Rémi Verschelde
186aa649d2
Merge pull request #76945 from RandomShaper/fix_wtp
...
Fix multiple issues in `WorkerThreadPool`
2023-05-12 10:03:45 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
...
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Pedro J. Estébanez
9077bb9232
Fix multiple issues in WorkerThreadPool
...
- Fix project settings being ignored.
- Made usages of `native_thread_allocator` thread-safe.
- Remove redundant thread-safety from `low_priority_threads_used`, `exit_threads`.
- Fix deadlock due to unintended extra lock of `task_mutex`.
2023-05-11 16:10:09 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
...
Make acos and asin safe
2023-05-11 13:33:37 +02:00
lawnjelly
50c5ed4876
Make acos and asin safe
...
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
...
This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
Alex Drozd
cdf9c33c35
add unit tests for Curve3D
2023-05-10 19:12:06 +02:00
Rémi Verschelde
703a3ce7ad
Merge pull request #76830 from ajreckof/fix_wrapf_CI_with_too_big_float
...
fix a test for wrapf with signed 32-bit float
2023-05-10 10:20:03 +02:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
...
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
...
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
RedworkDE
8e7afec479
Fix various errors when running the unit tests
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
...
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
ajreckof
fabd9535f0
fix a test for wrapf with signed 32-bit float
2023-05-08 20:53:58 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
Clay John
7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
...
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
SilicDev
6fa4f71ca6
Reimplement String.erase
2023-05-04 00:52:35 +02:00
Rémi Verschelde
e0e93ce094
Merge pull request #72421 from myaaaaaaaaa/signal-hashmap
...
Store Object signals in a HashMap rather than a VMap
2023-04-25 19:26:35 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
c0ee2b4968
Merge pull request #76145 from manueldun/usability-auto-indent
...
Fix auto-indentation in typed arrays, comments, and after colon
2023-04-24 16:45:35 +02:00
Manuel Dun
fa7e6ddb83
Fix auto-indentation in typed arrays, comments, and after colon
...
Now the editor won't add indentation when pressing enter, is
declaring typed variables and there is a colon in the comment
example:
var a:=0#:[press enter]
no indentation
2023-04-20 18:48:21 -04:00
kleonc
d159123633
Fix recursive Node.find_children
2023-04-09 09:15:21 +02:00
Juan Linietsky
223ce4fcb9
Optimize Node::add_child validation
...
Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
Rémi Verschelde
1e0f7a12f7
Merge pull request #73121 from Scony/add-initial-navi-tests
...
Add initial navigation tests
2023-03-16 10:46:34 -07:00
Ninni Pipping
10f385fb79
Fix Array.slice()
rounding for abs(step) != 1
2023-03-14 15:46:45 +01:00
Felipe Jorge
999f3e2c13
use the unicode replacement char on error
...
update tests
also fix utf8 and ascii parse functions to use the replacement char
created a _replacement_char const inside the string
2023-03-12 11:46:56 -03:00
Mario Liebisch
62e1a5e235
Added two test cases
2023-03-11 18:53:17 +01:00
George Marques
a1e3ef919c
Add operator NOT for all Variant types
2023-03-10 15:58:55 -03:00
bitsawer
5a9d7fd8a6
Fix Image.convert() overwriting custom mipmaps
2023-03-02 16:46:06 +02:00
myaaaaaaaaa
1ec5381c16
Store Object signals in a HashMap rather than a VMap
2023-02-25 18:44:09 -05:00
Dmitrii Maganov
c5f7a89b0f
Core: Identity compare objects by id, not by pointers
2023-02-24 23:33:29 +02:00
Aaron Franke
c551d7489c
Explicitly cast to Variant's int type in Time tests
2023-02-20 14:46:21 -06:00
Paulb23
60161cbe7d
Fix ctrl+backspace crash with multicarets on the same line
2023-02-19 12:04:14 +00:00
myaaaaaaaaa
6b0f253a45
Fix PagedArray.merge_unordered() dropping pages
2023-02-16 19:58:27 -05:00
Pawel Lampe
e92adba19c
Add initial navigation tests
2023-02-13 21:39:09 +01:00
Andrés Botero
a90e151b2a
Added component-wise min
and max
functions for vectors
2023-02-11 15:03:11 -05:00
Rémi Verschelde
cd7c65ab67
Merge pull request #72862 from Sauermann/fix-viewport-event-unittests
...
Add Unit Tests for Viewport InputEvent handling
2023-02-09 16:21:09 +01:00
Rémi Verschelde
ab4a7b2b77
Merge pull request #72547 from MewPurPur/string-split-fix
...
Fix String.split() with empty string and delimeter
2023-02-09 16:12:57 +01:00
Markus Sauermann
ce6c290528
Add Unit Tests for Viewport InputEvent handling
2023-02-09 14:53:04 +01:00
Markus Sauermann
1b2ba353dc
Remove m_object
parameter from unit test Macros
...
This serves no longer any purpose and can be removed.
2023-02-09 00:20:25 +01:00
Markus Sauermann
39d79ce217
Fix mouse-button-mask on button release in unit test
...
On mouse-button release, the mask is 0.
2023-02-08 01:17:40 +01:00
VolTer
57e39d0ce9
Fix String.split() with empty string and delimeter
2023-02-02 01:34:11 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
cf2bf08b41
Merge pull request #71972 from Sauermann/fix-test-ds
...
[unittests] Send Mouse events via DisplayServer instead of push_input
2023-01-31 15:56:50 +01:00
myaaaaaaaaa
132e987633
Fail instead of segfaulting in IO tests
2023-01-31 02:21:27 -05:00
Rémi Verschelde
2d47c4c307
Merge pull request #72213 from ARez2/ARez2/master
...
Add Unit test for InputEventMouse
2023-01-30 10:00:45 +01:00
Markus Sauermann
7de1b1a40d
[unittests] Send Mouse events via DisplayServer instead of push_input
...
Currently Unittests simplify mouse-events by just pushing them to Viewports.
For dealing with mouse-screen-coordinates (caused by the introduction of
multiple native Windows) it becomes necessary to extend the
DisplayServer functionality for unittests.
This PR introduces DisplayServerMock based on DisplayServerHeadless,
which additionally supports basic Mouse-Input handling.
2023-01-29 21:29:39 +01:00
ARez
23827d4303
Add Unit test for InputEventMouse
2023-01-29 14:09:53 +01:00
Aaron Franke
5f3d3722b2
Add support for interpolating skewed transforms
2023-01-28 18:28:42 -06:00
Adam Scott
37248d7c87
Add @GlobalScope
is_same(a, b)
and Variant::identity_compare()
2023-01-25 10:46:21 -05:00
Jan Haller
83026126d4
Add tests to ensure bound methods and signals are valid identifiers
2023-01-23 21:19:57 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
...
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
...
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
...
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
bruvzg
db7d8c2d87
[GDExtension] Expose some low level functions and String operators.
2023-01-19 12:50:49 +02:00
RedworkDE
be4eb3bbdd
Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
...
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
kobewi
b427d3585c
Allow unindent without selection
2023-01-18 17:05:15 +01:00
Rémi Verschelde
517b7fc468
Merge pull request #71308 from hcoura/test-curve-2d
...
Add unit tests for Curve2D
2023-01-16 09:25:15 +01:00
Raul Santos
7560340ef6
Rename center
method to get_center
in Plane.
2023-01-15 17:18:50 +01:00
Paulb23
1aac10d73d
Fixed adding extra quote when completing strings
2023-01-14 15:28:22 +00:00
Marius Hanl
d2f246806c
Added more node tests
...
Testing the following functions:
- reparent
- duplicate
- replace_by (also with keeping groups)
2023-01-14 00:23:58 +01:00
Henrique Coura
d9ceddd86b
Add unit tests for Curve2D
2023-01-13 13:54:45 -03:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
...
Also includes #71080 .
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
...
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
...
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D}
improvements
...
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde
565ae3b767
Merge pull request #67694 from aaronfranke/its-time
...
Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
Rémi Verschelde
5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
...
Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde
7fb6d70398
Merge pull request #70152 from Maran23/4-x-tests-for-node
...
Initial tests for node
2023-01-03 12:40:44 +01:00
Marius Hanl
eec42f1aab
Add initial tests for Node
...
- Test simple and complex cases for:
-> add, remove, move, get, find, count, is_inside_tree
-> name, nodepath
-> verify the scene tree
- Simple tests for the processing setup
2023-01-03 07:50:20 +01:00
VolTer
1af833be95
Rename get_points_count() to get_point_count() internally
2023-01-02 16:52:05 +02:00
Marius Hanl
b9be3ce75e
Add tests for signals
...
- Adding signals
- Emitting signals
2022-12-29 16:07:45 +01:00
Aaron Franke
8d7d1b0bb2
Remove duplicate Month and Weekday enums
...
Well, they were duplicately-exposed, but triplicately-defined.
2022-12-26 15:16:25 -06:00
Yuri Rubinsky
b6e06038f8
Merge pull request #70396 from jainl28patel/VisualShader-unit-test
2022-12-26 15:13:56 +03:00
jainl28patel
e4f4fb580e
Add unit test for VisualShader
2022-12-26 16:52:07 +05:30
Marius Hanl
5aa243f9da
Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
...
Also added tests for the project settings.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
Paulb23
29f7bea241
Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 14:20:52 +00:00
Rémi Verschelde
03cc4c3f3b
Merge pull request #70168 from Haydoggo/autocomplete-placement-fix
...
Fix autocomplete box placement
2022-12-17 12:23:15 +01:00
Hayden Leete
530b1f3f7a
Fix autocomplete box placement
2022-12-17 12:33:29 +13:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
...
- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Hendrik Brucker
0b07da8ebc
[Tests] Get rid of several error messages when running the test suite
2022-12-12 19:17:50 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
...
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
...
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
...
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
...
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Gilles Roudière
fa4143cdeb
Allow specifying a prefix to automatically detect library files for gdextension exports
2022-12-01 18:20:40 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
...
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Bastiaan Olij
a479f5af22
Improve logic for detecting and tracking extensions
2022-11-24 21:48:16 +11:00
Adam Scott
0c64304ba5
Fix error while selecting last empty line
2022-11-23 09:21:41 -05:00
Micky
e791f4fce2
Double precision of String.split_floats
2022-11-20 12:29:50 +01:00
VolTer
e26f0906f2
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-19 06:18:55 +01:00
Rémi Verschelde
d93bec61c3
Merge pull request #68432 from Geometror/generic-math-func-tests
...
Generic math function tests: Test float and double variants
2022-11-18 16:21:39 +01:00
Ninni Pipping
f0099b28b1
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
...
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Hendrik Brucker
1f36dbdf23
Generic math function tests: Test float and double variants
2022-11-09 01:51:55 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00