Commit graph

149 commits

Author SHA1 Message Date
Rémi Verschelde
c026e3957a Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor]
Fixes the following Clang 7 warnings:
```
editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual]
servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual]

core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
```
2018-10-02 13:40:17 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Paulb23
6741e7a15d Added method to create TextFiles 2018-08-15 21:09:34 +01:00
Paulb23
8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
Max Hilbrunner
c488a74e0c
Merge pull request from guilhermefelipecgs/fix_regression
Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Chaosus
7a18b95906 Move Theme options to submenu 2018-06-21 12:10:43 +03:00
Guilherme Felipe
5bae3693bf Fix "find and replace" initializing with wrong size
Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Guilherme Felipe
7a3882723c Fix , , and 2018-06-06 13:16:52 -03:00
volzhs
69ac6a1f3d Show opened script or help name 2018-06-06 06:18:11 +09:00
Julian Murgia
68b9fd79e4 Add button hbox with alphabetic sort toggle above methods outline. 2018-05-11 13:30:43 +02:00
Juan Linietsky
3a08f1748b
Merge pull request from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Paulb23
f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Rémi Verschelde
55f00d9655
Merge pull request from volzhs/close-docs
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix 
2018-02-20 14:39:52 +09:00
Marc Gilleron
f637ad84e3 Added find & replace in files 2018-02-19 22:38:58 +01:00
ianb96
e1778fb921 option to disable sort in script list 2018-02-14 11:38:02 -05:00
Michael Alexsander Silva Dias
140340978b Changes for the "Recent Scripts" menu. 2018-02-02 15:34:36 -02:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
sersoong
77c9698785 Add Show In File System to script editor tabs 2018-01-02 10:11:54 +08:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Will Nations
c38cd9b963 Added open_script_create_dialog func 2017-12-13 22:14:17 -06:00
sersoong
f0fda9fd87 Add 'copy script path' to script editor plugin 2017-12-07 11:57:41 +08:00
sersoong
66f6a8b4b5 Add close other tabs to Script Editor 2017-11-20 15:06:52 +08:00
Ian
9126a2072c move item up/down context menu and shortcut 2017-11-12 15:45:42 -05:00
Ian
798a14eb33 add script editor list context menu 2017-11-12 15:45:42 -05:00
Daniel J. Ramirez
d21f20eb5f Several fixed to editor doc.
Improved style
Fixed editor help issues
Added editor help index
2017-09-14 01:13:37 -05:00
Juan Linietsky
d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Juan Linietsky
b20952ebff Update script signals in real-time when script changes. Fixes 2017-08-18 16:44:03 -03:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Jakub Grzesik
218b1c223d EditorPlugin methods and signals rename 2017-07-20 19:16:34 +02:00
Rémi Verschelde
d4c73ea2b3 Merge pull request from kubecz3k/tool-signals
Make more informations available for Tool Plugins about the editor
2017-07-19 09:54:02 +02:00
Jakub Grzesik
708d825001 Make available more informations about editor for Tool Plugins 2017-07-18 17:48:19 +02:00
Daniel J. Ramirez
a3c2d9a6bd Improvements and fixes for the default theme.
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Jakub Grzesik
98897d0415 Ability to toggle script panel visibility 2017-07-10 14:25:06 +02:00
Juan Linietsky
2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes 
2017-06-30 21:35:05 -03:00
geequlim
6687484958 Better user expirence with external text editors.
Implements open_in_external_editor for subclasses of ScriptLanguage.
Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-27 12:55:16 +08:00
Rémi Verschelde
d3afecf681 Merge pull request from Paulb23/script_overview
Added script overview
2017-06-05 15:42:12 +02:00
Paulb23
a4e222ae71 Added members overview 2017-05-29 12:56:33 +01:00
Nuno Donato
7661cb5a62 Added an help menu
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry.
Fixed 
2017-05-26 16:20:33 +01:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Paulb23
e37928bb50 Added recent scripts to script editor 2017-04-27 16:07:39 +01:00
Rémi Verschelde
22b9c0207b Merge pull request from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Paulb23
c59bd79e02 Convert indent on save 2017-04-18 12:30:52 +01:00
Ignacio Etcheverry
4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Renamed from tools/editor/plugins/script_editor_plugin.h (Browse further)