Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Rémi Verschelde
a412011be7
Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode
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Fix shell_open not returning errors on Windows
2021-09-21 11:26:58 +02:00
Dan
131f5dbb54
Fix Windows cursor with trails disappearing in fullscreen
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00
Ricardo Subtil
c4787a8e6d
Fix shell_open not returning errors on Windows
2021-09-19 11:29:56 +01:00
Max Hilbrunner
7ca6a0e849
Clean DisplayServerWindows and add missing guards
2021-09-10 15:56:46 +02:00
jmb462
59116e1995
Fix bad size after restoring a minimized window under Windows
2021-08-27 14:32:52 +02:00
Hugo Locurcio
3db8359324
Merge pull request #47829 from Calinou/improve-crash-handler-display
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Improve crash handler message display
2021-08-25 08:03:10 +02:00
Max Hilbrunner
ca7f53dd25
Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windows
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Fix window decoration size on Windows
2021-08-24 17:28:47 +02:00
floppyhammer
1a5d72bf16
Fix window decoration size on Windows
2021-08-23 10:43:34 +08:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
ne0fhyk
3a00ff1cce
Add partial support for Android scoped storage.
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This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Pedro J. Estébanez
dc187324be
Add input buffering framework
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Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.
For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
Pedro J. Estébanez
7c864d41c9
Improve input event accumulation
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- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
Pedro J. Estébanez
7b7e17a626
Upgrade Vulkan memory allocator
2021-08-13 00:05:41 +02:00
Sergey Minakov
6627f18e0f
Split windows platform export template into multiple files
2021-08-12 17:18:36 +03:00
bruvzg
d7957a2a20
Use "volk" instead of statically linked Vulkan loader.
2021-08-12 14:25:15 +03:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
Georg Wacker
63ba15a518
Fix vertical scroll/zoom for precision touchpad
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Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-08-06 15:06:11 +02:00
Rémi Verschelde
c191cfbddf
Windows: Fix build with SCons 4.2.0
2021-08-01 10:08:20 +02:00
luz paz
2e0044c93d
Remove unnecessary 'pass' statement
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ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25 11:56:24 -04:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
bruvzg
618eb27e8b
Move alert
function from DisplayServer
to OS
.
2021-07-22 21:50:35 +03:00
Hendrik Brucker
38578a8095
Modernize Display server to use override keyword
2021-07-16 21:39:13 +02:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
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Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
miere43
119a59f872
Replace backslash with forward slash in OS_Windows path methods
2021-07-04 09:04:21 +03:00
bruvzg
8f7c2ccefd
[Windows Export] Use temporary file for osslsigncode signing.
2021-06-29 10:38:28 +03:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
Aaron Franke
e919d894f8
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Hugo Locurcio
8556dd1bef
Improve crash handler message display
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- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
from other messages and help the user figure out what they should copy.
2021-06-17 20:05:16 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
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Add a Time singleton
2021-06-12 22:55:25 +02:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
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Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
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File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d
2021-06-03 23:07:21 +02:00
Aaron Franke
98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Hugo Locurcio
5ea1c75d63
Rename String.is_abs_path()
to String.is_absolute_path()
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This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
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Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Hendrik Brucker
6abd842a5a
Fixed window_can_draw of DisplayServerWindows
2021-06-02 12:51:36 +02:00
Rémi Verschelde
0e1d45b210
OS: Remove code duplicate in XDG paths handling
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Follow-up to #48542 .
2021-05-21 12:49:09 +02:00
Hugo Locurcio
011a99316a
Only allow absolute paths in XDG environment variables
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The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix
, IP_Address
and TCP_Server
to remove underscores
2021-05-06 02:52:01 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick
to double_click
2021-05-04 04:38:08 -04:00
Rémi Verschelde
5b16020846
Replace remaining uses of NULL
with nullptr
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Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem
/zeromem
defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00