Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
Rémi Verschelde
b5d30f9efe
Merge pull request #88996 from jsjtxietian/fix-doctool
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Change shader compiler default setting to avoid doctool error
2024-02-29 13:55:16 +01:00
Rémi Verschelde
6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
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Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
jsjtxietian
0ed341cd1e
Change shader compiler default setting to avoid doctool error
2024-02-29 11:01:56 +08:00
kobewi
3aeb4a5542
Improve cursor_set_custom_image() method
2024-02-28 20:32:25 +01:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
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XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Malcolm Nixon
57aa734562
Add body tracking support.
2024-02-27 19:51:59 -05:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
Rémi Verschelde
cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
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Direct3D 12: Enhance management of texture data life cycle
2024-02-27 16:36:59 +01:00
Pedro J. Estébanez
d47021ac6c
Direct3D 12: Enhance management of texture data life cycle
2024-02-27 15:45:19 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
b21328d465
Merge pull request #88725 from clayjohn/GLTF-binormal-sign
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Properly calculate binormal when creating SurfaceTool from arrays
2024-02-27 10:17:39 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation.
2024-02-26 08:20:14 +02:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
Rémi Verschelde
080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
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Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
bruvzg
ad017a20ea
[TextServer] Implement soft hyphen handling.
2024-02-23 12:40:13 +02:00
Rémi Verschelde
b82855bcc1
Merge pull request #88581 from jsjtxietian/dummy-crash
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Fail early if shader mode is invalid in dummy renderer
2024-02-23 11:29:42 +01:00
jsjtxietian
a382e9539b
Fail early if shader mode is invalid in dummy renderer
2024-02-23 12:25:02 +08:00
Rémi Verschelde
8bad68df1a
Merge pull request #88649 from clayjohn/RD-ss-barriers
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Use barriers between all blur passes with SSAO and SSIL
2024-02-22 11:23:40 +01:00
Rémi Verschelde
dd1d838e09
Merge pull request #88631 from DarioSamo/mobile_subpass_usage_fix
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Remove tracking logic for input attachments as it's not necessary.
2024-02-22 11:23:28 +01:00
Rémi Verschelde
d646b7fef6
Merge pull request #88560 from DarioSamo/rdd_execute_and_present
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Merge execute and present commands for RenderingDeviceDriver.
2024-02-22 11:23:19 +01:00
Rémi Verschelde
0e704ff682
Merge pull request #84275 from smix8/navmap_iteration_id
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Add function to get navigation map iteration id from NavigationServer
2024-02-22 11:22:52 +01:00
Aaron Franke
eb019e243f
Disable registering 3D physics types when 3D is disabled
2024-02-22 03:05:17 -06:00
Rémi Verschelde
f8af9bf3e4
AudioEffectPitchShift: Actually fix -Wstringop-overflow warning
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Previous commit didn't help, so its changes are reverted.
2024-02-22 09:59:00 +01:00
smix8
313c1d1100
Add function to get navigation map iteration id from NavigationServer
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Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
clayjohn
2657593462
Use barriers between all blur passes with SSAO and SSIL
2024-02-21 14:35:20 -08:00
Dario
5e59c941c9
Remove tracking logic for input attachments as it's not necessary.
2024-02-21 11:18:10 -03:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
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Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position
2024-02-20 23:59:17 +01:00
Rémi Verschelde
dbf598034e
Merge pull request #88509 from akien-mga/pitchshift-unsigned-fft-size
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AudioEffectPitchShift: Prevent negative size memset (GCC warning)
2024-02-20 17:13:28 +01:00
Dario
ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
2024-02-19 13:09:03 -03:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
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Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Rémi Verschelde
3ba724e715
AudioEffectPitchShift: Prevent negative size memset (GCC warning)
2024-02-19 00:30:25 +01:00
Rémi Verschelde
8cf1cfdc0f
Merge pull request #88506 from puchik/multimesh-aabb-cull-fix
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Fix reversed custom `AABB` check when recalculating multimesh `AABB`s
2024-02-19 00:09:06 +01:00
Rémi Verschelde
294137c931
Merge pull request #87661 from baptr/profiler_sort
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Fix editor profiler script function sort order
2024-02-19 00:07:47 +01:00
Arman Elgudzhyan
533eab89ab
Fixed reversed custom AABB null check when recalculating multimesh AABBs
2024-02-18 12:07:23 -08:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76
Initial XRFaceTrackingProvider and XRFaceTracker work.
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Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Rémi Verschelde
1b8e12c499
Merge pull request #88409 from jsjtxietian/high-end
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Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting
2024-02-17 00:27:30 +01:00
Rémi Verschelde
8bbf5129d2
Merge pull request #88331 from DarioSamo/rd_graph_validation
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Add validation to render graph for draw and compute lists.
2024-02-17 00:23:50 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
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Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde
f5ffe705ed
Merge pull request #88210 from TitanNano/jovan/missing_surface_data
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Assign missing surface data fields in dummy render server
2024-02-17 00:23:19 +01:00
jsjtxietian
f6aabd2b72
Make dummy rendering server appear as a high end platform
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to fix vulkan shader compile error when exporting
2024-02-16 23:33:50 +08:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Anatoli Babenia
e25cfffc7f
Add --no-header
option to clean output
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* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
(suggested by @kaissouDev)
* Add docs for the project setting
(with suggestions by @Mickeon and @akien-mga)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Dario
0aac14a538
Add validation to render graph for draw and compute lists.
2024-02-14 13:25:04 -03:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
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Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Rémi Verschelde
5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
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Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
Rémi Verschelde
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
bruvzg
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
Rémi Verschelde
e0c24eb554
Merge pull request #88282 from rburing/concave_motion_2d
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`GodotCollisionSolver2D::solve_concave`: Fix culling in case of motion
2024-02-13 17:24:34 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
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Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame
to match extension
2024-02-13 15:37:09 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
Ricardo Buring
87446fd9b3
GodotCollisionSolver2D::solve_concave: fix culling in case of motion
2024-02-13 14:42:09 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
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Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
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Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
f12d737681
Merge pull request #87796 from RandomShaper/shader_cache_split
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Namespace shader cache files by graphics API
2024-02-12 13:34:18 +01:00
Pawel Lampe
9ea8d4fa38
Add means for fixing navmap synchronization errors
2024-02-11 21:06:47 +01:00
ACB
09d2c09434
Make RID_Owner<Texture>
threadsafe in TextureStorage
for gles3
2024-02-11 17:23:00 +01:00
Jovan Gerodetti
48b71cf700
Assign missing surface data fields in dummy render server
2024-02-11 14:58:34 +01:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
Rémi Verschelde
e9e54372b7
Merge pull request #88021 from Chubercik/fix_mingw_compile
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Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions`
2024-02-09 12:35:26 +01:00
A Thousand Ships
406d7e6d37
Fix missing instance type in dummy renderer
2024-02-08 12:15:26 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
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Using 2.2.7.dev115+g0eb441d6.
Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".
Also includes the typo fix from #87927 .
Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde
9346094fb8
Merge pull request #88005 from jsjtxietian/audio-data-race
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Fix data race regarding `prof_time` in `AudioDriver` and `AudioServer`
2024-02-07 11:04:24 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Jakub Marcowski
b38ac30fe0
Fully initialize all members of structs IdentifierActions
, GeneratedCode
and DefaultIdentifierActions
2024-02-06 20:02:46 +01:00
jsjtxietian
cf1ede9129
Fix data race regarding prof_time
in AudioDriver
and AudioServer
2024-02-06 16:55:27 +08:00
Pawel Lampe
c2cfc0d409
Expose is_baking
method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
vittorioromeo
55ed34e37c
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
Rémi Verschelde
fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
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OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Pedro J. Estébanez
f3ef83517a
Namespace shader cache files by graphics API
2024-01-31 20:19:12 +01:00
David Snopek
5935bfa860
OpenXR: Allow changing play area mode during active session
2024-01-31 12:58:22 -06:00
lawnjelly
4577dfdb67
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
A Thousand Ships
666daf47c3
Free dummy renderer objects
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These leaked during tests etc.
2024-01-29 19:28:29 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
8202a73c73
Merge pull request #87512 from DarioSamo/rd_graph_fixes
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Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph.
2024-01-29 13:17:12 +01:00
Rémi Verschelde
a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
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Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
baptr
90a5f23e79
Fix editor profiler script function sort order
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The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.
Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
Mikael Hermansson
06f2f1ecbc
Bind physics server methods related to SoftBody3D
2024-01-26 17:15:52 +01:00