Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00
Pedro J. Estébanez
6caa9fc94c
Improve TouchScreenButton
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Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:42:46 +02:00
Rémi Verschelde
1bd3648bb0
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
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[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Rémi Verschelde
5b09dde3fe
Merge pull request #8146 from supagu/astar
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Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Rémi Verschelde
9f85befbfd
Merge pull request #8048 from ficoos/was_input_handled
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Add the option to check if input was handled
2017-04-03 13:48:57 +02:00
Rémi Verschelde
ff468e2d42
Merge pull request #8241 from volzhs/crash-project-setting-master
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Fix crash when change project settings
2017-04-03 11:35:44 +02:00
volzhs
6ac4969cdd
Fix crash when change project settings
2017-04-03 17:57:50 +09:00
Rémi Verschelde
dd35caca05
Merge pull request #8238 from volzhs/scenetree-button-margin
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Make buttons closer in Scene tree
2017-04-03 09:51:26 +02:00
Rémi Verschelde
79712ca3ab
Merge pull request #8218 from ficoos/fix_token_names
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Add '$' to token names
2017-04-03 09:34:57 +02:00
volzhs
a911b1f126
Make buttons closer in Scene tree
2017-04-03 15:50:16 +09:00
Rémi Verschelde
71f8f80b84
Merge pull request #8235 from RandomShaper/fix-warped-pan
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Fix warped mouse panning on Linux
2017-04-03 07:57:28 +02:00
Pedro J. Estébanez
58cd4461d1
Fix warped mouse panning on Linux
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Fix/improve it also on certain edge cases for any platform
2017-04-03 02:56:14 +02:00
Andreas Haas
b49d206a4c
Merge pull request #8219 from robertdhernandez/Node2D-Canvas-Sync
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Node2D/Control variables now update with canvas changes
2017-04-03 00:33:40 +02:00
Juan Linietsky
65f8210e50
Merge pull request #8233 from volzhs/fix-adreno-430
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Fix failing to compile shader on Adreno GPU
2017-04-02 17:25:57 +02:00
volzhs
e65b8b666c
Fix failing to compile shader on Adreno GPU
2017-04-02 23:16:25 +09:00
Rémi Verschelde
dee7fb5ab5
Merge pull request #8228 from Hinsbart/viewport_fix
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Viewport: Fix undefined behaviour found by llvm sanitizer.
2017-04-02 13:04:14 +02:00
Rémi Verschelde
3b256f1a90
Merge pull request #8229 from Hinsbart/upd_mappings
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Input: Update Gamepad mappings.
2017-04-02 13:02:12 +02:00
Andreas Haas
1d3c9c448d
Viewport: Fix undefined behaviour found by llvm sanitizer.
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When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02 09:46:51 +02:00
Andreas Haas
b9d606af71
Input: Update Gamepad mappings.
2017-04-02 09:43:37 +02:00
Robert Hernandez
8078b5ecf6
Fixed Node2D/Control not updating properties
2017-04-01 20:13:52 -04:00
Fabian Mathews
b541402417
Added ability to change A-star cost function
2017-04-01 16:36:22 +10:30
Saggi Mizrahi
c464609bda
Add '$' to token names
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It was missing from this array and would cause godot to crash or report
bad errors.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-04-01 03:20:23 +03:00
Saggi Mizrahi
245ace6e2e
Add the option to check if input was handled
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When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00
Andreas Haas
6731924dcf
Merge pull request #8213 from Hinsbart/joymapping_master
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Initialize hat values for mapping and revert X360 mappings. [3.0]
2017-03-31 13:35:02 +02:00
Jordan Patterson
86de80db89
Initialize hat values for mapping and revert X360 mappings.
2017-03-31 13:27:02 +02:00
Robert Hernandez
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b
Fixed AtlasTexture being incorrectly
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Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Benjamin Dahse
93d6003aa8
Show 3D raycasts when debugging collisions
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Represent a raycast by a line segment using the direction and magnitude of the cast_to vector.
The entire line segment will become red while a collision occurs.
2017-03-30 22:34:05 +02:00
Rémi Verschelde
d7dd276ccc
Merge pull request #8208 from Shin-NiL/master
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Honor the Tween's final values
2017-03-30 13:09:17 +02:00
Shin-NiL
d8c396a44f
Honor the Tween's final values
2017-03-30 07:58:20 -03:00
Rémi Verschelde
7d99f388e3
Merge pull request #8199 from tagcup/math2d_det_fix
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Fix polar decomposition in 2D.
2017-03-30 10:40:29 +02:00
Rémi Verschelde
aab6687523
Merge pull request #8180 from sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event
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8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30 10:34:30 +02:00
Rémi Verschelde
84bd039851
Merge pull request #8173 from RandomShaper/improve-tile-palette
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Several enhancements for the tile map editor
2017-03-30 10:29:46 +02:00
Rémi Verschelde
c6ba3bf9d5
Merge pull request #8203 from RandomShaper/add-missing-bind
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Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 07:37:46 +02:00
Pedro J. Estébanez
c2165bb1a5
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 00:38:06 +02:00
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Rémi Verschelde
92b6c8095a
Merge pull request #8200 from bojidar-bg/doctool-make-properties
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Update classes.xml to master version, add a small feature to doc_status
[ci skip]
2017-03-29 22:48:48 +02:00
Bojidar Marinov
669956849a
Update classes.xml to master version, add a small feature to doc_status
2017-03-29 22:27:59 +03:00
Ferenc Arn
97d510531a
Fix polar decomposition in 2D.
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When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis.
In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen.
Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445 ).
2017-03-29 12:04:49 -05:00
Juan Linietsky
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00
Sergey Pusnei
c79e998d1f
8145 - Mouse Position is unknown until first mouse event on X11 & Win
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- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
2017-03-28 19:18:40 -04:00
Pedro J. Estébanez
54abbc532f
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:45:02 +02:00
Rémi Verschelde
d4740a9853
Merge pull request #8169 from RandomShaper/fix-uniform-move
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Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 08:56:54 +02:00
Rémi Verschelde
9d28a5e7d9
Merge pull request #8159 from Hinsbart/last_id
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Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
fbebd32b5f
Merge pull request #8147 from RameshRavone/patch-1
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Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Pedro J. Estébanez
e7fba3d273
Include uniform (Shift down) mode
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in only-one-Node2D dragging
2017-03-27 01:32:24 +02:00
Rémi Verschelde
1a0d1bb18d
Remove redundant subfolder in iOS template
2017-03-26 22:03:58 +02:00
Rémi Verschelde
d8f32637be
SCons: Add option to toggle warnings (on by default)
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All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
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The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00