volzhs
8e10e33762
Fix TabContainer crashes
2020-11-30 11:02:18 +09:00
name-here
27393de36e
Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api
2020-11-29 16:53:38 -05:00
alan-w-255
cbda02991f
fix android wrong multi-touch pointerid
2020-11-27 16:46:21 +08:00
Pedro J. Estébanez
08a46bbacd
Put misc. 3D tool visible instances on their own layer
...
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:08:30 +01:00
Rémi Verschelde
803f6d2388
Merge pull request #43885 from Firepal/3.2
...
Use correct normal for ReflectionProbe in GLES2
2020-11-26 16:16:30 +01:00
Firepal
ec7a9ca018
Use correct normal for ReflectionProbe in GLES2
2020-11-26 13:08:30 +01:00
Rémi Verschelde
b9b773c3f0
Merge pull request #43881 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 10th batch
2020-11-26 10:39:20 +01:00
Rémi Verschelde
5b504eaa69
Merge pull request #43866 from madmiraal/fix-43852-3.2
...
[3.2] Check joint nodes and generate configuration warning messages.
2020-11-26 10:21:54 +01:00
Rémi Verschelde
97e7d637e0
i18n: Sync translations with Weblate
2020-11-26 09:47:40 +01:00
jfons
bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
...
It was commented for some reason I can't remember.
(cherry picked from commit e6949dae72
)
2020-11-26 09:38:47 +01:00
Marcel Admiraal
e4b3461441
Fix useless assignement in webrtc/library_godot_webrtc.js
...
(cherry picked from commit 4f654dad13
)
2020-11-26 09:38:47 +01:00
Tomasz Chabora
0c50509326
Update clear button when clicked
...
(cherry picked from commit 836b78f329
)
2020-11-26 09:38:47 +01:00
volzhs
8aeeec034d
Fix to update scroll bar has correct max value in ScrollContainer
...
(cherry picked from commit 67c2f2445f
)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
9706b78a3f
Document C# garbage collection caveats in Reference and Resource
...
(cherry picked from commit 0565c76e8b
)
2020-11-26 09:38:47 +01:00
Sergey Minakov
067d015d38
iOS: fix native video
...
Fixed view not being displayed.
Fixed view orientation change.
(cherry picked from commit 6b2483c331
)
2020-11-26 09:38:47 +01:00
Hugo Locurcio
b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
...
(cherry picked from commit 95618e2937
)
2020-11-26 09:38:47 +01:00
greenfox
b7a712d9f3
fixed Camera2D rotation with non-square zoom
...
(cherry picked from commit b9c0897713
)
2020-11-26 09:38:46 +01:00
Hugo Locurcio
922136b30d
Document that WebM videos don't support the alpha channel
...
(cherry picked from commit 1a616726cf
)
2020-11-26 09:38:46 +01:00
Hugo Locurcio
fe69bb262e
Bind the editor's Search Help function to F1 by default
...
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
(cherry picked from commit 42685f514f
)
2020-11-26 09:38:46 +01:00
Hugo Locurcio
f2a20893cc
Use a power-of-two value for Primary Grid Steps in the 3D editor
...
This matches the 2D editor default behavior.
Powers of two are usually better for grid divisions as they are often
used in level design.
(cherry picked from commit 31cf3e2572
)
2020-11-26 09:38:46 +01:00
Rémi Verschelde
6553cd368b
nanosvg: Sync with upstream 3e403ec
...
Includes some loop condition fixes after fuzzing.
The previously identified regression (#43641 ) is now fixed upstream.
(cherry picked from commit 1bb6491992
)
2020-11-26 09:38:46 +01:00
Rémi Verschelde
4a1643114e
Export: Reorder options for consistency across platforms
...
(cherry picked from commit 504efc5f9b
)
2020-11-26 09:38:46 +01:00
Rémi Verschelde
ac8dedd532
doc: Warn about using Node internal processing
...
See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
(cherry picked from commit a655de89e3
)
2020-11-26 09:38:45 +01:00
Andrii Doroshenko (Xrayez)
e95e934d88
Do not start Timer
upon manual switching of internal process
...
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.
Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.
(cherry picked from commit afcb6f38db
)
2020-11-26 09:38:45 +01:00
Rémi Verschelde
eafb021015
SCons: Remove unnecessary $LINK overrides
...
As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself
is a function that will use $CXX as linker for C++:
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76
So we don't need to manually specify the same value as $CXX for $LINK.
(cherry picked from commit 2e4bff1cfe
)
2020-11-26 09:38:45 +01:00
Rémi Verschelde
797850321b
Merge pull request #42685 from nekomatata/x11-clipboard-fixes-3.2
...
[3.2] Fix issues with Linux clipboard
2020-11-26 09:34:53 +01:00
Rémi Verschelde
94c31175de
Merge pull request #43152 from Chaosus/color_autocompletion_3.2
...
[3.2] Shows ColorRect in Color constants autocompletion
2020-11-26 09:32:32 +01:00
Rémi Verschelde
17eb869231
Merge pull request #43858 from JFonS/fix_baked_lights_gles2
...
[3.2] Fix regression in baked lights when using GLES2
2020-11-25 23:11:38 +01:00
Rémi Verschelde
7b7ef98ec9
Merge pull request #43863 from akien-mga/3.2-TYPED_METHOD_BIND
...
SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang
2020-11-25 22:13:39 +01:00
Marcel Admiraal
e0e7332135
Check joint nodes and generate configuration warning messages.
2020-11-25 20:53:48 +00:00
Rémi Verschelde
0b38c50311
SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang
...
Port of #43862 .
2020-11-25 21:17:48 +01:00
jfons
69939028b3
Fix regression in baked lights when using GLES2
...
Lights with bake mode set to "All" were behaving erratically because of a
faulty check in the renderer. This should be the correct way to check if
a geometry instance is using baked light.
2020-11-25 18:12:50 +01:00
Rémi Verschelde
83f7c2d957
Merge pull request #43818 from lawnjelly/back_buffer_fix
...
Batching - BackBuffer copy fix
2020-11-25 08:26:20 +01:00
lawnjelly
7c4cf1c043
Batching - BackBuffer copy fix
...
For fixing a previous issue state.canvas_texscreen_used was reset to false at the start of each render_joined_item. This was causing a later shader that used SCREEN_TEXTURE to force recapturing the back buffer immediately prior to use, which we don't want.
This PR preserves the state across joined items, and also prevents joining of items that copy the back buffer as this may be problematic.
It turns out that the original issue that needed the line is now fixed, and the later issue is also fixed by removing it.
2020-11-24 14:59:15 +00:00
Rémi Verschelde
5a66e66448
Merge pull request #43776 from lawnjelly/ewok_asserts3
...
2d Legacy - close vulnerabilities and more debug checks
2020-11-24 09:14:17 +01:00
Rémi Verschelde
633c9555dc
Merge pull request #43804 from m4gr3d/update_signing_and_zipalign_logic_3_2
...
[3.2] Update gradle build files to automatically perform signing and zipalign tasks for custom builds
2020-11-24 08:39:16 +01:00
Rémi Verschelde
2800ab75ad
Merge pull request #43739 from dakennedyd/3.2
...
Fix duplicated entries in script editor menu
2020-11-23 15:49:33 +01:00
David Kennedy
473cb79cc1
Fix duplicates entries in script editor menu
...
This was a regression from #40461 .
Fixes #43707 .
2020-11-23 11:33:59 -03:00
Rémi Verschelde
7dfd4ced51
Merge pull request #43792 from Faless/js/3.x_lint
...
[3.2] [HTML5] Linting, fixes.
2020-11-23 14:44:58 +01:00
Fabio Alessandrelli
f316a1719d
[HTML5] Run eslint --fix.
...
Should I write a poem about this whole new world? ;)
2020-11-23 13:27:13 +01:00
Fabio Alessandrelli
0813008b8a
[HTML5] Enforce JavaScript style with eslint.
...
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.
Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 13:26:19 +01:00
Rémi Verschelde
0b7e833249
Merge pull request #43789 from RandomShaper/ref_singleton_warn_3.2
...
Make warning about Reference singletons more accurate (3.2)
2020-11-23 11:26:17 +01:00
Pedro J. Estébanez
8ec5ffe17e
Make warning about Reference singletons more accurate
2020-11-23 10:42:50 +01:00
Rémi Verschelde
e4f2f899db
Merge pull request #43697 from Calinou/increase-profiler-frame-max-functions
...
Increase the default `profiler_frame_max_functions` to 512
2020-11-23 10:02:37 +01:00
Rémi Verschelde
f6c0dc33c3
Merge pull request #43780 from lawnjelly/ewok_zero_texture
...
Put in check for zero sized textures
2020-11-23 08:03:41 +01:00
Fredia Huya-Kouadio
d13d29240c
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 17:54:12 -08:00
lawnjelly
1d65b83cdb
Put in check for zero sized textures
...
To prevent divide by zero.
2020-11-22 18:09:05 +00:00
lawnjelly
3c69377f10
2d Legacy - close vulnerabilities and more debug checks
...
While adding more debug checks to legacy renderer, I closed 2 types of vulnerabilities:
* TYPE_PRIMITIVE would previously read from uninitialized data if only specifying a single color
* Other legacy draw operations would fail in debug AFTER accessing out of bounds memory rather than before
Many calls to glBufferSubData are wrapped in a safe version which checks for out of bounds and exits the draw function if this is detected.
2020-11-22 16:09:02 +00:00
Rémi Verschelde
b900ec03f0
Merge pull request #43720 from lawnjelly/ewok_asserts
...
Batching - more error checking options
2020-11-22 12:16:46 +01:00
lawnjelly
4ae797b802
Batching - more error checking options
...
This adds some more error checking options for development, and simplifies the control flow checks which now become debug asserts.
2020-11-21 15:12:36 +00:00