Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov
e967dbca6f
Fix TileMap and TileSet ClassDB bindings
2017-11-24 11:43:15 +07:00
Sofox
3551fc6af0
Fixed #13167 . Restored ParallaxLayer mirroring that was broken by pull request #12421
2017-11-23 01:52:34 +00:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
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Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
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Implement auto-tiling
2017-11-22 15:31:46 +01:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
Rémi Verschelde
00be297b84
Merge pull request #12421 from TheSofox/parallax-overhaul
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Overhauled the ParallaxBackground system
2017-11-20 15:36:03 +01:00
Gilles Roudiere
f1ec8ff6e8
Fixes a double class registering error
2017-11-20 11:20:38 +01:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
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Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Eric Wiltfang
7dd9e5c57c
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
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Done by using the same method the 3d counterpart uses.
Fixes #13063 .
2017-11-20 01:42:44 +01:00
Ferenc Arn
4e87f471d7
Use parallel transport in PathFollow2D.
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Fixes #12995 .
2017-11-19 14:38:53 -05:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
49cea443a9
Merge pull request #12870 from Nibodhika/master
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Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Vito
5515d28107
Fixing tilemap rotation for non top-left tiles.
2017-11-15 09:22:07 +00:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Poommetee Ketson
aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
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Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Juan Linietsky
19b1ff0fc5
Disabled filter clip by default and made it optional, fixes #12368 , likely others too
2017-11-10 09:22:25 -03:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0
Remove deprecated rotation methods
2017-11-10 09:09:30 +01:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Rémi Verschelde
24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
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Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Sofox
43cbef219b
Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera.
2017-10-26 20:42:51 +01:00
Cédric Fuchs
c42bbe1073
Fixes infinite loop in NavPolygonInstance warnings
2017-10-26 13:02:04 +02:00
Jakub Grzesik
8f054d519f
missing set/get_collision_mask_bit() for RayCast
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in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
Rémi Verschelde
01a5a8b86c
Merge pull request #12291 from RandomShaper/fix-raycast-naming
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Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Pedro J. Estébanez
7b12ae39f2
Rename RayCasts collision_layer to collision_mask
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The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.
Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.
Fixes #7589 , where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Rémi Verschelde
fd4c907a35
Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
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Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
[ci skip]
2017-10-20 16:40:39 +02:00
Bojidar Marinov
a6472d0344
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
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Fixes #11975
2017-10-20 16:55:47 +03:00
Sofox
aaf6e77198
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-18 11:17:42 +01:00
Hiroshi Ogawa
130ad806f8
Fix AnimatedSprite frame property slider in editor
2017-10-11 17:49:39 +09:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
damarindra
b786e7877b
Fix: CollisionObject shape owner indexing is inconsistent
2017-09-24 15:55:45 +07:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Marcelo Paez
5e50fde3d9
Changed get_audio_bus and set functions to get_audio_bus_name and set
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and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-22 15:05:09 -03:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
c2741e2385
Merge pull request #11069 from aroncds/master
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KinematicBody2D api most friendlier
2017-09-13 15:07:17 +02:00
Juan Linietsky
06138bf18c
Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211
2017-09-13 08:41:26 -03:00
Marcelo Fernandez
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
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Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
Will Nations
d441cc9660
Updated Area2D docs and added enum constants to scripting
2017-09-11 22:39:28 -05:00
Aron de Castro
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
2017-09-10 13:07:47 -03:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00