Fix disabling depth prepass break opaque materials
2023-10-16 10:42:10 +02:00
Rémi Verschelde
e551d5f523
Merge pull request #83327 from AThousandShips/doc_suggestion
...
Make error suggestion less ambiguous
2023-10-16 10:41:46 +02:00
Rémi Verschelde
c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
...
Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde
c106ff8b35
Merge pull request #83296 from Wierdox/fix_phantom_tab_right_button
...
Fix phantom tab right button
2023-10-16 10:40:59 +02:00
Rémi Verschelde
81f4953c3a
Merge pull request #83263 from KoBeWi/invalid_node﹖oh_no…_anyway
...
Don't try updating wrong NodePaths in resources
2023-10-16 10:40:36 +02:00
Rémi Verschelde
39bc8aafa1
Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
...
Fix the timeframe when the Android gestures properties are retrieved
2023-10-16 10:40:12 +02:00
Rémi Verschelde
4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
...
Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
Rémi Verschelde
50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
...
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde
c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
...
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Rémi Verschelde
7c088f246e
Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders
...
Copy network authority when instancing placeholders
2023-10-16 10:38:34 +02:00
Rémi Verschelde
e897a46a5f
Merge pull request #82627 from kleonc/animation-editor-audio-clip-offset-sliders-limit-to-length
...
Limit animation audio clip inspector offset sliders to clip length
2023-10-16 10:38:08 +02:00
Rémi Verschelde
897ff71156
Merge pull request #76244 from kgrubbs22/variant-test-updates
...
Added Unit Tests for Variant for Operator Overloading
2023-10-16 10:37:40 +02:00
kleonc
836d80b306
Fix screen center position returned for rotated Camera2D
2023-10-16 09:02:49 +02:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
...
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Wilson E. Alvarez
4c8497092a
Show AnimationMixer warning for non-numeric types only when relevant
2023-10-15 20:53:33 -04:00
Michael Alexsander
2102d09812
Disable "Edit Transitions..." item if no animations are present
2023-10-15 12:28:04 -03:00
bitsawer
f0a178cbdb
Fix Mobile renderer shader instance uniform access
2023-10-15 18:09:54 +03:00
Saracen
0f36040321
Disallow 'Make Local' command on inherited nodes.
2023-10-15 13:35:19 +01:00
Lunarisnia
28f7a62ae4
Fix disabling depth prepass breaks opaque material
2023-10-15 12:18:13 +07:00
Malcolm Nixon
0646b230e4
Fix enabling NavigationRegion3D saved disabled
...
This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
pancelor
d66b1752b8
Fix tilemap live editing while game is running
2023-10-14 18:54:03 -07:00
风青山
30904ed3bc
Fix cannot update remote after disabling use_global_coordinates
in RemoteTransform2D
...
Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.
So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.
Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
bruvzg
b52826bf55
Add error messages to the native menu and file dialogs callback.
2023-10-14 18:10:39 +03:00
A Thousand Ships
bea7cc784d
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
Raul Santos
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
Ricardo Buring
c87b2a606e
Add brief description in GDExtension API dump with docs
...
Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
Wierdox
7b33ad354a
Fix phantom tab right button.
2023-10-13 16:34:05 -07:00
Dario
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
...
Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde
a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
...
Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde
325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
...
[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
...
Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
348c1ff96b
Merge pull request #83266 from bruvzg/linux_case_check
...
[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 22:19:24 +02:00
Rémi Verschelde
4659099a88
Merge pull request #83265 from programneer/unused-vars-touch-fix
...
X11: Fix unused variables warning when `touch` is disabled
2023-10-13 22:19:00 +02:00
Rémi Verschelde
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
...
[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde
a19f05604e
Merge pull request #83252 from mrjustaguy/opengl-fade-fix
...
Fix OpenGL Directional Shadow Last Split Fading
2023-10-13 22:18:13 +02:00
Rémi Verschelde
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
...
C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
Rémi Verschelde
4fd0cfa604
Merge pull request #83239 from Daylily-Zeleen/Fixs-missing-editor-singletons-when-dump-extension-api
...
Fix missing editor singletons when dumping extension api
2023-10-13 22:17:26 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
...
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Rémi Verschelde
fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
...
Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Rémi Verschelde
afa262ae6b
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
...
Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 22:16:13 +02:00
Rémi Verschelde
74d7796dbd
Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders
...
Fix ColorPicker deferred mode not working for sliders.
2023-10-13 22:15:45 +02:00
Bronson Holden
b15dd3e145
Add test justifying change to expected horizontal scroll position
2023-10-13 12:22:50 -07:00
strellydev
9c9f1154f8
Fix OGG audio loop offset pop.
...
Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
David Snopek
16a86b9604
GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-13 13:24:29 -05:00
Bronson Holden
ed16df1807
Remove vertical scrollbar padding from line width calc
...
Visibility of the vertical scrollbar is already accounted for in
`_update_wrap_at_column` which in turn affects max line width of
the text area.
2023-10-13 10:50:01 -07:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
...
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00
Vladimir Zapparov
088cf59e7a
Fix grid snapping for box shape gizmos
...
"Extruding" box face (i.e. moving it without holding Alt key) will now
always snap new box size exactly to the nearest snap step.
2023-10-13 17:34:59 +02:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
Fabio Alessandrelli
9d44954a3f
[MP] Fix "on change" indexed properties
...
Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00