Commit graph

425 commits

Author SHA1 Message Date
Poommetee Ketson
c6740ddc05 Docs: fix method/type renames, fill some blanks 2017-08-02 14:47:34 +07:00
Rémi Verschelde
7348fbbea2 Merge pull request #9909 from kubecz3k/docs-collobject-collshapes
firsts docs for CollisionObject -> collision shape api
2017-07-31 22:44:36 +02:00
Rémi Verschelde
2d162a60da Merge pull request #9863 from kubecz3k/move-docs
Documentation update for KinematicBody.move()
2017-07-28 11:06:23 +02:00
Jakub Grzesik
bb4b98defe Documentation update for KinematicBody.move() 2017-07-27 18:41:44 +02:00
Jakub Grzesik
fe7365dcde firsts docs for CollisionObject -> collision shape api 2017-07-27 11:30:19 +02:00
bruvzg
7de7ca8ae4 Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
Julian Murgia
61572a57e9 Corrects usage of 'is' instead of 'extends' for testing node inheritance. 2017-07-26 13:12:44 +02:00
ISylvox
cefc02a4f9 tagents --> tangents 2017-07-26 15:14:52 +07:00
Rémi Verschelde
b6665c6c93 Merge pull request #9690 from 648trindade/classref-edit
Improved math functions descriptions and added many AStar descriptions
2017-07-25 21:08:34 +02:00
Jakub Grzesik
d3d4ad193e documentation for EditorPlugin and ScriptEditor 2017-07-25 18:27:42 +02:00
Rémi Verschelde
374cffaa11 Merge pull request #9764 from Noshyaar/pr-fix2
Add object type hint for docs
2017-07-24 08:07:32 +02:00
Poommetee Ketson
2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
Poommetee Ketson
90c2c1e7f8 Docs: fix broken ref tags 2017-07-22 22:15:59 +07:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rafael Gauna Trindade
5dee7161b6 Improved math functions descriptions and added many AStar descriptions 2017-07-19 12:35:39 -03:00
Rémi Verschelde
1bed4c6783 Merge pull request #9629 from kubecz3k/tabs-addons
Tabs enhancements: get_tab_rect(), move_tab()
2017-07-18 18:12:26 +02:00
Jakub Grzesik
b5de36b29d Tabs enhancements: get_tab_rect(), move_tab_from_to()
exposed: get_tab_rect(tab_idx)
new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-18 17:57:02 +02:00
Rémi Verschelde
f36cd77feb Merge pull request #9639 from rminderhoud/primitives
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Jakub Grzesik
fb33644652 missing object.get_incoming_connections() documentation 2017-07-17 20:22:38 +02:00
dumitru-stama
06831d5088 Added documentation for blit_rect_mask 2017-07-15 09:40:52 -07:00
dumitru-stama
03425fe088 sync doc template 2017-07-15 09:38:46 -07:00
Rémi Verschelde
e70d36071e doc: Sync classref with current source
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1
with the new ones, so will need to be rewritten anyway.
2017-07-14 17:56:27 +02:00
Ralph Minderhoud
bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh 2017-07-14 08:46:21 -05:00
Jakub Grzesik
90bcb345b4 EditorPlugin ability to open and reload scns from filepath 2017-07-11 10:22:44 +02:00
ducdetronquito
566655adc1 [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
ducdetronquito
76e6b2d33b Improved GDScript parse_json() doc about numerical values conversion. 2017-07-06 16:46:37 +02:00
mdraw
070384c9c9 docs: Correct xform descriptions in class_basis 2017-06-27 08:59:08 +02:00
Thomas Herzog
86407aebc5 Merge pull request #8407 from Jylhis/popup_item_select_hide
Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
9d67be447a Merge pull request #9274 from vnen/compress-functions
Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
34b6922caa
Add documentation to compression functions 2017-06-19 16:52:01 -03:00
d
053a4fdcd9 Added two new methods to 3.0 'blend_rect_mask' and 'fill' 2017-06-18 11:29:37 -07:00
Rémi Verschelde
5fc3a9956e doc: Sync classref with current source 2017-06-17 11:29:55 +02:00
Rémi Verschelde
43a84429ff doc: Sync classref with current source
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Juan Linietsky
a8e845a474 Merge pull request #8548 from tagcup/etc2comp
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Ferenc Arn
f177c15347 Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Ferenc Arn
6a9c990da7 Add ETC1/ETC2 compression support though etc2comp.
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.

Fixes #8457.
2017-05-31 18:59:00 -05:00
Ferenc Arn
e4eb093c62 Avoid overestimating the cost in AStar heuristics.
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.

Fixes #8584.
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Pedro J. Estébanez
b69d4ebff4 Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:55:59 +02:00
Rémi Verschelde
1b5c579166 Merge pull request #8762 from honix/master
Docs: ERR_EOF -> ERR_FILE_EOF
2017-05-14 20:02:19 +02:00
Christian Winter
25776dbf76 fixed typo 'one short connection' to 'one shot' 2017-05-14 19:56:58 +02:00
honix
78c7847d1d docs: ERR_EOF -> ERR_FILE_EOF 2017-05-14 20:35:40 +03:00
Rémi Verschelde
32afcbc482 Put brave old bb10 platform to a well-deserved rest
Add some 🔥 to appease @reduz. Fixes #8692.
2017-05-08 22:22:20 +02:00
Rémi Verschelde
7ce8342ac5 Rename project file to "project.godot"
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).

This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).

Closes #6915.
2017-05-01 17:50:19 +02:00
Juan Linietsky
6d2f985db4 Revert "Use .godot as file extension for project files." 2017-04-29 17:56:51 +02:00
clayjohn
478817abad added documentation for SurfaceTool 2017-04-25 21:35:25 -06:00
clayjohn
5fdc7ac88a added descriptions for WorldEnvironment node in documentation 2017-04-24 13:45:57 -06:00
Rémi Verschelde
5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Chris Bradfield
d9149847ed Clarification of degrees/radians in angle methods 2017-04-20 01:59:36 +02:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)

Code-wise this should be complete, but there's still work to do:

- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.

Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00