Lyuma
7eb6ae2798
Make Node editable_instance methods available to GDScript
2021-08-23 21:45:18 -07:00
Ignacio Roldán Etcheverry
e95fa21b45
Merge pull request #47295 from omegachysis/script-bind-mutex
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Fix race condition on `script_binding` in C#
2021-08-24 06:09:43 +02:00
Juan Linietsky
13bd020a23
Merge pull request #52045 from reduz/expose-rid-creation-utilities
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Expose RID creation utilities.
2021-08-23 22:30:43 -03:00
reduz
65ca132a80
Expose RID creation utilities.
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* Exposed as utility functions.
* Not very useful for script, but vital for creating servers using native extensions.
2021-08-23 21:55:45 -03:00
Wilson E. Alvarez
69caa1ab4c
Update documentation for is_absolute_path and is_rel_path
2021-08-23 19:55:06 -04:00
Camille Mohr-Daurat
770a1d00a3
Merge pull request #51751 from jeffrey-cochran/windforce
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Created an area-specific wind force that interacts with soft bodies
2021-08-23 16:48:19 -07:00
Juan Linietsky
aa3c3a9ebb
Merge pull request #52036 from reduz/native-extension-argument-pointers
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Implement NativeExtension pointer arguments
2021-08-23 20:36:48 -03:00
reduz
44d62a9f4b
Implement NativeExtension pointer arguments
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* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Ryan Roden-Corrent
0205fffbf3
Copy/Paste property paths/values in inspector.
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Resolves godotengine/godot-proposals#106.
Adds the following property menu options with default bindings:
- Copy Property (ctrl+c)
- Paste Property (ctrl+v)
- Copy Property Path (ctrl+shift+c)
If you hover over a property label in the inspector dock, you can copy
either the property value or the property path to the system clipboard
using the shortcuts above This is especially useful for the
`AnimationTree`, where code might reference properties like
"parameters/state/aim/move/blend_position".
One issue is that if you click a property, then click on the node you
currently have selected in the node tree, then press ctrl+shift+c, it
will still copy the selected property path rather than the node path. If
you click on a different node in the nodetree, however, ctrl+shift+c
will return to copying the nodepath.
The property value copy/paste was implemented by @KoBeWi at #39398 and
merged into this PR due to their similarity.
2021-08-23 18:15:05 -04:00
Jeffrey Cochran
e806397196
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
Max Hilbrunner
0df9895eb7
Merge pull request #51791 from mhilbrunner/better-error-names
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Improve error descriptions
2021-08-23 20:13:32 +02:00
Max Hilbrunner
b86a1cc248
Merge pull request #37253 from KoBeWi/animass
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Allow to load multiple animations at once
2021-08-23 20:03:23 +02:00
Hugo Locurcio
679b9be9d3
Merge pull request #52021 from Calinou/rename-polygon-editor-settings
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Rename polygon editor settings for better display in the Editor Settings
2021-08-23 19:25:24 +02:00
Hugo Locurcio
40937ffa6d
Merge pull request #52019 from Calinou/doc-enetconnection-compression-mode
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Document ENetConnection compression must match between client and server
2021-08-23 18:58:33 +02:00
Hugo Locurcio
0af213a4e0
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
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Fix one-way collision in Tilemap
2021-08-23 18:54:01 +02:00
Hugo Locurcio
19a735913e
Merge pull request #51998 from SirQuartz/Schrödinger's-search-box
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Fix quick open script results
2021-08-23 18:51:57 +02:00
Hugo Locurcio
c162c87535
Merge pull request #52022 from KoBeWi/syntax_fixlighter
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Restore syntax highlighting
2021-08-23 18:47:41 +02:00
kobewi
7939ad5b8c
Restore syntax highlighting
2021-08-23 18:08:17 +02:00
Hugo Locurcio
cbe6c25c6b
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
Max Hilbrunner
6dae9f5c36
Improve error descriptions
2021-08-23 17:58:24 +02:00
Tomasz Chabora
b1db36e65d
Allow to load multiple animations at once
2021-08-23 17:24:02 +02:00
Hugo Locurcio
fc67e2e16d
Document ENetConnection compression must match between client and server
2021-08-23 17:08:41 +02:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
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Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
Michael Alexsander
88db541705
Merge pull request #51947 from AnilBK/redundant-assignments
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[cppcheck] Remove some redundant assignments.
2021-08-23 13:23:45 +00:00
Max Hilbrunner
ae306665d3
Merge pull request #51750 from jmb462/inputmap_action_suggestions
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Adding InputMap action error suggestions for Input singleton (Fix #51634 )
2021-08-23 15:19:20 +02:00
lawnjelly
d354adc5d0
Merge pull request #51803 from LoipesMas/master
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Add note about batching to Line2D's anti-aliasing
2021-08-23 13:48:42 +01:00
Juan Linietsky
a0ef77eaee
Merge pull request #51983 from reduz/remove-bind-vmethod
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 09:46:19 -03:00
LoipesMas
b047430702
Add note about batching to Line2D's anti-aliasing
2021-08-23 13:14:36 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Bastiaan Olij
d22163c657
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
floppyhammer
1a5d72bf16
Fix window decoration size on Windows
2021-08-23 10:43:34 +08:00
Lyuma
e6962729d5
Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation.
2021-08-22 19:42:35 -07:00
Bastiaan Olij
2d446771d6
Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemap
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Fix multiview defines in tonemap shader
2021-08-23 12:02:18 +10:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
K. S. Ernest (iFire) Lee
bb1c930a41
Merge pull request #51991 from requizm/fix/51990
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Fix 3d animations doesn't play
2021-08-22 17:12:08 -07:00
Michael Alexsander
b4cea10771
Merge pull request #49756 from Calinou/android-export-move-clear-previous-install-setting
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Move the Android "clear previous install" setting to Editor Settings
2021-08-22 23:30:13 +00:00
Nicholas Huelin
c08407ed60
Fix quick open script top result
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This pull request fixes an issue where the top search result of the quick open script wouldn't be the most relevant when the first letter is typed.
2021-08-22 19:28:49 -04:00
K. S. Ernest (iFire) Lee
7560ba8aa1
Merge pull request #38210 from benjarmstrong/wasapi-audio-output-latency
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Add support for variable output latency in WASAPI audio driver
2021-08-22 15:35:36 -07:00
K. S. Ernest (iFire) Lee
fe1d551543
Merge pull request #51989 from drcd1/non-uniform-scale-fix
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Fixes non-uniform scaling of normals
2021-08-22 14:49:10 -07:00
K. S. Ernest (iFire) Lee
e63f7dcf03
Merge pull request #51992 from Jummit/fix-connections-colors
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Fix GraphEdit connection colors
2021-08-22 14:25:56 -07:00
Duarte David
f4ac08a182
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-22 21:45:39 +01:00
requizm
e4b29cb6be
Fix 3d animations doesn't play
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Add comment
Fix
ff
2021-08-22 23:19:26 +03:00
Jummit
856d0b52e5
Fix GraphEdit connection colors
2021-08-22 21:09:16 +02:00
Duarte David
7e94c583e0
Fixed non-uniform scaling of normals
2021-08-22 19:28:18 +01:00
K. S. Ernest (iFire) Lee
fb176d5f6e
Merge pull request #50434 from QbieShay/particle-minmax
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Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22 10:07:08 -07:00
Michael Alexsander
2f8a58ad46
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
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Fix ItemList layout (+EditorFileDialog)
2021-08-22 16:47:11 +00:00
QbieShay
d6672096fc
moved particle parameters to minmax and split scale axis
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This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
Juan Linietsky
e42628cd99
Merge pull request #51982 from reduz/fix-doctool-merging-when-signatures-change
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Fix doctool merges when method signatures don't match
2021-08-22 12:37:38 -03:00
K. S. Ernest (iFire) Lee
7cbf5a547f
Merge pull request #51700 from Geometror/fix-color-picker
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Reimplement ColorPicker presets
2021-08-22 08:23:09 -07:00
K. S. Ernest (iFire) Lee
f303c2dfb5
Merge pull request #51945 from yjh0502/fix-bazier-error
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Curve2D/Curve3D: exact linear interpolation
2021-08-22 07:55:21 -07:00