Rémi Verschelde
7eabf4c8a3
dist: Rename Linux mime type to follow system convention
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Mime type definitions are usually named like the mime type they define,
i.e. x-godot-project in our case.
It was introduced with reverse DNS naming as that's what FlatHub favors,
so it will need to be renamed there.
2019-04-03 13:24:28 +02:00
Rémi Verschelde
860f097cc6
Bump version to 3.2-dev
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No rest for the wicked.
2019-03-13 18:43:13 +01:00
Rémi Verschelde
c363857426
Be explicit about usage of GDScript tests
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Also drop empty "image" test, and print proper error when passing wrong
test name.
Fixes #25638 .
2019-02-10 15:11:32 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
bc2e1eedc5
Tests: Drop old test_io referencing data which isn't included
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This should eventually be rewritten to properly test IO features,
but this would be part of a bigger work on adding a proper testing
framework for Godot features.
Fixes #2454 .
2018-12-05 00:47:05 +01:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
Hugo Locurcio
01914ee00b
Tweak AppStream metadata and add MIME type integration
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This allows Godot to be registered as an application to open
Godot project files.
2018-07-28 00:40:05 +02:00
Rémi Verschelde
2d4a4a245d
Main: Fix --check-only option implemented as paired
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Fixes #20503 .
Also added the option to the Linux manpage.
2018-07-27 08:39:48 +02:00
Hugo Locurcio
7360f6aeff
Rename AppStream metadata and desktop files to follow the specification
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This also adds a few more fields to the AppStream file to improve
desktop integration.
2018-07-24 15:18:50 +02:00
Leon Krause
c4c7270cc7
Fix help/man for --export and --export-debug
2018-05-10 22:08:21 +02:00
Michael Alexsander Silva Dias
ea97e2d0eb
Added the "GLES2" option for the video-driver in the terminal help.
2018-03-25 23:23:53 -03:00
Rémi Verschelde
87290ba4cd
Merge pull request #17666 from akien-mga/editor-fps-verbose
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Add --print-fps option to output FPS to stdout
2018-03-21 17:40:37 +01:00
Poommetee Ketson
ff070de986
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 16:07:51 +07:00
Rémi Verschelde
10fa69285c
Add --print-fps option to output FPS to stdout
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Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
2018-03-21 09:08:51 +01:00
Rémi Verschelde
a55e2f2dac
Dist: Fix Linux desktop file launch argument
2018-03-14 12:05:25 +01:00
Rémi Verschelde
95b8984d5f
Add --quit option to help output and update manpage
2018-02-24 18:22:29 +01:00
Rémi Verschelde
03d42e9e0d
Dist: Update manpage and macOS version string
2018-01-25 23:21:31 +01:00
Rémi Verschelde
cebcba9022
Dist: Fix typos in manpage
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[ci skip]
2017-09-24 19:40:36 +02:00
Rémi Verschelde
b57fa8f19b
Dist: Use HTTPS for screenshot link in AppData file
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[ci skip]
2017-09-24 19:38:01 +02:00
Rémi Verschelde
622d428baa
Dist: Add man page for Linux packagers
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[ci skip]
2017-09-24 12:07:51 +02:00
Rémi Verschelde
20c8a4752c
Dist: Add desktop and AppStream files for Linux packagers
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[ci skip]
2017-09-24 10:10:29 +02:00