A Thousand Ships
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d519715d94
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[Scene] Add SceneStringNames::font(_size/_color)
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2024-06-18 17:24:27 +02:00 |
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Rémi Verschelde
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76a8fa6fed
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Merge pull request #93292 from rune-scape/singleton-cleanup
Fix missing cleanup and null checks for various singletons
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2024-06-18 14:09:01 +02:00 |
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Rémi Verschelde
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2a470143ef
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Merge pull request #93255 from jsjtxietian/atlas-default
Prevent generating preview for zero sized texture
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2024-06-18 14:08:48 +02:00 |
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rune-scape
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6adcb1373a
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
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jsjtxietian
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3027b49943
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Prevent generating preview for zero sized texture
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2024-06-18 16:04:10 +08:00 |
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Rémi Verschelde
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e2fc6d38cb
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Merge pull request #92926 from alula/patch-2
Make texture filtering in TileAtlasView consistent
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2024-06-17 17:27:12 +02:00 |
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alula
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e591bb0288
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Make texture filtering in TileAtlasView consistent
Co-authored-by: Gilles Roudière <gilles.roudiere@gmail.com>
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2024-06-17 16:56:32 +02:00 |
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Rémi Verschelde
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170af05c80
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Merge pull request #93219 from Chaosus/vs_fix_varyings
Fix bugs in visual shader varyings
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2024-06-17 13:30:20 +02:00 |
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Rémi Verschelde
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bb8fe430fe
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Merge pull request #90098 from viksl/fix-instant-rotation-and-return-wrapping
Allow wrapping for begin rotate transformation to bring it in line with Blender.
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2024-06-17 10:57:57 +02:00 |
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Yuri Rubinsky
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537316098f
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Fix bugs in visual shader varyings
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2024-06-16 16:58:46 +03:00 |
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Yuri Rubinsky
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a7d5e2f0d9
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Add missing TTR's for EditorProgress
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2024-06-14 10:52:38 +03:00 |
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Rémi Verschelde
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680e489189
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Merge pull request #93087 from KoBeWi/path_to_less_bugs
Allow cancelling actions in Path2D editor
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2024-06-13 17:19:30 +02:00 |
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Hilderin
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4575ccbad9
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Fix Crash when trying to undo SpriteFrames animation rename #93079
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2024-06-12 21:42:49 -04:00 |
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kobewi
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85a8c3e71a
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Allow cancelling actions in Path2D editor
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2024-06-12 15:22:50 +02:00 |
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Rémi Verschelde
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1e0015ac64
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Merge pull request #92994 from smix8/navmesh_2d_clear
Fix NavigationRegion2D editor plugin clear button not updating debug visuals
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2024-06-11 16:59:38 +02:00 |
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Rémi Verschelde
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430812980c
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Merge pull request #86721 from Naros/gde-debugger-tooling
Improve GDExtension Tools Integration with Editor Debug Tooling
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2024-06-11 10:48:34 +02:00 |
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Chris Cranford
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8577340501
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Expose several EngineDebugger methods and signals as plugin callbacks
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2024-06-10 19:46:23 -04:00 |
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smix8
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14bed692bf
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Fix NavigationRegion2D clear button not updating debug visuals
Fixes that NavigationRegion2D editor plugin clear button did not update the debug visuals.
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2024-06-10 19:36:21 +02:00 |
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Rémi Verschelde
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3d170c56d6
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Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
Fix seeking Animation immediate after playback for Discrete track
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2024-06-10 16:11:55 +02:00 |
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Silc Lizard (Tokage) Renew
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bea47d877b
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
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Silc Lizard (Tokage) Renew
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4f6fb8ee81
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Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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2024-06-05 05:44:24 +09:00 |
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Rémi Verschelde
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92ea322802
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Merge pull request #86947 from TheSofox/tile-set-paint-button-tooltip
Made tooltip on `TileSet` Paint Button give more information when disabled
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2024-06-04 16:51:14 +02:00 |
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A Thousand Ships
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0f72b15bc2
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Fix some incorrect uses of String over StringName
These were accepting `SNAME` assignments
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2024-06-03 13:42:31 +02:00 |
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bruvzg
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5168647530
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Use current mouse button state instead of saved values.
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2024-05-31 15:50:14 +03:00 |
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Rémi Verschelde
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9c87e8c7b4
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Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
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2024-05-31 14:16:05 +02:00 |
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A Thousand Ships
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cade5b88d9
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Use CoreStringNames::normal in more places
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2024-05-30 22:57:54 +02:00 |
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A Thousand Ships
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926afccbd8
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[Scene] Add SceneStringNames::panel
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2024-05-30 22:54:50 +02:00 |
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A Thousand Ships
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755a0efbb6
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[Scene] Add SceneStringNames::id_pressed
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2024-05-30 22:54:04 +02:00 |
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kobewi
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a345160ab3
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Fix wrong usage of parameters_base_path StringName
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2024-05-30 12:03:43 +02:00 |
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Rémi Verschelde
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32def9f98e
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Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
Optimize usage of position icon in 2D editor
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2024-05-30 11:48:06 +02:00 |
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Rémi Verschelde
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aa147b74ea
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Merge pull request #90664 from KoBeWi/shadowdropped_resource
Prevent crash when dropping Resource that can't load
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2024-05-30 11:47:38 +02:00 |
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Rémi Verschelde
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838eb5a0fd
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Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
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2024-05-30 11:47:28 +02:00 |
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Rémi Verschelde
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a8cc65f54f
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Merge pull request #92495 from matheusmdx/fix-animation-player-error
Fix error after create a new animation in an empty AnimationPlayer
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2024-05-29 22:14:03 +02:00 |
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Rémi Verschelde
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6c7ca019d7
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Merge pull request #92473 from passivestar/animation-disabled-controls
Fix animation player controls being enabled when no player is selected
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2024-05-29 11:20:08 +02:00 |
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Rémi Verschelde
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4d906f46b3
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Merge pull request #90660 from adamscott/rename-file-updated-dialog
Improve UX when saving newer files on disk
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2024-05-29 11:19:41 +02:00 |
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passivestar
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2eaeee59d4
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Fix animation player controls being enabled when no player is selected
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2024-05-29 13:02:31 +04:00 |
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matheusmdx
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18cdb3c0d7
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Fix error after create a new animation in an empty AnimationPlayer
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2024-05-28 19:14:00 -03:00 |
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Rémi Verschelde
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1446722d23
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Merge pull request #92442 from pkowal1982/sprite_frames
Select text in SpriteFramesEditor spin boxes on focus
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2024-05-28 17:48:45 +02:00 |
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Rémi Verschelde
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b8f3c5e2ab
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Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
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2024-05-28 15:50:01 +02:00 |
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Rémi Verschelde
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f87be863ca
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Merge pull request #92322 from groud/implement_custom_data_label
Display custom data name instead of indices in TileData inspector
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2024-05-28 15:49:12 +02:00 |
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Rémi Verschelde
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25b17bd245
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Merge pull request #92188 from SaracenOne/ownerless_node_select
Disallow selection of ownerless nodes
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2024-05-28 15:48:54 +02:00 |
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Rémi Verschelde
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f7b9cdcef2
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Merge pull request #90849 from AThousandShips/tile_edit_fix
[Editor] Fix crash when editing TileMap
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2024-05-28 15:48:30 +02:00 |
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Rémi Verschelde
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f9dc62b265
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Merge pull request #89806 from timothyqiu/smart-undo
Disable shader editor's undo/redo menu items when they do nothing
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2024-05-28 15:48:20 +02:00 |
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Saracen
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596026a1ee
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Disallows selection of ownerless nodes:
Attempts to select first node owned by the edited scene instead.
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2024-05-28 11:13:40 +01:00 |
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Paweł
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18243c5b7a
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Select text in SpriteFramesEditor spin boxes on focus
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2024-05-27 21:50:15 +02:00 |
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A Thousand Ships
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f9901761be
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[Editor] Fix crash when editing TileMap
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2024-05-27 15:22:37 +02:00 |
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A Thousand Ships
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4ed62665a2
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Replace .bind(...).call_deferred() with .call_deferred(...)
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2024-05-27 13:29:57 +02:00 |
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kobewi
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d927d41f89
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Optimize usage of position icon in 2D editor
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2024-05-26 20:08:59 +02:00 |
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Gilles Roudière
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85eac45513
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Display custom data name instead of indices in TileData inspector
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2024-05-25 17:21:31 +02:00 |
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Hugo Locurcio
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60084dcc2c
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Prevent label width from flickering rapidly in editor frametime panel
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
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2024-05-23 20:50:25 +02:00 |
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